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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#1
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Re: Sherman Davies' Marvel customs - 11/4 - Boomerang
I am familiar with Boomerang as an enemy of Ironman from his time as an employee of Justin Hammer, but I had no idea he could fly! I checked that out to make sure you were right to put that on his card and sure enough there it was! Thanks for teaching me something Sherm! Oh yeah, and great card too!
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#2
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Re: Sherman Davies' Marvel customs - 11/4 - Boomerang
Yeah, I had no idea he had jet boots either until I looked him up on wikipedia.
Here's my next Sinister Syndicate member: His Cyclone special attack is supposed to represent this tactic: |
#3
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Re: Sherman Davies' Marvel customs - 11/6 - Speed Demon
In Cyclone Special Attack, should it be "...may remove 1 unrevealed Order Marker..."?
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#4
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Re: Sherman Davies' Marvel customs - 11/6 - Speed Demon
SD, I love the picture with the blur behind the figure.
What Balantai said. Could you save room by combining Running with Phantom Walk to make Phantom Running? Start it out with the wording you have for Phantom Walk and continue with what you have for Running For Hit and Run, how about: Speed Demon may attack at any time during his movement. Speed Demon can only attack on a space where he could end his movement. This might show better that he's attacking during his movement phase. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#5
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Re: Sherman Davies' Marvel customs - 11/6 - Speed Demon
Any reason for the lime green banner? Is that really a form of yellow?
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#6
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Re: Sherman Davies' Marvel customs - 11/6 - Speed Demon
It's what yellow looks like in GreyOwl's tools. There's also a bright yellow, but I never use it for the banner as white text is impossible to read on it.
Since I posted my Wolverine custom in your thread, Mr. Helm, I suppose I might as well post him here as well and interrupt my Sinister Syndicate theme: |
#7
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Re: Sherman Davies' Marvel customs - 11/6 - Speed Demon
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Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#8
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Re: Sherman Davies' Marvel customs - 11/6 - Speed Demon
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#9
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine
Yeah, it was really hard to get a good yellow that you could also read white text on. I have on that looks yellow, but the text has to be black. The other looks okay with white text, but is a weird shade of yellow. If anyone can find me a color sample of a good yellow, I can make a version of it.
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#10
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine
Is there a mustard yellow you could use?
And by the way Sherman, as always, I like your take on things. funny how you and I have some pretty similar customs sometimes. Maybe it's our NY roots... maybe its our refusal to pack in every ability possible for each card, or maybe we're just lazier than other custom creators. Anyway, I think the guy is going to heal an awful lot. If he has 5 wounds on his card at the end of the round, he has an 80% chance of cutting it back to 2 wounds. That's pretty darn good. I think you may be in a similar boat in that he's going to be real difficult to take out. But then again, relatively slow mover, no range, and the need to keep some of the Wounds on him to get the Berserker Rage should keep him in check. By the way, I went with 6 move instead of 5 to allow the even number. In heavy snow, slippery ice, or elevation changes, I figured that Wolverine should be able to get to that extra space whether it be due to leaping or climbing. Since he can't fly and will likely outlast most figures to be left in a game with fliers, I think he needed it. Just a thought. |
#11
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine
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#12
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Re: Sherman Davies' Marvel customs - 11/6 - Wolverine
I will give that one a try.
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