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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#97
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Re: Heroscaper 101 customs. [Updated]
I made a few changes to Zhao Xian, I do hope you like them.
The figure used for this unit is Hercules #003 from the Heroclix, The Mighty Thor set. |
#98
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Re: Heroscaper 101 customs. [Updated]
Well, this is certainly a different vision for the unit. All of the powers are fine, but they just boost his attack output in different ways. I'd suggest you choose one or two that you really like and stick with those.
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#99
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Re: Heroscaper 101 customs. [Updated]
I made a few changes to Zhao Xian, I do hope you like them.
The figure used for this unit is Hercules #003 from the Heroclix, The Mighty Thor set. |
#100
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Re: H101 customs: Lord of the Hunt 11/14/18
Name = Lord of the Hunt
General = Ullar Planet = Toril Species = Firebolg Uniquity = Unique Type = Hero Class = Legend Personality = Fearless Size = Large Height = 7 Master Stats Life = 8 Move = 6 Range = 3 Attack = 5 Defense = 5 Basic Stats Move = 6 Range = 3 Attack = 6 Defense = 6 Points = 160 (Single Spaced) Hunting Mastery If Lord of the Hunt is attacking with a normal attack, subtract one defense die from any beast or predator figure. Spear of the Hunt Special Attack Range 6. Attack 2 Beast and Predator figures may only roll one defense die when attacked by Spear of the Hunt Special Attack. Small and medium figures are automatically knockback 3 spaces when attacked by Spear of the Hunt Special Attack. Knockback 16 When a large or huge figure rolls defense dice and is not destroyed by a normal or special attack from Lord of the Hunt, immediately roll the 20-sided die. If you roll a 16 or higher, you may Knockback that figure by placing it on any empty space within 3 clear sight spaces of Lord of the Hunt. The space must be on the same level as or lower than its current location. A figure moved by Knockback never takes any leaving engagement attack. A non-flying figure moved lower by Knockback can recieve any falling damage that may apply. Number of Figures = 1
-Rulings and Clarifications- N/A_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received N/AC3V and SoV Custom Synergies
Spoiler Alert!
Last edited by Heroscaper 101; January 7th, 2019 at 11:54 PM. |
#101
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Re: H101 customs: Sir Roderick 11/15/18
Name = Sir Roderick
General = Jandar Planet = Toril Species = Human Uniquity = Unique Type = Hero Class = Knight Personality = Valiant Size = Medium Height = 5 Master Stats Life = 6 Move = 6 Range = 1 Attack = 4 Defense = 4 Basic Stats Move = 6 Range = 1 Attack = 5 Defense = 3 Points = 155 (Single Spaced) Double Attack When Sir Roderick attacks, he may attack one additional time. Holy Smite If Sir Roderick is attacking any undead figure, add 2 dice to Sir Roderick's attack. Haste At the start of the first round of a game, after all order markers have been placed, you may take a turn with Sir Roderick. Number of Figures = 1
-Rulings and Clarifications- - DOUBLE ATTACK : Attacking Different Figure_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received - CONCAN THE KYRIE WARRIOR : Knight and Sentinel EnhancementC3V and SoV Custom Synergies
Spoiler Alert!
The figure used for this unit is Zhentarim Fighter from Auggies Wizards of the Coast D&D Set. The name and model number is Zhentarim Fighter Archfiends #40. Last edited by Heroscaper 101; January 7th, 2019 at 11:54 PM. |
#102
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Re: Heroscaper 101 customs. [Updated]
Why does she have Tactical Switch? Is there a theme there that I'm missing?
Why is every other stat and power identical to Skahen? |
#103
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Re: Heroscaper 101 customs. [Updated]
I made a new knight for Jandar instead.
The figure used for this unit is Zhentarim Fighter from Auggies Wizards of the Coast D&D Set. The name and model number is Zhentarim Fighter Archfiends #40. Last edited by Heroscaper 101; November 17th, 2018 at 07:03 PM. |
#104
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Re: H101 customs: Stitches 11/18/18
Name = Stitches
General = Valkrill Planet = Feylund Species = Undead Uniquity = Unique Type = Hero Class = Savage Personality = Terrifying Size = Medium Height = 5 Master Stats Life = 3 Move = 5 Range = 1 Attack = 3 Defense = 3 Basic Stats Move = 5 Range = 1 Attack = 4 Defense = 4 Points = 115 (Single Spaced) Stench of Death Each non-undead creature within 2 clear sight spaces of Stitches it subtracts 2 from its defense dice. Zombie Rises Again If an Undead Savage that you control destroys an opponent's small or medium figure, replace that figure immediately, if possible, with previously destroyed Stitches, and remove all markers other than order markers on that card. Undead are not affected by Zombie Rises Again. Number of Figures = 1
-Rulings and Clarifications- N/A_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received N/AC3V and SoV Custom Synergies
Spoiler Alert!
The figure used for this unit is Spellstiched Hobgoblin Zombie from the Wizards of the Coast D&D Set. The name and model number is Spellstiched Hobgoblin Zombie Deathknell #043. Last edited by Heroscaper 101; January 7th, 2019 at 11:55 PM. |
#105
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Re: H101 customs: Doomlock 11/23/18
Name = Doomlock
General = Utgar Planet = Valhalla Species = Undead Uniquity = Unique Type = Hero Class = Necromancer Personality = Tormented Size = Medium Height = 5 Master Stats Life = 6 Move = 6 Range = 1 Attack = 2 Defense = 2 Basic Stats Move = 6 Range = 1 Attack = 3 Defense = 3 Points = 100 (Single Spaced) Berserk Beam Special Attack Range 8. Attack 4. Doomlock starts the game with 3 green Berserk Markers on its Army Card. If an opponent's Unique Hero receives at least 1 wound from Doomlock Berserk Beam Special Attack, you may place a Berserk Marker on that figure's Army Card.. Figures afflicted by berserk can only use normal attacks. Master of the Dead When Doomlock, or any Undead you control adjacent to Doomlock, rolls defense dice, add one automatic shield to whatever is rolled for each revealed order marker on Doomlock's Army Card. Number of Figures = 1
-Rulings and Clarifications- - BERSERK BEAM SPECIAL ATTACK : Engagement Requirements Can Doomlock use Ice Shard Breath Special Attack on figures if he is engaged? Since this is a SPECIAL ATTACK, Doomlock must attack a figure that he is engaged with. Master of the Dead Q: Can Doomlock reveal the X Order Marker to add to Master of the Dead? A: No; unless a special power requires it, the X Order Marker is not revealed during a round. _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Offered
The figure used for this unit is Deathlock from Auggies various pathfinder D&D Set. The name and model number is Deathlock #050 Deathknell. Last edited by Heroscaper 101; January 7th, 2019 at 11:55 PM. |
#106
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Re: Heroscaper 101 customs. [Updated]
Master Of The Dead seems pretty powerful. I don’t personally think it’s unbeatable, but it’ll bump up his points a lot.
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#107
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Re: H101 customs: Lathander Lightbringer 11/24/18
Name = Lathander Lightbringer
General = Aquilla Planet = Eberron Species = Human Uniquity = Unique Type = Hero Class = Paladin Personality = Merciful Size = Medium Height = 5 Master Stats Life = 5 Move = 5 Range = 1 Attack = 4 Defense = 2 Basic Stats Move = 5 Range = 1 Attack = 5 Defense = 5 Points = 165 (Single Spaced) Divine Mission After revealing an order marker on Lathander Lightbringer's Army Card, after taking Lathander Lightbringer's turn, you may reveal an "X" order marker that is on Lathander Lightbringer's Army Card and take another turn with Lathander Lightbringer. During this additional turn, Lathander Lightbringer adds 2 to his normal attack against Undead figures. Divine Shield When Lathander Lightbringer, or any Human you control adjacent to Lathander Lightbringer, rolls defense dice, add one automatic shield to whatever is rolled for each revealed order marker on Lathander Lightbringer's Army Card. Holy Light After moving and before attacking, you may choose a wounded friendly Hero figure within 2 clear sight spaces Lathander Lightbringer and roll the 20-sided die. If you roll a 19 or higher, remove 6 wound markers from the chosen figure's Army Card. Any undead figure takes 12 wounds of damage from this power, friendly or not. Number of Figures = 1
-Rulings and Clarifications- Divine Shield Q: Can Doomlock reveal the X Order Marker to add to Master of the Dead? A: No; unless a special power requires it, the X Order Marker is not revealed during a round. _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received UNDEAD UNITS :HOLY LIGHT : As undead figures, the following units are subject to Lathander Lightbringer's Holy Light: Cyprien Esenwein Death Knights of Valkrill Iskra Esenwein Marcu Esenwein The Phantom Knights Rechets of Bogdan Shades of Bleakewoode Sonya Esenwein Sudema Zombies of Morindan C3V and SoV Custom Synergies
Spoiler Alert!
The figure used for this unit is Cleric of Lathander from Auggies Wizards of the Coast D&D Set. The name and model number is Cleric of Lathander Archfiends #001. Last edited by Heroscaper 101; January 7th, 2019 at 11:56 PM. |
#108
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Re: Heroscaper 101 customs. [Updated]
Quote:
H101, are you going back in to edit this? |
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