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  #1  
Old November 20th, 2011, 08:11 PM
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Sheep's Map Thread - New Map - 11/26/23

FEATURED MAP

Requires: 1 RotV, 1 FotA, and 1 RttFF
.PDF Download

Rise of the Valkyrie Base:
Spoiler Alert!

Swarm of the Marro Base:
Spoiler Alert!

Battle for the Underdark Base:
Spoiler Alert!

Marvel The Conflict Begins Base*:
Spoiler Alert!
*MtCB x2 is considered a MtCB Base. MtCB x1 is considered an expansion.

Start an online game with any of my maps at heroscape.org/ohs

Last edited by Sheep; March 14th, 2024 at 11:13 AM.
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  #2  
Old November 20th, 2011, 08:25 PM
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Kaemon Awa 123 Kaemon Awa 123 is offline
 
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Didn't think it was possible to do it with 2 FotA... props to you.
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  #3  
Old November 20th, 2011, 08:28 PM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Actually it has 3 Castle sets of Ladders. ( 58 )
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  #4  
Old November 21st, 2011, 01:57 AM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Considering that few sets were used, well done! Very well done!
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  #5  
Old November 21st, 2011, 12:29 PM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!


I especially like the giant fridge, located on the highest battlement. What a great, thoughtful way to allow those poor saps on guard duty to enjoy a cold beverage!


Well done!
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  #6  
Old November 22nd, 2011, 03:05 PM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Thanks everyone so far for the positive feedback!!!!
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  #7  
Old November 27th, 2011, 05:56 PM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Wow... A Helm's Deep map I actually have the terrain to make... Great job!
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  #8  
Old December 3rd, 2011, 06:27 PM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Did you take note that it uses 3 sets of castle ladders?

Also, I'm trying to get this .pdf'ed but if you want to raw VS File I'll send you it.
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  #9  
Old December 4th, 2011, 08:47 AM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Sorry for the double post, but I have change some of the map (still same requirements), but I have taken out all the ruins in the front, and where there is an opening on the western side of the castle where the river runs through I have added a two-hex ruin (from RotV) in there. It is to sybolize where the Berzerker blows up the wall. Sadly though the top is not removable as it is part of a 7- or 9-hex from the FotA. Once I have the chance I will build the map again and take some new pictures.
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  #10  
Old December 20th, 2011, 06:23 PM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

Helm's Deep VS File

Follow the link and find the file, you will you won't.

Updated OP

Sorry but I could not get this pdf'ed so it is the raw VS file.

Last edited by Sheep; February 21st, 2012 at 04:30 PM.
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  #11  
Old January 20th, 2012, 11:32 AM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!



So, I though "Hall of Fiends" was really cool. The height on the back end is a neat pull (so you probably don't need a t-glyph on that hex specifically), but you might be able to maximize the LoS blockers a little better; open up a few more foot paths - narrow and cavernous to follow the style.

I'm not sure that Wannok or t-glyphs are a problem on OM1, but there's no pull to the red-left end of the map, so you could probably put Wannok there and water block it.

Since rats are such a mess in the tight spaces, I like having the two t-glyphs to give something for heroes.

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  #12  
Old January 30th, 2012, 08:48 PM
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Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!

I have decided to make this my official map thread for the sake of making another thread. So without further a due, I present, Hall of Fiends V.2:



I don't why picnik won't let me add numbers (for my full username). Darn picnik and I really don't want to use paint. Any suggestions?

I am free to all suggestions and criticism. I will hopefully have an updated version of Helms Deep up within the next week, too.
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