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#313
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Re: HS2010's Maps Thread - New Map - 12/23/21
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#314
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Re: HS2010's Maps Thread - New Map - 12/23/21
Camping the 3-hex doesn’t give you any lower glyph control with range less than 6 and the upper glyph behind the 2-hex ruin has hindered LoS. Not moving Raelin maxes your aura out at the front of said 3-hex, which means you probably have to play your dragon off the 3-hex behind a screen.
Fulcrum does the same thing 3-hex wise without glyphs and protects a space in front of it, which is more brutal for melee. However, Fulcrum’s 3-hex is more favorable attacking from range as despite the jungle piece attached to it, there is height available to be had on it, unlike here on Clockwork. |
#315
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Re: HS2010's Maps Thread - New Map - 12/23/21
I hate Fulcrum for that reason. I think it's a broken map for campy range (i know others feel differently...but still).
As for this map... the issue is that the 3hex is the IDEAL spot. meaning, Raelin can be in that most forward position of the SZ...a Dragon can still sit in her range and attack the glyphs (even off the 3-hex) and then retreat back to the 3-hex as soon as melee comes closer in. GW's or someother screen can lock things up while the Dragon can sit in Raelin's aura and kite left and right and the retreat to the 3-hex. It's worse if melee has to run into 4th or 10th or any range with 6. They can camp the 3-hex and shoot the glyph and sit and wait. Good figures with less than 5 range are few...when I talk about range, I'm referring to 6+ range values, with the exception of Nilfeim who's threat range is "longer" than his 5 SA because he can fly and maneuver wherever he needs to. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#316
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Re: HS2010's Maps Thread - New Map - 12/23/21
Updated Clockwork. Rather than fight/test an issue, I figured it best to solve it. Map should feel much more dynamic with Raelin/Range positioning now. Thanks
@Sir Heroscape
and
@Typhon2222
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#317
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Re: HS2010's Maps Thread - New Map - 12/23/21
This is great. I feel like there's no obvious position to "set up shop" for a pod army or Dragon build...which is good! should make for some dynamic games.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#318
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Re: HS2010's Maps Thread - New Map - 12/19/21
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#319
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Re: HS2010's Maps Thread - New Map - 12/19/21
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A lot of Flashes maps look like a giant hexagon. |
#320
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Re: HS2010's Maps Thread - New Map - 12/23/21
I was actually curious about the power glyph spacing on Meanderthaw. I'm counting 7 vs 10 (EDIT) move I think and am used to you being a proponent of more equal distribution. What lead you to the less conventional placement?
The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." Last edited by Ulysses; January 23rd, 2022 at 08:10 PM. |
#321
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Re: HS2010's Maps Thread - New Map - 12/19/21
Gotcha! I see.
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#322
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Re: HS2010's Maps Thread - New Map - 12/23/21
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The shape of the map and how there’s a straight shot with a single elevation change up on one side and a more zig-zagged path with a minimum of 2 levels up makes the spacing a bit larger than say an 8/9 or 9/10 split. |
#323
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Re: HS2010's Maps Thread - New Map - 12/23/21
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The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#324
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Re: HS2010's Maps Thread - New Map - 12/23/21
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