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C3V Public Playtesting Forum for discussion of C3V public playtests. Only C3V members can create new threads, but all others can post to those threads. |
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#61
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
550 Points
Map: Jabberwock Glyphs: Valda and Wannok S1R_ART0R1US - Army: Greenscale Warriors x4, Marro Warriors, Kalagrith, Syvarris mtl - Army: Greenscale Warriors x3, Altais of the Deep, Krav Maga Agents, Sentinels of Grax Which units survived? Kalagrith with 3 lives, Syvarris, all Marro Warriors and 11 greenscales. General Battle Report/Flow of game (be as detailed or general as you like)
Spoiler Alert!
How useful were playtesting units' powers and how often did they come into play? Kalagrith: Scorched Earth was very good with having Valda, which was easy to control with the greenscales. Kala was very quick and dealt a lot of damage. Outside of that one scorched earth attack, felt underwhelming. Altais: died before attacking anything. Any additional comments (theme, balance, fun factor with and against)? Kalagrith is much much better with valda than without. Feels like a Quahon to me still, being able to attack multiple figures with 4 attack. Something S1R_A mentioned was that the nature of scorched earth leaves Kalagrith closer to the greenscales whereas the other dragons use the greenscales as a screen. I think that's a noticeable difference and makes Kalagrith feel unique. S1R_A compared Kala to a Nilfheim. Good when not engaged, kinda useless after being engaged. |
#62
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
The S1R_ART0R1US (0-1) v. mtl1998 (0-1) pool of armies is:
* Buzz-killers: Amberhive Protectors x4, Byrikon the Hiveless, Amberhive Queen, Sujoah * Fire From Above: Greenscale Warriors x4, Marro Warriors, Kalagrith, Syvarris * : Acolytes of Vorganund x4, Caylus, Corvor, Kaemon Awa * : Greenscale Warriors x3, Altais of the Deep, Krav Maga Agents, Sentinels of Grax S1R_ART0R1US chooses which army to play first or may defer. After armies are picked, mtl1998 chooses who places first. Round 1 mtl took init and moved Altais and GSWs up on OM1. I grabbed Valda on the south with Kalagrith on my OM1 then moved up GSW. Altais transitioned to Krav mainly on the north side who were blocked, then on my OM2 I flew up Kalagrith to take a whack with her normal on a GSW but failed and the GSW did too as I moved a GSW up on the north (Krav side) and retook Valda. On mtl’s OM3 the Krav were blocked again by some solid 2/4+ defense rolls from Greenscales. On my OM3 I took a LEA wound to fly Kalagrith over to the north side (9 move with Valda) and roasted two GSW and put three wounds on Altais while landing adjacent to two Krav. GSW followed up to be in the aura and while a Krav blocked one the other finished off Altais as he whiffed again on defense. I also took Wannok on OM3 and a GSW went off the board. I got an initiative switch the next round. Kalagrith took out one Krav while wo GSW whiffed on attack. The two remaining Krav put two wounds on Kalagrith. On my OM2 I consolidated around Kalagrith and took out one more Krav with three attacks and threw one GSW out to engage a Sentinel who was within striking distance of Kalagrith. A Sentinel cleaved through him on the next turn while the other moved up slightly. I flew Kalagrith over to the lone remaining Krav and she survived while one of mtl’’s leftover GSW fell to one of mine while I plugged a key gap around Kalagrith close to a Sentinel. On mtl’s OM3 to close the round he engaged the screening GSW and was blocked with a 2/5 v 2/5. Mtl got a good initiative switch and moved both sentinels into engagement with Kalagrith, one on height and survived a LEA from me. The good move didn’t quite pay off, with 2 skulls on 11 dice from mtl and 2 shields on 7 dice from me Kalagrith took one wound. On my OM1 Kalagrith and three GSW attacks combined to remove one Sentinel. Mtl’s OM2 on Sentinel’s didn’t bring one back and after a blocked attack on Kalagrith, the she-dragon roasted him with a 5/6 attack versus the 7 defense. The game was called for me at this point. I had lost one GSW and had 4 wounds on Kalagrith while mtl had one Krav and four greenscales left. 1-1 How useful were playtesting units' powers and how often did they come into play? Kalagrith: Scorched Earth was used once and hit a 3/4 doing 125 points of damage. Even if it had failed she was in good position to boost my Greenscales in the area. Once she’s engaged it can’t really be used effectively (like with Nilfheim’s power). Having above average life helps offset the pain of taking LEA's to hit multiple targets. Flying - Used four times - combined with 7 move was helpful to grab Valda on OM1 and boost GSW development, and then boosted with Valda she was able to go virtually across the map (twice). Overall very thematic design with her zipping around and I feel like the cost is about right since Scorched Earth isn’t likely to be used very often. Altais-Never got an attack off and fell to two attacks of 4v3, can’t judge. |
#63
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
Map: Jabberwock
Army 1: Janos, Maekor, Bambina, C'Rik, Etiana, Maltis Tez (Schismatic Sounds) Army 2: Blade Gruts x2, Ataraxis, Isamu, Marcu, Iskra, Ornak, Bol, Torin (Cpt. Stupendous, winner) Which units survived? 1 Blade Grut, Ataraxis Iskra and Isamu at full life Etiana with full life and Maltis with 1 life remaining (conceded). Schismatic and I each opened the game by developing our armies toward the height on the wannok side of the map. I led with Torin and Ataraxis, planning to keep the Blade Gruts in reserve until I’d taken out Maekor and C’Rik. I was able to reach the lvl 3 shadow tile with Torin, partially because my opponent didn’t realize that double space figures receive shadow bonuses if only one side is on a shadow space. Schismatic engaged Torin with Maekor and Bambina, and the three spent several rounds duking it out, with Torin killing Bambina and getting Maekor down to 1 life before he was finally finished off by C’Rik stabbing him in the back. During this time, I was also putting some OMs on Ataraxis, as she was on height and in a good position to shoot Janos. The Explorer leader whiffed two defense rolls, allowing Ataraxis to deal 5 wounds to Janos before he finished her off. When she died, she haunted Maekor, where she would remain for most of the game. Although Ataraxis went down, Blade Gruts were able to finish off Janos. Maltis Tez had taken some wounds from Wannok earlier, and C’Rik was able to take out Ornak. As the dust settled going into the endgame, I had a full life Iskra, Isamu and a Blade Grut vs Maekor, C’Rik, and Maltis Tez, each with 1 life remaining, and a full life Etiana. Iskra was able to finish off C’Rik, and after Isamu successfully finished off Maekor to revive Ataraxis, Schismatic conceded. How useful were playtesting units' powers and how often did they come into play? Normal: 5 wounds on Janos Defense reduced: III Revived I (would have likely revived at least two more times had game played to end) Any additional comments (theme, balance, fun factor with and against)? I really enjoy playing Ataraxis. She plays a unique role as a high point total cheerleader. I still think that the engagement lock aspect of Terror Enhancement Field clutters up the design, as it is functionally a separate fourth power and seems in testing to be either irrelevant or game-changing, depending on the matchup. It also strikes me as unthematic that a terror ability PREVENTS enemies from fleeing. It would make more sense if the ability paralyzed enemies with fear, preventing them from moving entirely, but this isn’t the case as affected figures are still able to freely circle terrifying enemies. I’ve also written at length about my concerns with the current iteration of the starfinder designs, but I’ll just note that my opponent seemed to struggle with the complexity level of the designs, frequently forgetting to use abilities, or misreading/misremembering exactly how all the different bonding triggers worked. To some extent this is just to be expected when playing a new faction for the first time, but I do wonder how much the complexity level of the abilities/bonding powers played into this. I’ll leave @SchismaticSounds to comment more on his experience playing the faction. Version tested
Spoiler Alert!
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#64
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
Map: Jabberwock
Army 1: Acolytes of Vorganund x3, Master Caylus, Skull Demon, Cathar Spearmen x2, Count Raymond, Marcu Esenwein (blue trails, winner) Army 2: Goblin Slashers x3, Nottingham Brigand x4, Bugbear Basher x2, Ziggo, Elaria (me) Which units survived? caylus 0/5, raymond 0/5, marcu 0/6, 2 cathar (a goblin slasher was left in my army when i surrendered) Round 1 Bit of back and forth for a bit and set up for a few turns, first attack of the round was ziggo who was blocked om 3 the acolytes wound ziggo and then the skull demon deals 2 more all attacks from the goblins are blocked and ziggo kills an acolyte round 2 the goblins take valda, and kill 2 acolytes the acolytes try to take back valda and fail both ziggo and the brigand are blocked the acolytes kill the valda goblin an acolyte dies to no wounds the goblins do nothing the valda goblin is killed and wannok is taken along with another goblin and ziggo goblin takes wannok wound round 3 the acolytes are blocked and skull kills a goblin the goblins move up and one of their attacks is blocked another acolyte is sacrificed the brigand wounds the skull demon the goblins are blocked elaria takes a wannok wound round 4 cathar kill a goblin and a brigand the goblins kill the skull demon cathar kill a hob cathar spear a goblin, but 2 cathar die and a cultist for it cathar kill another goblin spear kills another goblin and deals a wound to hob goblin dies to wannok round 5 elaria is wounded brigand kills a cathar elaria is killed and a brigand is too the brigands kill 2 cathar another goblin is killed and a wound dealt to the hob the brigands kill the last acolyte round 6 another cathar dies to the brigands the hob dies brigands are blocked the brigands are killed How useful were playtesting units' powers and how often did they come into play? Both Taunt and Environmental Suit were not used this game. Normal:killed one acolyte Any additional comments (theme, balance, fun factor with and against)? I enjoy playing the goblins, the goblins seem to not enjoy me, or at least my dice. Ziggo was in a slug match with the skull for a bit with nothing much happeneing and all he did was kill an acolyte. I still really love him, he feels like something out of spyro or ratchet and clank, but I just cant seem to have any success with the goblin slashers, maybe with just straight brigands or something. "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#65
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
Seeing as Heroscaper Guy already concisely described our game, I'll just add my thoughts on the units involved.
Map: The Jabberwock Glyphs: Valda & Wannok Player 1 - Army: Acolytes of Vorganund x3, Master Caylus, Skull Demon, Cathar Spearmen x2, Count Raymond, Marcu Esenwein Player 2 - Army: Goblin Slashers x3, Nottingham Brigand x4, Bugbear Basher x2, Ziggo, Elaria Which units survived? Master Caylus 2 Cathar Spearmen Count Raymond Marcu Esenwein 1 Goblin Slasher (Player conceded) General Battle Report/Flow of game (be as detailed or general as you like) See above post. How useful were playtesting units' powers and how often did they come into play? Master Caylus: Rod of Enfeeblement: never used. Brutal Taskmaster: used on the first round; affected six Acolytes. Allowed Acolytes to take both hills quickly; boosted one Acolyte's Attack. Normal Attack: never used. Ziggo: Taunt 13: never used. Environmental Suit 11: never used. Normal Attack: used to little effect. Any additional comments (theme, balance, fun factor with and against)? Master Caylus:
Spoiler Alert!
Ziggo:
Spoiler Alert!
As an aside: funnily enough, I almost brought Heroscaper Guy's exact army to this tournament, but I instead opted for a Varkaanans / Kalagrith build that was ultimately rejected. |
#66
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
I played Shiftrex last Friday. I had his Kala/crypto/MW army, he had demons, corvor, and Caylus.
I moved Kala up early, but I forgot that Caylus boosts not just attack but move with Brutal Taskmaster, so shiftrex got three engagements I thought I was safe from. However, her defense held from the high perch, and it ended up being a beautiful mistake when I triple disengaged and fragged all three cultists (plus a hit on Caylus). The move glyph makes Kalagrith pretty amazing. Corvor got out and held out for a very long time, killing Kalagrith and a crypto and taking another crypto down to 1 life. However, I was thinning out the cultists the whole time, and Corvor had 2 or 3 no-wound turns to take out Cultists for me. Shiftrex resigned when it was a 1-life Corvor, Johnny, and a wounded Caylus against 2 cryptos (one nearly dead) and the Marro Warriors. Caylus was solid this game. Once Corvor is out a Caylus OM isn't worth the investment, but he's solid both in early game and, potentially, in late game too. The taskmaster boost was big and so was the one time Kala got enfeebled. Kala was great. I had to take a big disengage to get the big hit in with her, but I like that risk/reward aspect to her play. She doesn't just sit behind a screen like the boring dragons do, she wants to mix it up. |
#67
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
I lost to Vydar's GF in the second round today. The matchup was:
Vegie: Ataraxis, Zombies x4, Zombie Hulk x2, Marcu, Isamu Vydar GF: Janos, Greenscales x2, Bambina, Maekor, Rygarn Vydar GF had massed her forces on the south side of the board and I wasn't reactive enough to that. I had a pretty slow early game, deploying out Ataraxis on OM1 to the north-middle of the board, sending a single Zombie north to Wannok, but in the meantime with double Expedition the Mercs were surging up the hill. They took Valda and started blasting away at the Zombie Hulks. The first died almost instantly, but the second Zombie Hulk held out well set up some -2 defense attacks (Zombie Hulk Paralyzing Fear and Ataraxis Terror Field) against Maekor. Vydar GF smartly climbed Bambina and Maekor up to the highest perch on the board, and there was pretty much nothing the Zombies could do to that. Those hexes are immune to Onslaught and there were two massive tanks up there. I got a few Greenscale kills and put Maekor at 4 wounds, and Wannok ticked some damage on to Rygarn and Janos, but eventually the Zombies ran out. I still had the Marcu + Isamu + Ataraxis and a single Zombie on Wannok, which had the opportunity to make a miracle happen, but Isamu failed his first Vanish, and Janos blew up Marcu point blank. Janos: Very strong showing for him here, he did so much work with Tracking Fire SA and Expedition obviously. He is quite good, and Rygarn synergy makes him even better. Maekor: Very strong showing for him as well. Plasma Blade Arc was great against the Zombie Horde, killed three extra Zombies, and Company Defensive Formation helped keep him safe when he took a few early wounds. Bambina: Was kind of just there this game. Not a bad showing, but she didn't do a whole lot of damage. Grav Hammer wasn't that impactful since Vydar GF already had the best height on the board. Ataraxis: I didn't place her where I should have so hard to rate. I was over-concerned with having her placed within 5 spaces of Marcu and Isamu for a potential revival late game. She's a cool figure, the lategame potential cleanup role in addition to cheerleader is fun. Basically I'll hold some judgement because this was more of a loss for the Zombies than her. Side note: is Nanobot Virus Phylactery a joke I am not getting? If it is not, imo that power name is bizarre, does not describe the effect of the power at all and has a super weird word that I have never heard used before. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#68
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
Nanobot Virus Phylactery:
Phylactery is a physical item that Liches link their soul to that allows them to respawn. Virus implies that this phylactery infects a host creature instead of a stationary object. Nanobot implies that there is an underlying tech/sci-fi mechanism. |
#69
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Lich Origins
Quote:
~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#70
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
FWIW I love the name and theme of Nanobot Virus Phylactery.
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#71
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
Reminds me of the Techno Organic Virus https://en.wikipedia.org/wiki/Techno-organic_virus
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#72
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Re: 2021 C3V Playtest Tournament - Round 2 until 10/4
Quote:
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