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Re: Flash_19's Maps: New Map 6/27/20
Here are a bunch of maps I've been working on over the course of the last year or so! Unfortunately, these maps have not been playtested as extensively as I would have hoped. Because of that, there is a fairly good chance that at least a few, if not all of them, will see updates with time and more extensive playtesting in the future (likely when things are back to normal covid-wise). Consider that my fair-warning disclaimer if you decide to download or use any of them.
Additionally, all of the maps, with the exception of Hunted, are designed with tournament standards in mind. Your feedback (either based on playtesting or theoryscaping) is always appreciated! Aeon Requires 1x RotV, 1x RttFF Feverstone Keep Requires 1x RotV, 1x FoA, 1x VW Hunted Requires 2x RotV, 2x RttFF, 1x TJ, (optional battlements/ladders from FoA) Raodor Requires 1x SotM, 1x TJ, 1x FoA Insignificant note - the name is pronounced Ray-uh-door Unclaimed Requires 1x RotV, 1x FoA, 1x TT Valley of Skulls Requires 1x SotM, 1x VW, 1x TJ Note - this is my take on the location within Heroscape lore referred to as the Valley of Skulls. Others have used this name for their works and I really hope I don't offend you by using the same name... Where the Streets Have No Name Requires 1x RotV, 1x RttFF, 1x FoA Fun Facts - a previous iteration of this map was featured on 10 Points Under with the esteemed @BiggaBullfrog . We go through and talk about strengths and weaknesses of the previous version while playing a game on it using the OHS format. You can watch that using the link below. Also, the name of the map is a tribute to the band U2. |
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