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Dungeons & Dragons Customs Hey the title says it all |
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#1
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Good Pig's D&D Custom Heroes - New! Dwarf Sniper for Aquilla
The main goal with these customs is to fill in gaps in already existing Heroscape themes and mechanics. I've created all heroes and no squads for three reasons. One, heroes are what give Heroscape flavor in my opinion. Two, they are much easier to do from the good D&D sculpts that are available. Three, it is much more cost effective. Common squads generally need between 2-5 sets of them with 2-4 figures each to make effective use in the game ($$$). No thanks, I'll wait for the officially released squads. Most of theses figures are readily available on Auggie's at the best prices you'll find on the interwebs.
Thanks for looking. Please leave some feedback, especially if you've taken the time to play test a unit. New! Rhom Coppershot - Dwarf Sniper for Aquilla ![]() I haven't updated this thread in awhile so I thought I'd preview one of the 4-5 units I'm working on. ![]()
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Pictures of units (click to enlarge) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Good Pig; November 7th, 2010 at 09:10 AM. Reason: Added: Rhom Coppershot - Dwarf Sniper for Aquilla |
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Re: Good Pig's D&D Customs
Just commenting on the one that brought me to the thread...
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I worry that paralyzing fear is actually too strong. ZRA is a pretty awesome power, and anything that boosts the attack potential of zombies needs to be very carefully balanced to account for that. A similar idea would be making an aura bonus that only applies when attacking/defending against undead, but that's probably too metagamey. I like Horde Shriek. Alternatively, you could set up some sort of interaction along the lines of the MRT's war cry, or maybe the reverse of the war cry (if the zombie hulk does not attack and ends the turn unengaged, you get a turn with the zombies). I'm just spitballing here, though - what you have is fine. I think I might make my own blatant ripoff of what you've done here, if you don't mind. You've got my creative juices going. Nice work! |
#3
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Re: Good Pig's D&D Customs
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Do you think his cost is accurate? Should it change if he was made uncommon instead of unique? Quote:
http://store02.prostores.com/servlet...Detail?no=5972 |
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Re: Good Pig's D&D Customs
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![]() Next Generation |
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Re: Good Pig's D&D Customs
Thanks a lot! If you play test any of these and find the points way off please let me know.
Last edited by Good Pig; September 21st, 2010 at 07:42 PM. |
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Re: Good Pig's D&D Customs
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I think I'm going to make a weaker (but very similar, overall) uncommon version. I'll let you know when I post it. ETA: how big is the base on this figure? Can it fit on a hex, or would it have to get rebased onto a double-hex base? How does the length from toe to toe on this figure compare to DW9k? Last edited by dok; September 17th, 2010 at 06:53 PM. |
#7
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Re: Good Pig's D&D Customs
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Zombie Hulk of Morindan Uncommon Hero Life 4 Move 5 Range 1 Attack 4 Defense 3 70 pts Paralyzing Fear (get rid of? keep?) Horde Leader's Shriek After revealing an order marker on this Zombie Hulk of Morindan, and before taking a turn with him you may take a turn with another Zombie Hulk of Morindan you control or any undead squad you control within 6 clear sight spaces. Abomination When a Zombie Hulk of Morindan or a Zombie of Morindan destroys an opponents large or huge figure...(same) I upped his points to 70. Can't say for sure what it should be without testing him. Basically I think there are two ways I could go with this guy. Option A Movement Bonding with zombies + keep fear aura Option B Lose fear aura, but give him full turn bonding with either another Zombie Hulk or zombies (or any undead squad). Only thing I'm worried about with him is turning him into another Khosumet. Nice thing about being uncommon is he could help bring back another one of his uncommon brothers. I'm actually not sure I don't have him and haven't seen a picture online with any sort of scale comparison. I put together this custom for my brother (Cyberclaw16). I may order one or two though. |
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Re: Good Pig's D&D Customs
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I like the idea of allowing him to activate another Zombie Hulk in stead. Thematically, I sort of like just staying with zombies, though, as opposed to opening it up to undead squads in general. Plus, if you allow Death Knight bonding, it's chain bonding again (although you could restrict it to Utgar, I suppose). Yeah, I've talked myself into it - I'm going to edit it now to allow the Zombie Hulk to activate another Zombie Hulk with that power. Quote:
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#9
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Re: Good Pig's D&D Customs
Added a new custom: Sevvicus for Utgar.
Probably organize these by general once there are enough of them. |
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Re: Good Pig's D&D Customs
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-Kaiser "The Sleepy" Cat |
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Re: Good Pig's D&D Customs
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Besides Hydra/Ornak, another great use for him could be camping behind Krug. Wait til Krug has soaked up 7 wounds then use the A Sacrifice To Utgar power to keep him alive while getting his 2 attacks of 9. I just opened up my shipment from Auggie's this morning and he looks even better in person. |
#12
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Re: Good Pig's D&D Customs
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![]() After playtesting my version, I found that the zombie shriek, as I worded it, gives very little value once the hulks are all in position. You really want your turns on the zombies themselves, so once the Hulks are engaged you don't want OMs on them any more. That was sort of the point, because I think a consistent 4 attacks per turn would be too powerful for the zombies, but the way I wrote it it's too easy to just engage the hulks and ignore them. I didn't want consistent 4 attacks/turn, but I didn't want the hulks to get completely shut down, either. So... given the way my pseudo-bonding power draws opposing figures into adjacency, I think the zombie hulk does need to have some passive power to hurt adjacent figures. So... I'm going to run a test with the powers exactly as I had them on my version, plus paralyzing fear that only works on figures engaged to the hulks. I think this could work pretty well. |
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