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  #4705  
Old August 11th, 2021, 05:07 PM
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Re: The Pre-SoV Workshop

Here's my current version of the "Motley Crew," a.k.a. the Wasteland Marauders.



I'm very open to changing the ability names, especially EVOLVED SKIN (Adapted skin? Mutated skin? Resilient skin?). I'm also curious for those of you who have seen the Mad Max remake if WITNESS ME! is too much of a rip from the movie. I think it's quite fitting considering the condition required to bond.

Synergy:
Motley Max
Ogre Warhulk

Let me know what you think!
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  #4706  
Old August 11th, 2021, 05:12 PM
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Re: The Pre-SoV Workshop

You should add the revealing OM clause to Witness Me!, And clarify if Incite Violence works on other Mauraders (I don't think it should).
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  #4707  
Old August 11th, 2021, 05:19 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by MegaSilver View Post
You should add the revealing OM clause to Witness Me!, And clarify if Incite Violence works on other Mauraders (I don't think it should).
I was meaning to ask about that. Some of the conditional bonding cards say "After revealing an Order Marker.." I.E. Durgeth Ravagers, and others just say "After taking a turn with.." I.E. Mohican River Tribe. Is the safer route to include the OM portion?

Also, I hope there's no confusion about the INCITE VIOLENCE, as it pertains to "Warhulk" classes. Is it necessary to include that it doesn't affect the Marauders?

Last edited by AndreThaGiant; August 11th, 2021 at 05:38 PM.
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  #4708  
Old August 11th, 2021, 05:38 PM
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Re: The Pre-SoV Workshop

A four man squad that bonds with Ogre Warhulk with a defensive power is really good. Motley Max is probably pretty solid too, I've just never used him as a bonder before. I like the idea of making them good against special attacks and terrain though, that's a lot of fun and gives them a unique purpose.
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  #4709  
Old August 11th, 2021, 05:48 PM
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Re: The Pre-SoV Workshop

Mutant Skin or Mutated Skin sounds better, yeah.

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  #4710  
Old August 11th, 2021, 05:53 PM
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Re: The Pre-SoV Workshop

The 3rd figure was already a questionable match. The 4th figure is even worse, from what I can see from the card.
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  #4711  
Old August 11th, 2021, 06:20 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Shiftrex View Post
I will definitely boil down to 2. 1 would be cool but I think enough is happening that 2 makes for pretty clear reading.

As for questions of size, yes this guy is 11 or maybe youd consider him 12. Comparable to nilfheim in size. He is double based, wide stance places a foot in each side of the peanut without worry of overlap.
Pictures, please.

The designs of the Age of Annihilation, and their ACES compatibility with VC
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  #4712  
Old August 11th, 2021, 09:54 PM
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Re: The Pre-SoV Workshop

I like where you’re headed with the Wasteland Marauders. Max is one of my favorite designs to come down the pike in a while. These guys look great for post apocalyptic mutations.

However, I have to agree with Scytale, one of those figures just doesn’t quite fit. It might just be the picture tho. You could always keep the fourth guy for a common/uncommon warhulk. Unless warhulks can’t be medium…?

Also, Max already hits his chain grab 75% of the time, a plus 1 for each adjacent figure (especially ones that bond with him) might be a bit much.
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  #4713  
Old August 11th, 2021, 11:10 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Dad_Scaper View Post
Quote:
Originally Posted by Shiftrex View Post
I will definitely boil down to 2. 1 would be cool but I think enough is happening that 2 makes for pretty clear reading.

As for questions of size, yes this guy is 11 or maybe youd consider him 12. Comparable to nilfheim in size. He is double based, wide stance places a foot in each side of the peanut without worry of overlap.
Pictures, please.
Bigger than Charos, just a hair above Nilfheim's horns. His feet kinda angle inwards and his stance isn't too wide. I don't have any balance (falling over) issues with him. Has been a good sculpt for me.





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  #4714  
Old August 12th, 2021, 06:58 AM
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Re: The Pre-SoV Workshop

Very cool figure.
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  #4715  
Old August 12th, 2021, 08:59 AM
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Re: The Pre-SoV Workshop

The mini looks good. I think the design is a poor fit for it.

Edit: the powers and the theme do not suit the mini. It’s a Square One type objection, not something subject to tweaking. I don’t see the mutant here, I don’t see these powers here.

The designs of the Age of Annihilation, and their ACES compatibility with VC
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Last edited by Dad_Scaper; August 12th, 2021 at 09:23 AM.
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  #4716  
Old August 12th, 2021, 09:37 AM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by Dad_Scaper View Post
The mini looks good. I think the design is a poor fit for it.

Edit: the powers and the theme do not suit the mini. It’s a Square One type objection, not something subject to tweaking. I don’t see the mutant here, I don’t see these powers here.
It's a bit hard to tell from the quality of the photos shiftrex shared, but the miniature actually has random arms and heads sprouting out of it (including a creepy belly face). Do these photos help sell the theme for you?





I don't think this is my favorite design mechanically, but to me at least most of the power abilities (other than mutant resistance) seem to be directly informed by the clearly "grafted on" random arms and heads of the mini.

I do strongly dislike "Multi-Arms Race" as a power name though. It's a clever pun, but the idea of "racing" isn't strongly connected to the theme of the unit. When a pun's "punny meaning" is more obvious than what should be the primary meaning, that's a bit of a problem.
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