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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4345
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Re: The Pre-SoV Workshop
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For Nicholas, again it's just the flexibility of any space adjacent to Nicholas instead of only the space of the killed figure, but that's a strict upgrade over the previous NN. Then there's adding Marcu, which gives you a cheap option for a very mobile spawn point if you want to risk an OM on him. But as that wasn't an option in the previous version, again it's a strict upgrade. Ultimately, yes, positioning Elbad costs an OM, but I'm not trying to add a competitive-tier-boosting unit, just a fun, thematic option. Maybe it's a case where he should cost 50 points as-is instead of 80 (giving you a Thrall back; also he does compare somewhat poorly to Me-Burq-Sa, non-bonding synergy and smaller threat range). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4346
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Re: The Pre-SoV Workshop
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#4347
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Re: The Pre-SoV Workshop
Maybe give him a chance to bring back a second dead one next to himself.
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#4348
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Re: The Pre-SoV Workshop
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And interesting angle I hadn't considered, but this would mostly work with Thralls and probably wreak havoc on balance and power level (and/or be an annoying way to circumvent the need to roll to reanimate Skeletons). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4349
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Re: The Pre-SoV Workshop
Seeing as there's some concern about there not being enough Yokai yet, I think that it would help to get some more feedback and direction on some of the next Yokai who would be able to attack multiple times per turn (filling the faction's core weakness at the moment).
The first one is Nure Onna: Notes:
There's also another Yokai that may actually be ready very soon. I just did another availability check on this miniature, which I had thought would be too rare for SoV, and it still has over 50 sculpts available online (albeit it's lower than I'd like, so any submission would have to come soon). Here's Ibaraki-doji: Notes:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4350
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Re: The Pre-SoV Workshop
Nure Onna
A solid all-around design, with nice order marker usage that the faction is good for. Life/Defense is pretty low for a primary attacker, though good use of Life Drain with multi-attacks may make up for that. Ibaraki-doji Another overall solid attacker. Insatiable Greed is neat for the faction, and Demon of Rashomon is all-around good. Quote:
The compounding order marker design makes it worse; you don't want to use Nure Onna unless you can pile order markers on her. That's not the core issue, though; while the faction has some swapping ability, normally one uses a unit already on the front lines as much as possible before they die. |
#4351
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Re: The Pre-SoV Workshop
Thank you for the excellent feedback (as always), Scytale!
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The potential to shift Nure Onna into an assassination role to further distinguish between the two is interesting and still authentic to her legend. The faction has a need for more than just Ibaraki-doji as an answer to squads, though, especially since he can only get in at most two attacks per turn. Perhaps dropping Nure Onna's attack to 2 and increasing the number of attacks to "1 plus the number of revealed Order Markers" would be enough to distinguish between the two? That would look like this: That essentially always gives her double attack like Ibaraki, with the potential to get up to 5 attacks if you fully commit to her for the round. This was actually the version of Paralyzing Trap that I've tested the most--the reduction to 1-4 attacks with +1 attack actually came about as a way to try and reduce the number of Order Markers that she needs to feel worth using. Ironically, I think that this version is easier to use with fewer Order Markers since three attacks of three is easier to achieve and only takes one revealed OM committed to her for the round (since you can then move the one that you just revealed on her to another card). I would imagine that this would be coupled with a bump to 6 attack for Ibaraki-doji's normal attack. Thanks to his Greed, he's outshone for his points by other 120 point heavy hitters anyway (at least when you aren't dropping 190+ points on other Yokai), and giving him a little bit more utility as a can-opener helps to distinguish between him and Nure Onna even further. Do you think that this would be enough to give each of them their own niche? I think that Ibaraki will still likely lead games for the most part and Nure Onna will wait to pull off a few surprise attacks when the opportunity presents itself, but ideally this revision would create a few more times each game where their different twists encourage the player to use one over the other. If there still isn't enough of a reason to take one over the other, then I think that it might be time to rework her more significantly into an assassin type of role. Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4352
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Re: The Pre-SoV Workshop
I still think you should play with the arm retrieval.
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#4353
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Re: The Pre-SoV Workshop
I did toy around with the arm retrieval for a bit longer after our discussion in my thread, but I ultimately felt like the faction needed a Krug-esque powerhouse more to really stand a chance against squads. So Demon of Rashomon (or something similar) feels like a necessity, and I think that Insatiable Greed makes for interesting and deceptively tough choices when paired with the other Yokai.
Arm retrieval would likely come at the cost of Flying, then (unless there's a way to incorporate it into the revealed OM mechanic that I failed to think of). Since Ibaraki losing his arm and disguising himself is just one of his famous stories and he was still known for being the most terrifying and prominent servant of Shuten-doji before that, I think that basing this design around his marauding days and letting the wound on the side of the miniature pay subtle homage to his other story may be the best way to go. I kind of see it like Grendel in a sense--he could be designed around losing his arm, but there's also a lot of compelling other content that can be used. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4354
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Re: The Pre-SoV Workshop
@Leaf_It
and I are working on a common squad together. Let us know what you think
We like the simple and thematic design so far...looking to hear any feedback as we refine it and keep playtesting this version. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4355
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Re: The Pre-SoV Workshop
Love the design of the scorpions. I love that they're just 2/2s, I love that they don't have bonding, I love the simple but helpful powers, and I love that they're not just anti-hero.
They cannot be Predators though. Just not possible, thanks to the not-so-good wording of Predator Bonding. Has to be something else. I don't like that that are only Move 5. Feels really slow compared to other insect-like types. The design could afford some extra speed to help them vs range anyway. |
#4356
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Re: The Pre-SoV Workshop
Thanks for the feedback. We’re pretty happy with it so far as well. 6 move does kinda make sense for these guys and being predators is unfortunate since that’s actually how they’re classified IRL. Not really sure what else they would fit...suggestions?
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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