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  #1  
Old August 9th, 2018, 06:26 PM
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Lobster's Public Design Workshop

My thread for any designs that really need your opinions! I'll be moving things over here as I get the free time.

Taking a quick break from the brainbuster that is Astral Plane Dr. Strange. I was looking over the Intergang Agents and wondering why I never played them. So I came up with an Intergang friendly Crime Lord: Bruno Mannheim. Thoughts? I could see dropping Vicious Recruitment all together.

EDIT* I was just reading through the Intergang Agents thread and Bruno gets called out a handful of times but I guess nothing came of him. Also Pecking Order is a slightly tweaked version of something Johnny139 came up with and I thought it was great. I also threw in an Underboss Uncommon that would be a filler leader as well.

Quote:

Name = Bruno Mannheim
Secret Identity = N/A
Species = Human
Uniqueness = Unique Hero
Class = Crime Lord
Personality = Vicious

SIZE/HEIGHT = Medium 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 4

POINTS = Low 100s

PECKING ORDER
After revealing an Order Marker on this card, instead of taking a turn with Bruno Mannheim, roll the 20-sided die. If you roll a 7 or higher you may take a turn with a criminal squad you control. If you roll a 6 or less, you must take a turn with a New God you control instead of Mannheim.

VICIOUS RECRUITMENT
After using the Pecking Order Special Power, choose one Criminal or Thief figure wounded by an Intergang Agent you control. If it is a figure you control take an immediate turn with that figure. If it is a figure your opponent controls they may allow you to take an immediate turn with that figure. If they do not, place one wound marker on the chosen figures card.
Quote:
Name = Underboss
Secret Identity = N/A
Species = Human
Uniqueness = Uncommon Hero
Class = Gangster
Personality = Greedy

SIZE/HEIGHT = Medium 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 3
DEFENSE = 4

POINTS = 80?

DIRECT ORDER
Instead of attacking with Underboss you may attack with a common Criminal you control within 6 clear sight spaces of Underboss.

TRIGGER CONTROL
When attacking with an Intergang Agent you control within 6 spaces of an Underboss you may subtract one from his attack number. When attacking with an Intergang Agent with the Direct Order Special Power, you may add to or subtract one from his attack number.

ASTRAL PLANE DR. STRANGE
Spoiler Alert!

50% CHAD
Spoiler Alert!


GIANT-MAN ZOMBIE
Spoiler Alert!

Last edited by L0B5T3R; February 18th, 2019 at 10:01 AM.
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  #2  
Old August 9th, 2018, 06:52 PM
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Re: Lobster's Public Design Workshop

What in god's name is that? Land sharks that die in water? What acid trip was this dreamed up in?
Anyway, looks fun - Blood Scent should make them fairly dynamic and mobile, and they seem quite scary. 100 seems very low unless you drastically nerf their stats - not sure what they're like in universe (or even where in god's name they're from), but 5 Defence feels a tad high thematically for feral sharks anyway, I think I'd prefer them as glass cannons if that's thematic.
These need to happen, anyway - we need more sharks if we're ever going to do a Glyph of Utility: Shark Repellent.


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Old August 9th, 2018, 07:03 PM
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Re: Lobster's Public Design Workshop

I highly recommend the miniseries LO. It's very short and very funny.

The reason for the low cost was because they will be taking a lot of leaving engagements even on their own turns. Something the higher defense was supposed to help with as well. But if we go with something like Devour then they'll be mowing down Commons like lightning. So low survivability might be necessary.
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Old August 9th, 2018, 07:11 PM
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Re: Lobster's Public Design Workshop

Don't know if you're looking for miniatures for this or not, but Pathfinder has a wereshark, another wereshark, and a regular old (great white) shark.

Depending on the type of thing you're looking for, any of those could be options.

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make a card/post your maps

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Old August 9th, 2018, 07:14 PM
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Re: Lobster's Public Design Workshop

The body of the shark is identical to a typical great white, which means the last ones you linked are perfect!
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Old August 9th, 2018, 07:19 PM
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Re: Lobster's Public Design Workshop

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Old August 9th, 2018, 07:39 PM
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Re: Lobster's Public Design Workshop

Minor language issue, but you only need each one to handle moving itself, since they're Uncommons. Like so:

Quote:
BLOOD SCENT
Whenever a figure receives a wound but is not destroyed, you must (may?) immediately move this Grizzly Shark as close to the wounded figure as possible, moving up to a maximum of 3 spaces. This Grizzly Shark will take leaving engagement attacks while moving with Blood Scent.

FEEDING FRENZY
When Grizzly Shark attacks, he receives 1 extra attack die for each Wound Marker on the defending figureís Army Card, to a maximum of 2 additional attack dice for Feeding Frenzy.

DROWN
At the end of the round, destroy this figure if it occupies a water space.
Also, Feeding Frenzy off King Shark actually looks like this:

Quote:
FEEDING FRENZY
When King Shark attacks, he receives 1 extra attack die for each Wound Marker on the defending figureís Army Card, to a maximum of 3 additional attack dice for Feeding Frenzy. When King Shark destroys a figure with his normal attack, he must attack again. King Shark must continue attacking with his normal attack until he does not destroy a figure.
What you've got there is more like Blood Frenzy off Wild Child.

Quote:
BLOOD FRENZY 2
When attacking a figure that is not a destructible object, Wild Child receives 1 extra attack die for each Wound Marker on the defending figure's card up to a maximum of 2 additional attack dice for Blood Frenzy.
I think Blood Frenzy makes more sense for these guys.

Also, another language issue to correct:

Quote:
Originally Posted by Lazy Orang View Post
These need to happen, anyway - we need more sharks because we're ever going to do a Glyph of Utility: Shark Repellent.

C3G (Welcome Center) (Books)
C3G Sortable Index
(Updated through Public Exclusive 94 - Hellblazer)
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Old August 9th, 2018, 07:42 PM
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Re: Lobster's Public Design Workshop

Thank Ronin. Updated.
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  #9  
Old August 9th, 2018, 09:10 PM
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Re: Lobster's Public Design Workshop

GRIZZLY SHARK! Drown is hilarious! This is awesome.

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Old August 10th, 2018, 02:39 AM
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Re: Lobster's Public Design Workshop

Thanks Scape! The more I think about these guys and their theme the more I see them as autonomous heat seeking missles. Whenever a drop of blood is spilled they zoom across distances and just chomp. One chomp one kill. I think devour gets that across better than blood frenzy.
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Old August 12th, 2018, 02:10 AM
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Re: Lobster's Public Design Workshop

Updated the OP looking for some advice with Goliath Bill Foster.
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Old August 12th, 2018, 02:48 AM
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Re: Lobster's Public Design Workshop

I don’t think I’ve ever read a comic with Bill in it, so I’m not too up on the character...
I’ve had an idea in my head for a while of a giant that can pick enemies up like Bill can here and then have a special attack (that can only be used on figures that were picked up) where he squeezes them in his giant hand. Something like this;
Quote:
GIANT CRUSH SPECIAL ATTACK
RANGE 1. ATTACK X.
Goliath may only use Giant Crush on a figure he chose for Giant Carry this turn.
I don’t know if that’s too ruthless for this character though. He seems like a good-natured guy.

A biochemistry power sounds cool too but I don’t know enough about the character to say anything more than that.
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