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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


 
 
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Old September 20th, 2018, 03:27 PM
WatchmanWatcher WatchmanWatcher is offline
 
Join Date: September 20, 2018
Location: Country - State - Major City (Town)
Posts: 30
WatchmanWatcher is a puppet of Ne-Gok-Sa
Post WatchmanWatcher's Customs

Hi all,

Here's the page I've set up to show you my ideas for custom HS minis. Hope you enjoy!
Note: Most models don't have cards just yet because I'm currently pretty busy and I want to make sure my cards are balanced first.

Note 2: I don't have the keywords down, but assume that space marines all have the keyword 'astartes'



Tactical Space Marine
Common Hero
Life 2
Range 6
Attack 3
Defence 3
Move 6
Medium 5

LARRAMAN CELLS 16
After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card.

Astartes Bonding 2
When this squad activates, you may activate up to 2 other squads with the keyword Astartes

Mass-reactive rounds
When the Tactical Space marine attacks, ignore the first shield the defender rolls



Assault Space Marine
Common Hero
Life 2
Range 3
Attack 3
Defence 3
Move 6
Medium 5

LARRAMAN CELLS 16
After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card.

Astartes Bonding 2
When this squad activates, you may activate up to 2 other squads with the keyword Astartes

Jump Assault
During setup or instead of moving, the Assault Space Marine may be removed from their previous space and re-deployed to another place within 12 spaces. If they attack an adjacent figure this turn, they add 1 automatic skull to their roll



Space Marine Sargeant
Uncommon Hero
Life 2
Range 6
Attack 3
Defence 3
Move 6
Medium 5

LARRAMAN CELLS 16
After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card.

Astartes Bonding 2
When this squad activates, you may activate up to 2 other squads with the keyword Astartes

Commanding presence 3
Friendly Astartes figures within 3 squares may re-roll blanks when attacking or defending



Space Marine Terminator
Uncommon Hero
Life 2
Range 6
Attack 4
Defence 5
Move 4
Large 6

LARRAMAN CELLS 16
After taking a turn with this figure, roll the 20-sided die. If you roll 16 or higher, you may remove a wound marker from this card.

Astartes Bonding 2
When this squad activates, you may activate up to 2 other squads with the keyword Astartes

Teleporter assault
This unit may deploy at least 8 squares away from enemies or objectives instead of being set up normally at the start of the game. Their controller may set up this unit at any time instead by taking a turn with the unit. Note that then this unit may not move on the turn it is brought into play if this rule is followed


Imperial Guardsman
Common Squad
Life 1
Range 5
Attack 1
Defence 2
Move 6
Medium 4

Concentrated fire
If several Imperial guardsmen attack the same enemy, you may roll all of their dice as one attack

Guardsman bonding 6
When you activate this card, you can use up to 6 Guardsman models

Last edited by WatchmanWatcher; September 24th, 2018 at 04:13 PM.
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