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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old August 15th, 2012, 11:41 PM
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Re: The Book of Flash (Wally West) - Design Phase

Yeah, that'd be gross. I was never going to let him move through an uncapped number of figures and attack on the same turn.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #38  
Old August 15th, 2012, 11:43 PM
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Re: The Book of Flash (Wally West) - Design Phase

Yeah, that would be sick.

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TUTORIAL FOR RE-BASING FIGURES


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  #39  
Old August 15th, 2012, 11:46 PM
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Re: The Book of Flash (Wally West) - Design Phase

Just as a quick heads up, I'll be traveling Friday to Tuesday and probably won't have a chance to do any testing tomorrow, so this/Living Laser/Animal Man might take me a bit to get to. I will, though, just likely next week and beyond.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #40  
Old August 16th, 2012, 12:26 AM
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Re: The Book of Flash (Wally West) - Design Phase

Definitely looking good to me.
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  #41  
Old August 16th, 2012, 12:48 AM
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Re: The Book of Flash (Wally West) - Design Phase

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  #42  
Old August 16th, 2012, 12:52 AM
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Re: The Book of Flash (Wally West) - Design Phase

Awesome! I'm definitely much happier with it now as well.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #43  
Old August 16th, 2012, 07:24 AM
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Re: The Book of Flash (Wally West) - Design Phase

...
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  #44  
Old August 16th, 2012, 09:14 AM
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Re: The Book of Flash (Wally West) - Design Phase

Quote:
Originally Posted by Good Pig View Post
...
Well said!

Great note on Infinite Mass Punch! Thanks, David! Good to know of that ruling (which I believe will cap this attack at 7, which I'm totally cool with) and I'm definitely updating the wording with "roll X" instead of "add X."

Good stuff!
Thanks,
Bats

Quote:
Originally Posted by davidlhsl
Flash (Wally West)

What would happen if you put this design in one of C3G's Sports Cars? You'd get a Flash Drive!

Speed Force
Really cool addition to his Move 12, and I love the unblockable roll on figures he passed through.

Speed Dodge 4
Same as Barry Allen, and a good defense ability.

Infinite Mass Punch Special Attack
I saved this for last.

First, I wanted to present something to check that we understand it the same way. You may recall when I questioned how Expert Climbing worked, and we discovered that we were split in how we interpreted the ability. So, apologies and a round of Burt's Beer if we are on the same page, but I think it's important to sometimes compare notes.

The focus is on the phrase "minimum number of spaces" between figures. Brave Arrow has similar wording, and this is from the FAQ for Brave Arrow:

Quote:
- CONCEALMENT : Determining the Bonus? 


On Concealment, if a Mohican is 5 spaces away from the attacking figure, does that mean he can add 5 to the roll?


No. The minimum number of spaces is not the range that the figures are at. It is the number of spaces BETWEEN the 2 figures. In the example, if the Mohican is being attacked at a range of 5, the minimum number of spaces between the 2 figures is
more than likely 4. Do not count either space the figures are on. (Hasbro FAQ v9.4 p15)
This wasn't obvious to me when I read Brave Arrow's card, as I thought you included the target's space. So I didn't know how you folks read this. This could be an important distinction, particularly when dealing with engaged figures where the number should be 0 instead of 1. Here, you aren't dealing with engagement, because this ability requires starting unengaged.

Moving on, you indicate that you add X dice, but you haven't established a base number. If the base number is 0, then you should probably state something like "you may roll X attack dice" instead of "you may add X dice". If there's a base number such as 1, then you simply need to indicate that under the header such as Attack 1+Special.

Final Thoughts
I really like the variety you have in the various Flash-type units. This design has a nice feel similar to Hawkgirl where you have an incentive to move out, then charge in to give yourself a nice Hawaiian Punch, er, Infinite Mass Punch.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #45  
Old August 24th, 2012, 12:30 AM
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Re: The Book of Flash (Wally West) - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (FLASH (WALLY WEST))

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 270-280
- Give a brief overview. Flash had some good match ups here and some poor ones, but felt most at home at 270.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 300+
- Give a brief overview. Squads with nothing but normal attacks have no chance when Flash is rolling well for Speed Dodge. Even rolling so-so for Speed Force, Flash cut through them quickly.
Map: Custom
Units: Flash vs. Amazon Warriors x3 (300)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 300+
- Give a brief overview. With Flash never missing a Speed Dodge roll, Vampire Minions didn’t stand a chance.
Map: Custom
Units: Flash vs. Vampire Minions x3 (270)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 280
- Give a brief overview. 280 felt spot on in this close match where Flash was a front runner, but couldn’t quite give his team enough to lead to the win.
Map: Custom
Units: Flash (280), Supergirl (320), Oracle (110), Booster Gold (290) (1,000) vs. Sinestro (330), Darkseid (380), Solomon Grundy (290) (1,000)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 270-280
- Give a brief overview. The Dice Gods were unkind to Flash’s team here.
Map: Custom
Units: Flash (280), Flash (250), Vixen (150), Beast Boy (60), Beast Boy T-Rex (60) (800) vs. Gorilla City Warriors x3 (375), Gorilla Grodd (225), Super-Ape Mihklo (200) (800)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by IAmBatman; August 24th, 2012 at 06:21 PM.
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  #46  
Old August 24th, 2012, 07:02 AM
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Re: The Book of Flash (Wally West) - Design Phase

Seems around 280 so far. He will be brutal against squads and cluster builds, but a whiff here or there by him and he's toast. Auto-wounds will also help against him and as demonstrated in HH tests, defense reducing attacks will definitely help to counter him.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #47  
Old August 24th, 2012, 11:23 AM
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Re: The Book of Flash (Wally West) - Design Phase

Yep. I reduced his choices to 3 figures at a time for Speed Force and ran the test against the Vampire Minions this morning (I'll update once I have the army tests), and he still dominated them (though he rolled really well for Speed Force and Speed Dodge both). So I think that's a good change, and this guy will just rock squaddies. I'm liking 280 for the army tests as well.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #48  
Old August 24th, 2012, 06:22 PM
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Re: The Book of Flash (Wally West) - Design Phase

OK, all wrapped up. His dice were lackluster in the army tests, but I think that if he's rolling well, he could justify 280 still. So that's where I plan to send him to playtesting at unless there are any arguments otherwise.

24 hours on the clock.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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