|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#3481
|
||||
|
||||
Re: The Pre-SoV Workshop
I agree that 120 points looks low (especially with the prospect of future demons on the horizon), but that's just from looking and not playing.
Sustained by Blood feels like a net positive to me. I can't see him being unengaged very often after getting into the battlefield, given that he has good mobility (especially with Morgoloth) and will naturally draw fire. If the opponent wants to engage with him with any kind of a squad, then they're likely going to lose most of those figures the next turn (Sustained by Blood gets rid of one for free, and then he has four attacks for the rest). Then, once he mops up those, it's unlikely that he'll have to travel too far to reach more targets, and there's always the choice of activating other units until there are more targets nearby. Has Sustained by Blood been difficult to trigger in your tests? On paper, it seems like it's achievable enough that the heal could really make him overwhelming against melee. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3482
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
|
#3483
|
||||
|
||||
Re: The Pre-SoV Workshop
Ah, that definitely makes a huge difference. He can probably still do a lot of damage before dying without eating too many of your own figures, but that's not nearly as bad as I had thought.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3484
|
||||
|
||||
Re: The Pre-SoV Workshop
The negative effect is cool, but honestly I doubt it would really be used that often. Other than eating something on the way to the front, it seems like it would usually be better to just let it burn itself out than trying for positioning and self-sacrifice. Might work with Deathreavers or Cutters, though, depending, though in those cases ranged units are still probably better.
That would be very different with bonding, of course. But something with Quadruple Attack should probably never bond anyway; the number of attacks is just too high to add more. I do like the concept, the left-side stats, and the right-side stats. It's extreme, but a mix of great power and terrible negatives. |
#3485
|
||||
|
||||
Re: The Pre-SoV Workshop
He can’t eat the rats...they don’t have blood (Soulborg).
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3486
|
||||
|
||||
Re: The Pre-SoV Workshop
Cutters would have been my first choice anyway. Because they can still do stuff after he flames out.
|
#3487
|
||||
|
||||
Re: The Pre-SoV Workshop
I feel like it would be fairly simple to exclude this figure from bonding anyway. Demon-based synergy could always specify Demon Darklord or Valkrill Darklord rather than just Demon as a race. There's enough possible workarounds that this design probably wouldn't need to change to accommodate those possibilities.
|
#3488
|
||||
|
||||
Re: The Pre-SoV Workshop
I am surprised that a unit with this mobility and this many attacks is getting serious consideration at 120 points. So his 6 Life tick down slowly if you don’t bother to feed him? So what? He’s an assassin. By the time SbB matters, his target is dead.
|
#3489
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
His last life is moot (unless a squads is nearby) because he’ll kill himself, and it’ll take at least 1 turn (maybe 2) to reach a target in the first place. So he really only has 3-4 life to work with if he runs off on his own to assassinate and focused attack’s tend to take care of that quickly...that said...I have some other power ideas if people are crazy opposed to the quadruple attack. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3490
|
||||
|
||||
Re: The Pre-SoV Workshop
My first thought was that he is like the Hydra. Except that he’s more mobile because he flies and, critically, he does not lose potency as he takes wounds.
If this design had come from someone without your track record I would just assume it hadn’t been playtested. But it’s yours, so I won’t do that. I’m just surprised. |
#3491
|
|||
|
|||
Re: The Pre-SoV Workshop
The figure used for this unit is Arclight figure from Uncanny X-men : Marvel set. Its model name is Arclight.
P.S. Fei Wong's Shadow Kick ability is like Sonlen's Dragon Swoop ability, Fei Wong needs to be adjacent and roll a 13 or higher on the D20. Her Mediation ability is a self heal unlike Sonlen's Dragon Healing ability and roll a 13 or higher on the D20. The Fists of Steel ability grants you the power to do double damage against large or huge hero figures or destructible objects. |
#3492
|
||||
|
||||
Re: The Pre-SoV Workshop
Figure looks more like a bionic/robotic human, than a monk.
Shadow kick is okay. Mediation as a name doesn't seem to match what the power it self is doing. Is there a typo? Can this power be used to heal only Fei Wong, or can it be used to heal any hero? Fists of Steel as a name also does not really match what the power is doing. To be more specific, it matches alright for destructible objects, but why would having a fist made of steel make a difference against large and Huge hero figures, when it doesn't help against Small and medium? And why only Heros? The power is restrictive, which can be a good thing, but the restriction should make thematic sense, and this doesn't make thematic sense. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |