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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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Lobster's Public Design Workshop
My thread for any designs that really need your opinions! I'll be moving things over here as I get the free time.
I thought I would whip up a cheap generalist leader figure to help with the figures that lack Order Marker managers. At first, I was fine with just the OM management power but then I figured why not spice it up a bit. Not too sure about the comic presence of these guys. I definitely need some wording help with the second power. Quote:
Human Bomb
Spoiler Alert!
Bruno Mannheim and Underboss
Spoiler Alert!
ASTRAL PLANE DR. STRANGE
Spoiler Alert!
50% CHAD
Spoiler Alert!
GIANT-MAN ZOMBIE
Spoiler Alert!
Last edited by L0B5T3R; November 9th, 2019 at 11:20 AM. |
#2
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Re: Lobster's Public Design Workshop
What in god's name is that? Land sharks that die in water? What acid trip was this dreamed up in?
Anyway, looks fun - Blood Scent should make them fairly dynamic and mobile, and they seem quite scary. 100 seems very low unless you drastically nerf their stats - not sure what they're like in universe (or even where in god's name they're from), but 5 Defence feels a tad high thematically for feral sharks anyway, I think I'd prefer them as glass cannons if that's thematic. These need to happen, anyway - we need more sharks if we're ever going to do a Glyph of Utility: Shark Repellent. |
#3
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Re: Lobster's Public Design Workshop
I highly recommend the miniseries LO. It's very short and very funny.
The reason for the low cost was because they will be taking a lot of leaving engagements even on their own turns. Something the higher defense was supposed to help with as well. But if we go with something like Devour then they'll be mowing down Commons like lightning. So low survivability might be necessary. |
#4
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Re: Lobster's Public Design Workshop
Don't know if you're looking for miniatures for this or not, but Pathfinder has a wereshark, another wereshark, and a regular old (great white) shark.
Depending on the type of thing you're looking for, any of those could be options. |
#5
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Re: Lobster's Public Design Workshop
The body of the shark is identical to a typical great white, which means the last ones you linked are perfect!
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#7
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Re: Lobster's Public Design Workshop
Minor language issue, but you only need each one to handle moving itself, since they're Uncommons. Like so:
Quote:
Quote:
Quote:
Also, another language issue to correct: |
#8
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Re: Lobster's Public Design Workshop
Thank Ronin. Updated.
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#9
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Re: Lobster's Public Design Workshop
GRIZZLY SHARK! Drown is hilarious! This is awesome.
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#10
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Re: Lobster's Public Design Workshop
Thanks Scape! The more I think about these guys and their theme the more I see them as autonomous heat seeking missles. Whenever a drop of blood is spilled they zoom across distances and just chomp. One chomp one kill. I think devour gets that across better than blood frenzy.
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#11
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Re: Lobster's Public Design Workshop
Updated the OP looking for some advice with Goliath Bill Foster.
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#12
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Re: Lobster's Public Design Workshop
I don’t think I’ve ever read a comic with Bill in it, so I’m not too up on the character...
I’ve had an idea in my head for a while of a giant that can pick enemies up like Bill can here and then have a special attack (that can only be used on figures that were picked up) where he squeezes them in his giant hand. Something like this; Quote:
A biochemistry power sounds cool too but I don’t know enough about the character to say anything more than that. |
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