#13
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Re: Pokemon Go!
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Edit: and, unless I've missed it in the game, it would be great to be able to tell at least the general direction of the nearby Pokémon, as opposed to just relative distance. |
#14
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Re: Pokemon Go!
I hope they add trainer-to-trainer combat soon. That's something I'm looking forward to and thought it would happen at gyms.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#15
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Re: Pokemon Go!
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Great trades with Onacara, Gypsy, SirGalahad, elltrain, generalgina, Concord, Just_a_Bill, LongHeroscaper, janus19390, and the very generous obfuscatedhippo. |
#16
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Re: Pokemon Go!
BEHOLD! Our future...
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#17
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Re: Pokemon Go!
I feel like the gyms/battling are a hot mess right now, in bad ways. In my experience, the best way to battle is just mashing your screen, I feel like dodging takes way too many frames to animate and you still get hit by a second attack anyway. Dodging IS useful to avoid the charged special attacks, for the most part. Some of the special moves also seem to take a while to fire, while dealing small damage even when 1x effective on target.
It is nice that you can pick your 6 to bring into the fight AND you can switch mid-battle, but because of the laggy servers I feel like switching is pointless, both my retreating and my entering pokes lose so much hp in the process. I also like that you can team up with nearby teammates and literally double or even triple team the gym defenders. This is unfortunately why any reasonably populated area will see a constant shift in gym control. As said above, it is easy to take a gym, and hard to hold one for more than a handful of hours, let alone a full day to get your next reward. The two move slots wouldn't bother me so much if the moves weren't totally random and I have no control over them. I have a kingler that doesn't even know a water type move (I think he knows a normal and a bug move, that's kind of irritating.) I'd like to have control over what moves my pokes learn as they increase in cp and evolve. I'd MUCH rather see the turn based come back. It's classic pokemon game style anyway. I bet it would be easier on the servers to not be queried with so many attacks with people mashing their screens, and I think it would make battles more strategic (and understandable.) With this current garbage it makes me wonder how they will do pvp.... and if it will even be fun. |
#18
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Re: Pokemon Go!
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The best way to think about gyms is how get maximize your rewards. Without significant support, it's impossible to hold. With support, it's time consuming and not worth it. Go capture 2-4 gyms as quickly as possible, claim your rewards, and do it again the next day. Without a global leaderboard, there is no incentive to hold gyms. Moves are indeed random, but as you level up, you'll have more options. Be picky about what you evolve and use. I have a Kingler who knows Mud Slap and Water Pulse, and he tanks everything. Takes down all 3 Eevolutions, which are the most prevalent pokes in my area. |
#19
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Re: Pokemon Go!
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Of course, that's just for common stuff like Pidgeys. For the Eevees just evolve your strongest since his moves change on Evolution. And rare stuff just roll with what you got. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#20
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Re: Pokemon Go!
Thanks,
@keglo
and
@SpriteMichaeler
, I had seen that, and was able to track down a Meowth using that method, but I'm still hoping they will add a directional cue. I often have only a certain amount of time to walk (especially in the morning before work) and I try to get to as many Pokestops as I can. I hate wasting time (and missing out on items) on a wild-goose chase.
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#21
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Re: Pokemon Go!
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As far as 6v8 goes, I almost always have a friend and/or my wife with me. Gyms can't win an 8 v 18 getting triple teamed lol. We've beaten gym mons in the 1200 cp range with our guys only in the 900s. Type advantage also makes taking gyms too easy. I want live pvp. Last edited by Unhinged Manchild; July 13th, 2016 at 03:20 PM. |
#22
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Re: Pokemon Go!
I've heard of people beating gyms with taking no damage by weaving in attacks in between their dodges of every enemy attack. That's kind of lame if true. I just mash buttons to beat gyms since most of the time when I'm doing gyms I'm doing it to waste my potions and revives and convert them to XP.
I think they are adding live PVP but that won't be for control of gyms. They want this game to be like Ingress where anyone can take a gym if they really want to. And the nearby system probably will not get changed unfortunately. In the beta supposedly it had distance in kilometers instead of the pawprints, but they changed it for the final release because it was too easy to pinpoint a location. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#23
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Re: Pokemon Go!
Quote:
Great trades with Onacara, Gypsy, SirGalahad, elltrain, generalgina, Concord, Just_a_Bill, LongHeroscaper, janus19390, and the very generous obfuscatedhippo. |
#24
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Re: Pokemon Go!
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