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  #1  
Old May 9th, 2015, 01:49 AM
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The Book of Tomb Skeleton Archers

The Book of Tomb Skeleton Archers

C3V Wave 6 - Crevcor's Commission - Warriors of Elswind Forest


Printer-Friendly PDF here.
Basic Side :
Spoiler Alert!

One of the figures used is the Skeletal Archer from the Legendary Encounters set of Reaper Miniatures.

The second figure used is a D&D Miniatures figure from the Angelfire set. Its model name and number are #50 Skeletal Archer


Character Bio: The clacking of bones signals the presence of animated skeletons deep in the crypt. But far before they come into view, deadly shafts rain down from Valkrill's newest minions: the Tomb Skeletons are now backed up by a shambling horde of Tomb Skeleton Archers.



Quote:
SHAMBLING HORDE
You may move up to 4 Tomb Skeleton Archers you control each turn. If more than 2 of the Tomb Skeleton Archers move this turn, no Tomb Skeleton Archers may attack. If none of the Tomb Skeleton Archers move this turn, you may attack with up to 4 Tomb Skeleton Archers you control.

CLEAR SHOT
When attacking a figure that is not engaged, a Tomb Skeleton Archer rolls 1 additional attack die.

SKELETAL FORM
When rolling defense dice against an attack from a figure with a range number of 4 or more that is not a Cleric or Wizard, a Tomb Skeleton Archer adds 1 die.
_________________________________________________________________

-Rulings and Clarifications-_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Offered
N/A

Synergy Benefits Received

WARDEN 816 : Guard Leadership
As guards, Tomb Skeleton Archers may benefit from Warden 816's GUARD LEADERSHIP movement bonus.

ZOMBIE HULK : Paralyzing Fear
As Undead figures, Tomb Skeleton Archers may be aided by Zombie Hulks's PARALYZING FEAR special ability


Synergy Imposed

ANA KARITHON : Turn Undead Special Attack
As Undead figures, Tomb Skeleton Archers are subject to Ana Karithon’s TURN UNDEAD SPECIAL ATTACK

VAN NESSING : Divine Mission
As Undead figures, Tomb Skeleton Archers are subject to Van Nessing’s +2 attack die when Van Nessing takes another turn using DIVINE MISSION.

CLERICS & WIZARDS : Skeletal Form
The Tomb Skeleton Archers cannot receive their defense bonus from SKELETAL FORM against Clerics & Wizards with a range of 4 or more. Current Clerics and Wizards with a range of 4 or more include:_________________________________________________________________

-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking & Master Index- TBA

Unit Strategy Review- TBA



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Last edited by Dysole; May 9th, 2015 at 05:03 AM.
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  #2  
Old May 9th, 2015, 04:58 AM
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Re: The Book of Tomb Skeleton Archers

I like these guys a lot, but it's just weird how much they don't synergize with the Tomb Skeletons. In fact, if anything they're counter-synergetic since Clear Shot clashes with Flanking. Strange.

~TAF

P.S.
Quote:
Originally Posted by Dysole View Post
Quote:
SHAMBLING HORDE
You may move up to 4 Tomb Skeleton Archers you control each turn. If more than 2 of the Tomb Skeleton Archers move this turn, no Tomb Skeleton Archers may attack. If none of the Tomb Skeleton Archers move this turn, you may attack with up to 4 Tomb Skeleton Archers you control.
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  #3  
Old May 9th, 2015, 05:03 AM
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Dysole Dysole is offline
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Undead to Rights

Quote:
Originally Posted by TheAverageFan View Post
I like these guys a lot, but it's just weird how much they don't synergize with the Tomb Skeletons. In fact, if anything they're counter-synergetic since Clear Shot clashes with Flanking. Strange.

~TAF
Well Skeletons aren't exactly known for being super organized without someone commanding them. Also worth noting that the original TSA also have no synergy with their non ranged counterparts. I never found it weird while playtesting them.

That said, having filled this out I do find it weird that Clear Shot specifies one additional attack die but Skeletal Form doesn't specify one additional defense die just one additional die. @Scytale , @Xotli , do either of you know why that might be the case? (I mean precedent with the Tomb Skeletons would be my first guess)

~Dysole, who admits these guys play like nothing else I've ever played with


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  #4  
Old May 9th, 2015, 07:30 AM
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Xotli Xotli is offline
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Re: Undead to Rights

Quote:
Originally Posted by Dysole View Post
That said, having filled this out I do find it weird that Clear Shot specifies one additional attack die but Skeletal Form doesn't specify one additional defense die just one additional die. @Scytale , @Xotli , do either of you know why that might be the case? (I mean precedent with the Tomb Skeletons would be my first guess)
Well, one answer to your question is that there were several different precedents we could have gone with, and Melee Defense (as on the Gladiatrons and Major X17, although note that this is slightly different from the Redcoats) was the one we chose. But I think that, since you chose to contrast Clear Shot with Skeletal Form, the real answer is the grammatical one. Skeletal Form starts with "When rolling defense dice" ... IOW, the dice have already been identified, and so it's okay in the second reference to just say "add 1 die." However, Clear Shot (which is structurally similar to Homing Device and Zettian Targeting) starts with "When attacking": the dice aren't mentioned there, so the reference at the end is the only one, thus necessitating "add 1 attack die."

Does that help?

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V
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  #5  
Old May 9th, 2015, 10:11 AM
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Re: The Book of Tomb Skeleton Archers

I'm updating my spreadsheet and would like to know what planet they're from (the basic side of the card says "Valkrill" where a planet name should be).


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  #6  
Old May 9th, 2015, 03:14 PM
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Grammar and Grandpar

Quote:
Originally Posted by Xotli View Post
Does that help?
Yes. Thanks.

~Dysole, appreciatively


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Old May 11th, 2015, 02:41 AM
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Re: The Book of Tomb Skeleton Archers

Quote:
Originally Posted by Just_a_Bill View Post
I'm updating my spreadsheet and would like to know what planet they're from (the basic side of the card says "Valkrill" where a planet name should be).
That appears to be a mistake. I'll ask our Art department (a.k.a. doe138) to take a look.


EDIT: And, in the meantime, the answer to your question is: Toril.

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V

Last edited by Xotli; May 11th, 2015 at 02:47 AM. Reason: added thought
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Old May 11th, 2015, 03:47 AM
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Re: The Book of Tomb Skeleton Archers

I'd like to see a necromancer hero that could control tomb skeletons and tomb skeleton archers.
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  #9  
Old May 15th, 2015, 03:13 AM
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Re: The Book of Tomb Skeleton Archers

Quote:
Originally Posted by Serenity View Post
I'd like to see a necromancer hero that could control tomb skeletons and tomb skeleton archers.
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Old May 15th, 2015, 11:06 AM
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Re: The Book of Tomb Skeleton Archers

Quote:
Originally Posted by Serenity View Post
I'd like to see a necromancer hero that could control tomb skeletons and tomb skeleton archers.
Far from official, (plus I have neither Tomb Skeletons nor Tomb Skeleton Archers right now), but I just picked up this guy made by @aquamaniac27 for my brother - just arrived this morning in fact. Looks pretty cool to me.




~ Lazy Orang, now having a necromancer for Utgar and wanting a lich for Valkril.


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Old May 15th, 2015, 04:31 PM
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Re: The Book of Tomb Skeleton Archers

"You may take a turn with an two Undead common squads..."?

Quote:
Originally Posted by Lazy Orang View Post
~ Lazy Orang, now having a necromancer for Utgar and wanting a lich for Valkril.
Is this Lichy enough for you?

Spoiler Alert!


I'm sure we'll see a Necromancer hero soon enough in SoV or C3V, depending on how much the higher-ups think we'll need one.

~TAF
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Old May 15th, 2015, 06:33 PM
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Re: The Book of Tomb Skeleton Archers

Quote:
Originally Posted by TheAverageFan View Post
"You may take a turn with an two Undead common squads..."?
Yep - sounded OP to me when I first read it, but thinking about it, he's 200 points, has no combat value and it's not really much worse than Kato (though he can let you move 12 Zombies per Order Marker - but that's pretty much your whole army).


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