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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4453
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Re: The Pre-SoV Workshop
I'm glad these Samurai zombies are back. I really liked them the first time. With the removal of the ability to respawn after dying, I wonder if they should be reduced even to 20 points. But I haven't played this version, so I can't be sure that's necessary. I trust your judgement off you believe 25 is the right place.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4454
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Re: The Pre-SoV Workshop
I liked the previous version, and I like this version as well. I suspect that 25pts is too much as well, but testing will tell.
I think placing them on Samurai cards in the beginning is unnecessary. Just let them respawn from any Samurai once. Putting them on cards does make that easier to remember, but it's not like it's hard to keep apart the "spawned" and "haven't spawned" ones. |
#4455
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Re: The Pre-SoV Workshop
Wow. scytale being okay with multiturn memory mechanics? What a time to be alive.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4456
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Re: The Pre-SoV Workshop
The craziness of 2021 continues!
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#4457
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Re: The Pre-SoV Workshop
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4458
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Re: The Pre-SoV Workshop
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Also just realized that they work with commons, which is pretty neat. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4459
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Re: The Pre-SoV Workshop
My understanding was actually that the suggestion was for Seishin Samurai to still start off of the board (in a hypothetical "haven't spawned yet" pile), and when any Human Samurai dies, a Seishin Samurai that hasn't been placed yet can replace that figure. When a Seishin Samurai dies, it still cannot be placed again.
Reading through it again, I realize now that I'm not quite sure whether the intent was for them to start on the board or not. They're a lot stronger if they get two lives (especially since in the beginning, you could move all of them) and it could get confusing for who is alive for the first time or not, so I don't really like that direction too much. Yeah, one of the most fun pairings for them is actually with the TSA, who I think really suffer from only having three ranged attacks of 2 and 3D Counterstrike to their name for 65pts. They're not bad, but they definitely feel a bit dull too often for my tastes, and having the added tactics of replacing them upon death (or tying up certain key figures) really makes them feel much more engaging to play. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4460
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Re: The Pre-SoV Workshop
Allowing them to start on the board doesn't work with unlimited activations, though obviously that aspect could be limited. Doing that makes them feel too much like Ebons, IMO.
I was definitely thinking they would start off the board. You just need to have a "not spawned" yet pool. Seems fine to me. Though I don't know if the rest of the IS would agree. |
#4461
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Re: The Pre-SoV Workshop
I would like some feedback on Valtia, who I’ve been play testing a lot lately and in my opinion is in the final stages getting ready for submission. I’ve had a lot of feedback from the Discord server as she’s gone through various iterations, until landing upon this current version.
Mini is Arcturia from Dungeons and Dragons: Waterdeep: Dungeons of the Mad Mage. Availability
Spoiler Alert!
Backstory (not finalised, I do plan to write an actual snippet for her)
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Design
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I’d love to know what people think, any and all feedback would be greatly appreciated! I’m at a point with her where I’m confident in this design. She’s been a lot of fun, and really brings out an encompassing swarm play style whilst bringing some big additions for the insects. |
#4462
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Re: The Pre-SoV Workshop
Glad someone is using/working on this miniature....it's a great one!
As for the design... Before I go into feedback, I'd ask that you keep an open mind and willingness to hear criticism. I see that this is your first time jumping into the custom scene (at least officially by trying your hand at an SoV submission, hence why you're posting here), and we've had some wonderful individuals in the past get really disheartened because they came here with excitement for their design and then felt slighted when people gave honest feedback. We trust you've done your playtesting and design, but also recognize that looking to make a design Canon through the SoV process does bring the design under a lot of scrutiny and holds it to a much higher standard than just a custom at your own home table. So it's important to recognize as a relatively new designer that we are doing our best to evaluate the design as we see it, which means we may see it differently than you when we compare and contrast with other designs, the overall canon, the mechanics and the gameplay implications. So with that said, here's what I have to say I think this is a great first start. It's simple and has some clear synergy with some pretty straightforward powers that aren't overcomplicated. The leftbox stats look fine though I'm not sold on the Wild personality. The right box stats are also pretty standard for what we've seen in other Kyrie Warriors, though the Range 3 has me confused. Nothing in the mini or in the theme you've established really indicates that this should be a Range 3 design. Butterfly Haze Aura. Why is it called that? if you look at the mini and the design as a whole its confused as to what is actually happening here. She isn't a butterfly...sooo...Now I do see that in your notes you mention it's a swarm of them protecting the other insects, but there's nothing about the mini or the design that would make that ability make sense in terms of theme. Now if you just called it "Magical Barrier" or "Haze Aura" that actually could be justified since she looks like she could be some magical fey-type Kyrie. All that to say, probably just better to remove Butterfly from the power name. In terms of the power itself, I don't mind the ability as it's pretty simple and pretty restrained by keeping the aura to only 3 spaces. Swarm Alert. @Scytale I believe this has the same issue as Omegacron right? i.e. we can't activate partial members of squads. This power you could technically move Sujoah, one Ant or a spider or any combination of those. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4463
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Re: The Pre-SoV Workshop
I feel very strongly about the uniqueness of different types of kyrie, and insect-like Aquilla kyrie is perfect. I'm all for this mini as an Aquillan kyrie.
I'm not sure I love the focus on insects, but it's not bad. Obviously Aquilla has some insects, but just because she has insect wings doesn't mean she needs to work with insects. And how about Arachnids, one of the few buglike things in official 'Scape? Burrfly Haze Aura is ok. The theme is alright and it's useful. It would be OP if insects had range, but at least so far none of them do. I'm not really keen on Swarm Alert. The idea is a strong one, and I'm super-happy you limited it to normal attacks, but the lack of a range requirement means you are essentially buying a form of Scatter as a power for all of your Insects as you can just leave Valtia in the starting zone all game (and she can't even get shot at!). There is a place in the game for figures that can sit quietly in the starting zone (until cleanup), but not a big place. Scatter is a really, really good power, and the opponent has no real mitigation strategy. Sure, it can be balanced with Valtia's high cost, but it's just not fun to play against. Stats are good, but Wild feels off. Also, Why Range 3? That makes her unnecessarily valuable in cleanup. |
#4464
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Re: The Pre-SoV Workshop
Thank you both for the feedback!
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For what it’s worth, the Arcturia mini is a boss in D&D and one of it’s video games that utilises some insect stuff. Although I’ve not played Neverwinter, watching snippets on youtube she has frequently has swarms of what appears to be butterflies, as well as other creatures, creations, and magic. Quote:
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