Just finished the fourth episode! It was a good one. My questions reflect my bias and interest, which you've touched on a couple times. I seem to remember you saying that more about these subjects would be coming down the line, so if you want to hold off on answering these until later than that's fine.
1) What changes have you noticed in the way tournament style maps are designed over the course of the game's existence?
2) How have potential changes in map design influenced the meta in general along with the meta at GenCon?
3) What thoughts do you have about each specific terrain expansion and it's impact on the meta, both in general and at GenCon?
4) Have any units that were previously unplayable at a tournament setting become more playable now because of how maps are designed?
Obviously there's a lot there. And I can be patient if I need to.
As maybe a little background, I only got into heroscape a few years ago - so I think it's really interesting to hear about the evolution of map making and how it's impacted how the game has been played. I know you've touched on it a little bit, but I'm excited to hear more about it if you feel like you have more to say about it.