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Maps & Scenarios Battlegrounds and scenarios |
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#289
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Re: Sir Heroscape's Maps
Pretty happy with how these turned out. One original, one Redux.
Dredgewood Forest Sets: RotV, RttFF X2 Broken Skyline: Redux Sets: RotV, RttFF, FotA Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; September 30th, 2023 at 03:22 AM. |
#290
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Re: Sir Heroscape's Maps
Both of these maps look really solid! Love that Broken Skyline redux
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#291
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Re: Sir Heroscape's Maps
Thank you!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#292
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Re: Sir Heroscape's Maps
I'm guessing that is going to be submitted to the contest?
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#293
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Re: Sir Heroscape's Maps
Yeah...just letting it sit for a bit in case I hear any feedback for changes.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#294
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Re: Sir Heroscape's Maps
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; September 5th, 2023 at 02:02 AM. |
#295
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Re: Sir Heroscape's Maps
Loving Broken Skyline: Redux and plan on using it for our NHSD next month. While building the map today, I think there is an error, but I could be mistaken. On level 2, there is a single hex castle walk tile with nothing beneath it on level 1 (right side, just in front of the 24-hex rock). I am looking at a fix, but I think a simple shift of the single sand tile down one from the 7-hex sand tile might do the trick. If there is a single hex tile left after building, plugging one in there might work better. I am still on level 2 in the build, so I will let you know.
Peace |
#296
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Re: Sir Heroscape's Maps
Quote:
Thanks again! Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#297
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Re: Sir Heroscape's Maps
Quote:
That was an easy fix. I would also placed the extra hex of sand on level 1 in the gap near the center of the map to support the tiles above it. Broken Skyline was the first BoV map I built back when I first started getting into Heroscape. Your rendition does it justice, thank you - I will let you know how it plays. |
#298
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Re: Sir Heroscape's Maps
Thanks to Gamebear, I was able to make some slight adjustments to the build that helped "touch up" some of the areas. Basically reworking the base layer, freed up hexes to make the SZ 100% entirely stone and water (original had one stone hex that was non-startzone) AND it freed up enough hexes to add to the big tree side to allow the bridge wall to sit on lvl2 without any "shenanigans". Small adjustments...but feels much cleaner
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#299
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Re: Sir Heroscape's Maps
Got to finally play on Dredgewood Forest by
@Sir Heroscape
. I was already a fan of the map based on the looks, and I liked it even more after playing on it. Combat focused mainly on on side, due to both our armies being melee and Init+8 more important to both than Yngvild Disengage. I liked how it played overall. Check it out. It's my favorite Sir H map by far.
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#300
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Re: Sir Heroscape's Maps
Finally got around to doing a map...been a few months. I used the base footprint from the HoSS map Yavin 4 Outpost, as I've always liked that map, but wanted something a little more balanced. Would appreciate some thoughts!
Nivay Roads Sets: RotV, RttFF X2 Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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