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  #1  
Old August 9th, 2018, 07:26 PM
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Lobster's Public Design Workshop

My thread for any designs that really need your opinions! I'll be moving things over here as I get the free time.

I took a stab at 50% Chad. Currently he is a little wonky as attacking has the potential of losing his stinky aura effect his on opponent. I’d love to hear thoughts/ideas on this guy, especially in regards to his class/species/personality.






The figure used is a modded repaint of Dr. Manhattan #011
Tutorial on how to chop and paint 50% Chad


Name = 50% Chad
Secret Identity = N/A
Species = Legs
Uniqueness = Unique Hero
Class = ???
Personality = Absurd

SIZE/HEIGHT = LARGE 7

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 3

POINTS = 110

RIPE STENCH
All figures that are not Androids or Constructs within 1 space of 50% Chad subtract one from their defense.

HIGH STEPPING 4
When counting spaces for 50% Chad’s movement, elevation changes up to 4 levels count as one space. You may ignore 50% Chad's height of 7 when climbing. 50% Chad may step over water without stopping, step over figures smaller than huge without becoming engaged, and step over obstacles with a height of 4 or less.

MASSIVE KICK
When attacking an opponent's small, or medium figure, if 50% Chad rolls equal or more skulls than the defending figure you may place that figure one space away in a straight line.


GIANT-MAN ZOMBIE
Spoiler Alert!

Last edited by L0B5T3R; Today at 11:23 AM.
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  #2  
Old August 9th, 2018, 07:52 PM
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Re: Lobster's Public Design Workshop

What in god's name is that? Land sharks that die in water? What acid trip was this dreamed up in?
Anyway, looks fun - Blood Scent should make them fairly dynamic and mobile, and they seem quite scary. 100 seems very low unless you drastically nerf their stats - not sure what they're like in universe (or even where in god's name they're from), but 5 Defence feels a tad high thematically for feral sharks anyway, I think I'd prefer them as glass cannons if that's thematic.
These need to happen, anyway - we need more sharks if we're ever going to do a Glyph of Utility: Shark Repellent.


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  #3  
Old August 9th, 2018, 08:03 PM
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Re: Lobster's Public Design Workshop

I highly recommend the miniseries LO. It's very short and very funny.

The reason for the low cost was because they will be taking a lot of leaving engagements even on their own turns. Something the higher defense was supposed to help with as well. But if we go with something like Devour then they'll be mowing down Commons like lightning. So low survivability might be necessary.
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  #4  
Old August 9th, 2018, 08:11 PM
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Re: Lobster's Public Design Workshop

Don't know if you're looking for miniatures for this or not, but Pathfinder has a wereshark, another wereshark, and a regular old (great white) shark.

Depending on the type of thing you're looking for, any of those could be options.

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  #5  
Old August 9th, 2018, 08:14 PM
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Re: Lobster's Public Design Workshop

The body of the shark is identical to a typical great white, which means the last ones you linked are perfect!
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  #6  
Old August 9th, 2018, 08:19 PM
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Re: Lobster's Public Design Workshop

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  #7  
Old August 9th, 2018, 08:39 PM
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Re: Lobster's Public Design Workshop

Minor language issue, but you only need each one to handle moving itself, since they're Uncommons. Like so:

Quote:
BLOOD SCENT
Whenever a figure receives a wound but is not destroyed, you must (may?) immediately move this Grizzly Shark as close to the wounded figure as possible, moving up to a maximum of 3 spaces. This Grizzly Shark will take leaving engagement attacks while moving with Blood Scent.

FEEDING FRENZY
When Grizzly Shark attacks, he receives 1 extra attack die for each Wound Marker on the defending figure’s Army Card, to a maximum of 2 additional attack dice for Feeding Frenzy.

DROWN
At the end of the round, destroy this figure if it occupies a water space.
Also, Feeding Frenzy off King Shark actually looks like this:

Quote:
FEEDING FRENZY
When King Shark attacks, he receives 1 extra attack die for each Wound Marker on the defending figure’s Army Card, to a maximum of 3 additional attack dice for Feeding Frenzy. When King Shark destroys a figure with his normal attack, he must attack again. King Shark must continue attacking with his normal attack until he does not destroy a figure.
What you've got there is more like Blood Frenzy off Wild Child.

Quote:
BLOOD FRENZY 2
When attacking a figure that is not a destructible object, Wild Child receives 1 extra attack die for each Wound Marker on the defending figure's card up to a maximum of 2 additional attack dice for Blood Frenzy.
I think Blood Frenzy makes more sense for these guys.

Also, another language issue to correct:

Quote:
Originally Posted by Lazy Orang View Post
These need to happen, anyway - we need more sharks because we're ever going to do a Glyph of Utility: Shark Repellent.

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  #8  
Old August 9th, 2018, 08:42 PM
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Re: Lobster's Public Design Workshop

Thank Ronin. Updated.
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  #9  
Old August 9th, 2018, 10:10 PM
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Re: Lobster's Public Design Workshop

GRIZZLY SHARK! Drown is hilarious! This is awesome.

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  #10  
Old August 10th, 2018, 03:39 AM
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Re: Lobster's Public Design Workshop

Thanks Scape! The more I think about these guys and their theme the more I see them as autonomous heat seeking missles. Whenever a drop of blood is spilled they zoom across distances and just chomp. One chomp one kill. I think devour gets that across better than blood frenzy.
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  #11  
Old August 12th, 2018, 03:10 AM
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Re: Lobster's Public Design Workshop

Updated the OP looking for some advice with Goliath Bill Foster.
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  #12  
Old August 12th, 2018, 03:48 AM
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Re: Lobster's Public Design Workshop

I don’t think I’ve ever read a comic with Bill in it, so I’m not too up on the character...
I’ve had an idea in my head for a while of a giant that can pick enemies up like Bill can here and then have a special attack (that can only be used on figures that were picked up) where he squeezes them in his giant hand. Something like this;
Quote:
GIANT CRUSH SPECIAL ATTACK
RANGE 1. ATTACK X.
Goliath may only use Giant Crush on a figure he chose for Giant Carry this turn.
I don’t know if that’s too ruthless for this character though. He seems like a good-natured guy.

A biochemistry power sounds cool too but I don’t know enough about the character to say anything more than that.
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