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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #97  
Old November 12th, 2018, 08:31 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101 customs. [Updated]

I made a few changes to Zhao Xian, I do hope you like them.
The figure used for this unit is Hercules #003 from the Heroclix, The Mighty Thor set.
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  #98  
Old November 12th, 2018, 08:36 PM
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Re: Heroscaper 101 customs. [Updated]

Well, this is certainly a different vision for the unit. All of the powers are fine, but they just boost his attack output in different ways. I'd suggest you choose one or two that you really like and stick with those.
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  #99  
Old November 12th, 2018, 09:12 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101 customs. [Updated]

I made a few changes to Zhao Xian, I do hope you like them.
The figure used for this unit is Hercules #003 from the Heroclix, The Mighty Thor set.
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  #100  
Old November 14th, 2018, 01:55 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: H101 customs: Lord of the Hunt 11/14/18

Name = Lord of the Hunt
General = Ullar
Planet = Toril
Species = Firebolg
Uniquity = Unique
Type = Hero
Class = Legend
Personality = Fearless
Size = Large
Height = 7

Master Stats
Life = 8
Move = 6
Range = 3
Attack = 5
Defense = 5

Basic Stats
Move = 6
Range = 3
Attack = 6
Defense = 6

Points = 160
(Single Spaced)

Hunting Mastery
If Lord of the Hunt is attacking with a normal attack, subtract one defense die from any beast or predator figure.

Spear of the Hunt Special Attack
Range 6. Attack 2
Beast and Predator figures may only roll one defense die when attacked by Spear of the Hunt Special Attack. Small and medium figures are automatically knockback 3 spaces when attacked by Spear of the Hunt Special Attack.

Knockback 16
When a large or huge figure rolls defense dice and is not destroyed by a normal or special attack from Lord of the Hunt, immediately roll the 20-sided die. If you roll a 16 or higher, you may Knockback that figure by placing it on any empty space within 3 clear sight spaces of Lord of the Hunt. The space must be on the same level as or lower than its current location. A figure moved by Knockback never takes any leaving engagement attack. A non-flying figure moved lower by Knockback can recieve any falling damage that may apply.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Spear & Wand
_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
N/A
C3V and SoV Custom Synergies
Spoiler Alert!














Last edited by Heroscaper 101; January 7th, 2019 at 11:54 PM.
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  #101  
Old November 16th, 2018, 01:02 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: H101 customs: Sir Roderick 11/15/18

Name = Sir Roderick
General = Jandar
Planet = Toril
Species = Human
Uniquity = Unique
Type = Hero
Class = Knight
Personality = Valiant
Size = Medium
Height = 5

Master Stats
Life = 6
Move = 6
Range = 1
Attack = 4
Defense = 4

Basic Stats
Move = 6
Range = 1
Attack = 5
Defense = 3

Points = 155
(Single Spaced)

Double Attack
When Sir Roderick attacks, he may attack one additional time.

Holy Smite
If Sir Roderick is attacking any undead figure, add 2 dice to Sir Roderick's attack.

Haste
At the start of the first round of a game, after all order markers have been placed, you may take a turn with Sir Roderick.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Weapon & Shield
_________________________________________________________________
-Rulings and Clarifications-
- DOUBLE ATTACK : Attacking Different Figure
How does Sir Roderick's Double attack work? Does he have to attack the same opponent?
No, once Sir Roderick attacks one opponent, you can choose any figure adjacent to Sir Roderick and attack again. The second
figure can be the same figure you attacked the first time, or a different one.

Haste: Glyphs

Q: May I use Haste to land on a glyph?
A: Yes, when using Haste, you are taking a turn.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- CONCAN THE KYRIE WARRIOR : Knight and Sentinel Enhancement
As a Knight, Sir Roderick may benefit from Concan the Kyrie Warrior’s KNIGHT AND SENTINEL ENHANCEMENT attack and defense bonus.

UNDEAD UNITS : HOLY SMITE: As undead figures, the following units are subject to Sir Roderick's Holy Smite:

Cyprien Esenwein
Death Knights of Valkrill
Iskra Esenwein
Marcu Esenwein
The Phantom Knights
Rechets of Bogdan
Shades of Bleakewoode
Sonya Esenwein
Sudema
Zombies of Morindan

Synergy Benefits Offered


- 4th MASSACHUSETTS LINE : Valiant Army Defense Bonus

Having a Valiant personality, Sir Galvan may aid the 4th Massachusetts Line with their VALIANT ARMY DEFENSE BONUS.
C3V and SoV Custom Synergies
Spoiler Alert!

The figure used for this unit is Zhentarim Fighter from Auggies Wizards of the Coast D&D Set. The name and model number is Zhentarim Fighter Archfiends #40.



Last edited by Heroscaper 101; January 7th, 2019 at 11:54 PM.
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  #102  
Old November 16th, 2018, 01:36 AM
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Re: Heroscaper 101 customs. [Updated]

Why does she have Tactical Switch? Is there a theme there that I'm missing?

Why is every other stat and power identical to Skahen?
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  #103  
Old November 16th, 2018, 01:47 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: Heroscaper 101 customs. [Updated]

I made a new knight for Jandar instead.
The figure used for this unit is Zhentarim Fighter from Auggies Wizards of the Coast D&D Set. The name and model number is Zhentarim Fighter Archfiends #40.


Last edited by Heroscaper 101; November 17th, 2018 at 07:03 PM.
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  #104  
Old November 19th, 2018, 01:04 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: H101 customs: Stitches 11/18/18

Name = Stitches
General = Valkrill
Planet = Feylund
Species = Undead
Uniquity = Unique
Type = Hero
Class = Savage
Personality = Terrifying
Size = Medium
Height = 5

Master Stats
Life = 3
Move = 5
Range = 1
Attack = 3
Defense = 3

Basic Stats
Move = 5
Range = 1
Attack = 4
Defense = 4

Points = 115
(Single Spaced)

Stench of Death
Each non-undead creature within 2 clear sight spaces of Stitches it subtracts 2 from its defense dice.

Zombie Rises Again
If an Undead Savage that you control destroys an opponent's small or medium figure, replace that figure immediately, if possible, with previously destroyed Stitches, and remove all markers other than order markers on that card. Undead are not affected by Zombie Rises Again.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Body
_________________________________________________________________
-Rulings and Clarifications-
N/A
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
N/A
C3V and SoV Custom Synergies
Spoiler Alert!

The figure used for this unit is Spellstiched Hobgoblin Zombie from the Wizards of the Coast D&D Set. The name and model number is Spellstiched Hobgoblin Zombie Deathknell #043.


Last edited by Heroscaper 101; January 7th, 2019 at 11:55 PM.
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  #105  
Old November 24th, 2018, 12:55 AM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: H101 customs: Doomlock 11/23/18

Name = Doomlock
General = Utgar
Planet = Valhalla
Species = Undead
Uniquity = Unique
Type = Hero
Class = Necromancer
Personality = Tormented
Size = Medium
Height = 5

Master Stats
Life = 6
Move = 6
Range = 1
Attack = 2
Defense = 2

Basic Stats
Move = 6
Range = 1
Attack = 3
Defense = 3

Points = 100
(Single Spaced)

Berserk Beam Special Attack
Range 8. Attack 4.
Doomlock starts the game with 3 green Berserk Markers on its Army Card. If an opponent's Unique Hero receives at least 1 wound from Doomlock Berserk Beam Special Attack, you may place a Berserk Marker on that figure's Army Card.. Figures afflicted by berserk can only use normal attacks.

Master of the Dead
When Doomlock, or any Undead you control adjacent to Doomlock, rolls defense dice, add one automatic shield to whatever is rolled for each revealed order marker on Doomlock's Army Card.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = None
_________________________________________________________________

-Rulings and Clarifications-

- BERSERK BEAM SPECIAL ATTACK : Engagement Requirements
Can Doomlock use Ice Shard Breath Special Attack on figures if he is engaged?
Since this is a SPECIAL ATTACK, Doomlock must attack a figure that he is engaged with.

Master of the Dead
Q: Can Doomlock reveal the X Order Marker to add to Master of the Dead?
A: No; unless a special power requires it, the X Order Marker is not revealed during a round.
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Offered
  • - MASTER OF THE DEAD: Undead
The figure used for this unit is Deathlock from Auggies various pathfinder D&D Set. The name and model number is Deathlock #050 Deathknell.

Last edited by Heroscaper 101; January 7th, 2019 at 11:55 PM.
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  #106  
Old November 24th, 2018, 02:04 PM
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Re: Heroscaper 101 customs. [Updated]

Master Of The Dead seems pretty powerful. I don’t personally think it’s unbeatable, but it’ll bump up his points a lot.
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  #107  
Old November 24th, 2018, 09:46 PM
Heroscaper 101 Heroscaper 101 is online now
 
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Re: H101 customs: Lathander Lightbringer 11/24/18

Name = Lathander Lightbringer
General = Aquilla
Planet = Eberron
Species = Human
Uniquity = Unique
Type = Hero
Class = Paladin
Personality = Merciful
Size = Medium
Height = 5

Master Stats
Life = 5
Move = 5
Range = 1
Attack = 4
Defense = 2

Basic Stats
Move = 5
Range = 1
Attack = 5
Defense = 5

Points = 165
(Single Spaced)

Divine Mission
After revealing an order marker on Lathander Lightbringer's Army Card, after taking Lathander Lightbringer's turn, you may reveal an "X" order marker that is on Lathander Lightbringer's Army Card and take another turn with Lathander Lightbringer. During this additional turn, Lathander Lightbringer adds 2 to his normal attack against Undead figures.

Divine Shield
When Lathander Lightbringer, or any Human you control adjacent to Lathander Lightbringer, rolls defense dice, add one automatic shield to whatever is rolled for each revealed order marker on Lathander Lightbringer's Army Card.

Holy Light
After moving and before attacking, you may choose a wounded friendly Hero figure within 2 clear sight spaces Lathander Lightbringer and roll the 20-sided die. If you roll a 19 or higher, remove 6 wound markers from the chosen figure's Army Card. Any undead figure takes 12 wounds of damage from this power, friendly or not.

Number of Figures = 1
  • Targeting Point = Head
  • Grey Area = Shield & Weapon
_________________________________________________________________
-Rulings and Clarifications-

Divine Shield
Q: Can Doomlock reveal the X Order Marker to add to Master of the Dead?
A: No; unless a special power requires it, the X Order Marker is not revealed during a round.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received

UNDEAD UNITS :
HOLY LIGHT : As undead figures, the following units are subject to Lathander Lightbringer's Holy Light:

Cyprien Esenwein
Death Knights of Valkrill
Iskra Esenwein
Marcu Esenwein
The Phantom Knights
Rechets of Bogdan
Shades of Bleakewoode
Sonya Esenwein
Sudema
Zombies of Morindan

C3V and SoV Custom Synergies
Spoiler Alert!

The figure used for this unit is Cleric of Lathander from Auggies Wizards of the Coast D&D Set. The name and model number is Cleric of Lathander Archfiends #001.

Last edited by Heroscaper 101; January 7th, 2019 at 11:56 PM.
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  #108  
Old November 24th, 2018, 10:15 PM
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Re: Heroscaper 101 customs. [Updated]

Quote:
Originally Posted by Heroscaper 101 View Post
Name =
General =
Planet =
Species =
Uniquity =
Type =
Class = Paladin
Personality = Merciful
Size = Medium
Height = 5

Master Stats
Life = 5
Move = 5
Range = 1
Attack = 4
Defense = 4

Basic Stats
Move =
Range =
Attack =
Defense =

Points =
(Single Spaced)

H101, are you going back in to edit this?
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