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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Sersi
The Book of Sersi C3G MARVEL WAVE 23 AROUND THE WORLD Comic PDF Mini PDF The figure used for this unit is HeroClix figures from the Critical Mass set. Its model number and name is #089 / Sersi. _________________________________________________________________ Character Bio - Many millennia ago, before the dawn of man, it was the Celestials who arrived to direct our evolution. Though they granted sapience to all, there were a select few who were given powers far greater - the Eternals! Among the Eternals was Sersi. Though a young girl, she was gifted with telepathic and telekinetic powers, alongside the incredibly ability to transmute matter, changing any man or beast into any shape. Always drawn to the human world, she became known to the Greeks as the sorceress Circe, and was written into legend for tempting Odysseus during his voyage, using her transmogrification skills to turn his men into pigs. In the modern age, she has served as an ally to the Avengers - but still, she remains tied to Olympia, the ancient home of her people, situated in far Antarctica. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Last edited by Splash; August 5th, 2022 at 11:24 PM. Reason: png |
#2
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Re: The Book of Sersi (Design Phase)
NAME = SERSI
SPECIES = ETERNAL UNIQUENESS = UNIQUE HERO CLASS = PROTECTOR PERSONALITY = INTUITIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 5 RANGE = 4 ATTACK = 6 DEFENSE = 4 POINTS = 450 MATTER MANIPULATION 5 After revealing an Order Marker on this card and instead of taking a turn with Sersi, you may roll 5 combat dice. For each shield rolled, place a Wound Marker on or remove a Wound Marker from the Army Card of a figure within 4 clear sight spaces of Sersi. TELEKINETIC TOSS 11 After moving and before attacking, you may choose either Sersi or a small or medium figure within 4 clear sight spaces of Sersi. Roll the 20-sided die. If you roll 11 or higher, you may place the chosen figure on any empty space within 4 spaces of its original placement. After the figure is placed, you may roll 1 unblockable attack die against that figure. Placed figures will not take any leaving engagement attacks. REGENERATION Instead of attacking with Sersi, roll one combat die for each Wound Marker on this card. For each skull rolled, you may remove a Wound Marker from this card. SUPER STRENGTH FLYING JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
Last edited by johnny139; April 19th, 2015 at 04:25 PM. |
#3
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Re: The Book of Sersi (Design Phase)
Comic Art:
Spoiler Alert!
Background:
Spoiler Alert!
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#4
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Re: The Book of Sersi (Design Phase)
Very cool design, but I have some serious worries about her power level. I've found Spawn very nearly broken at times, mostly based on his 9 Life and Regeneration. Especially because he can wound without attacking, which Sersi can do, at almost the same ease (8+ instead of 7+). Sersei also lacks the take-wounds-from-attacking part that Spawn's healing has. Her cost is much higher, which helps, but I would feel safer at 6-7 Life.
Then there's Matter Manipulation. Very cool, but also very good. She has to give up her full turn which helps keep it in check some, but it's still a wound and a half on average. 4-5 per round, with the potential for 9 wounds in a round. It also makes her by far the best healer in the game. Pair her with Jocasta or Aaron Cash and they can keep anyone alive indefinitely. Or you could just use Jocasta/Cash to keep Sersi alive while she deals out crazy damage. Couple suggestions for tweaking the power:
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#5
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Re: The Book of Sersi (Design Phase)
The only suggestion I have is for her bio: Olympia is so similar to Olympus, that I think its important to say "Olympia, located in Antarctica."
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#6
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Re: The Book of Sersi (Design Phase)
Quote:
Limiting to just healing/damaging is definitely ideal. "Ors" are better than "ands" when it comes to gameplay, in my experience. I'd consider going to shields or blanks as well (maybe blanks, since we could increase the die count and make it "feel" bigger, even while reducing its reliability). I'd be willing to drop Life a bit, or even Defense. Or up the roll on Telekinesis - or create a Telekinesis that's less likely to wound. In general there's a lot of numbers to fudge; I'm comfortable with lots of tweaks as long as she feels as potent as she is. Fair point - done. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#7
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Re: The Book of Sersi (Design Phase)
@johnny139
Don't the Eternals go into a sort of hibernation/sleep when they get heavily injured. I seem to remember that they can sort of wake up and not remember who they are. Might be interesting to riff off of Odin's Odinsleep power to give that "air of imoortality". Just a thought.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#8
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Re: The Book of Sersi (Design Phase)
Why not drop Regeneration altogether and instead allow Matter Manipulation to affect Sersi as well? Would allow her to heal but at a slower rate (most likely).
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#9
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Re: The Book of Sersi (Design Phase)
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That's also an option, but I'd like to keep them separate, thematically... regeneration is something any Eternal can do, and is unrelated to Sersi's own personal matter manipulation skills. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#10
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Re: The Book of Sersi (Design Phase)
Here's my thoughts:
1) 8 life, 4 defense, and Regeneration is a bit much. If we're going to keep Regeneration, I'd like to see her life dropped to 7. However: 2) I like the idea of a regenerative hibernation. What about something along the lines of: At the start of each round, you may place the green Sleep Marker on this card. While the Sleep Marker is on this card, Order Markers may not be revealed on this card and Sersi cannot move, attack, or use any other special powers on any Army Card or Glyph. At the end of the round, if the Sleep Marker is on this card, remove it and all Wound Markers from this card.3) I really like the mix-and-match option with Matter Manipulation, and I think the "instead of taking a turn" part helps to balance it. However, switching it to activate on shields would be a good call. I'd also suggest dropping the range on it to 4 to match her base range and Telekinesis. 4) For Telekinesis, is it thematic for her to be boosted by Telepaths? If not, it seems to me we could do a simplified version that cuts out the Telepath interaction. Overall, she looks like a very fun design. C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#11
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Re: The Book of Sersi (Design Phase)
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#12
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Re: The Book of Sersi (Design Phase)
Okay, so here's a shot a re-edit.
- I changed Matter Manipulation to 5 dice, triggering on blanks. This is a slight nerf (with 3 dice, it was an average of 1.5 skulls per roll and 1 shield per roll; currently it's .83 blanks per roll). In the comics, she's an "Adept Level 5," so I think it's a cool theme bit. Welcome to further fiddling though if we want to stay more mechanical with it. - Swapped out Telekinesis for Telekinetic Throw. Slightly decreases the odds of wounding; we're switched to unblockable dice for telekinetic damage (at least, we did with the Phoenixes) and it clears a lot of text. - Went with Protector for class; the Eternals exist to protect humanity so that seems like a decent catch-all class. Future synergy with "Eternal Protectors" could work as well for a Uni-Mind type power. - I stuck with Regeneration and dropped her Life by 1... I'd like to avoid any fancy markers or anything, since ideally this power would be applicable to most if not all Eternals. If we want to swap it out I'd prefer something simpler - I'll think on it some more. - I also dropped her move a bit, since she has Telekinesis to boost her there. Makes it more of a choice. How are we feeling about this version? Quote:
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