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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#97
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
I like the gobble and graft concept but IMHO that alone warrants a drop in HP to 6 or 7. This guy is going to be difficult to drop at the best of times but with the regeneration, all it needs is to move into a group of squadies and it'll be more like a HP equivalent of 10 or 12. Of course I could always be way off and really play-testing would help you out with that.
Happy drawing. Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; July 19th, 2021 at 04:14 PM. Reason: Cowboys aren't the only ones to draw in 'scape! |
#98
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
Some thoughts on a possible redesign. Theme escapes me, especially how others perceive it but I wouldn't be opposed to playing on the size and brute appearance of the figure instead of explaining how it grafts things onto itself. This version would drop the affiliation as a troll, classify it as a Horror (seems like a good way to communication abomination or monster beyond the norm). Not sure what planet to stick it on but that's something to be figured out later, there are a few options. This is definitely a simple design, let me know if you guys feel anything for or against it. |
#100
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
Good catch on wording, thanks.
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#101
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
I actually liked the kill counter alot.
Increasing attacks for wounds like Krugs increasing attack is fine but doesn't change playstyle. Increasing number of attack for kills makes opponents fearful of swarming too early and may encourage players to send in heroes rather than commons to tie him down. I wouldnt have the multiple attack limitation, instead I would suggest each attack rolls fewer dice like Josie. To encourage opponents to tie him down you could riff of pel or martuka |
#102
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
Oh, well that's a relief! Hard to sort what detail people are feeling or not sometimes. I think finding the correct way to name it is probably the more important issue. If I went the way of Kill = Marker = another attack, it could fit quite a few things. All of them are easily interpreted from the mini.
Grafting to receive extra arms Endless Hunger type of monster (all the extra mouths) Growing Rage or lust for battle The idea of making the attack go lower and lower each time is pretty interesting, I feel like it would mean his initial attack has to start pretty high otherwise it won't mean much. Rollin 1 or 2 die usually doesn't feel worthwhile when I've done it unless I'm rolling a bunch of pings for my arrow gruts. |
#103
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
this is looking like a pretty good, simple version. I think it's headed in the right directino.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#104
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
The Dire Troll mini looks very D&D dire-trollish to me, so I would have a difficult time with a fabricated "horror" or "mutant" kind of story, or any other story that tries to pretend this strongly troll-looking thing is not a troll.
I'm going to quote a couple of comments from the pre-SoV workshop: Quote:
Quote:
It might be interesting to try giving the figure some decent general functionality, and then make the power-up function something that only works when this thing inflicts a wound on, or destroys, a literal other troll. Obviously you won't face enemy trolls in every game, but when you do there could be some big drama and a strong incentive to go hunt it down. (And there's something intriguing about a slugfest between the DT and Krug in which every new wound on Krug is powering up both combatants. Dice freaks should love that.) Naturally this could foster some interesting counter-draft potential, as well as even the possibility to put, say, a Feral Troll in your own army just so you can kick it around to power up your Dire. Probably an "up to a maximum of __ graft tokens on this card" kind of throttle would be advisable. It wouldn't bother me for the unit to be a bit swingy, as long as it occasionally created some big drama and a memorable game. Sometimes Krug goes out with a whimper and sometimes he paints the walls with the bodies of fools, and that is part of what makes him awesome. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#105
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
Quote:
The play style would be interesting hunting down weak units in the first few turns then amping up to being a sold hero killer. Your oponant would need to keep commons back at first to limit damage but then go all out. However for that to work you would need to have a power that discourages disengagement like suffer double leaving engagement strikes from heros. Ballance all the other stats to create tension would be the hardest part. Hope you find something exciting for you and whichever direction you choose I'm glad you took feedback to tighten the design. |
#106
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
Got some refinement work done today. Built off this increasing attack number in a similar way to Uzog, which references the collection of skulls on his belt for the miniature. Last edited by Shiftrex; August 13th, 2021 at 02:11 PM. |
#107
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
For Divided Attention, if the number of Skull Markers and/or engagements changes during his multiple attacks, I'm assuming you re-evaluate the benefit and restriction. Simplest example: 3 Skull Markers and 2 engaged enemies. First attack destroys one enemy. Now there are 4 Skull Markers and 1 engaged enemy, so at this point he has three remaining attacks and can perform them all against that last enemy.
Assuming that was correct, below are my recommendations for Scapey wording conventions. After the suggestions I will show which existing powers my research turned up as good precedents. BERSERKER RAMPAGEEach time ____ destroys a figure with a normal attack Sanguine Sword (Viceron) place (too many to list) second attack Quick Shot (Josie Whistlestop), Eagle Claw (Zhen Yuan) Attack value Indomitable (Frost Giant, Shieldsmiths), Poison Cloud (Mezzodemons), Wild Strategic Bonding (Dreadguls), Quick Shot (Josie), Blood Hunger (Preyblood), Shadow Hunting (Shadow Hound) previously Braced Spear (Cathars), Mind Shackle (Kee-Mo-Shi, Ne-Gok-Sa) When attacking with __, if __ is engaged with at least __ <figures> Mob Attack (Goblin Cutters), Flanking (Tomb Skeletons) cannot attack the same figure more than once per turn Feral Rage (Quasatch), Dual Strike (Red Mantis, Varkaanan Darkclaws), Fledgling Ice Shards Special Attack (White wyrm), Ninjutsu Barrage Special Attack (Kumiko), Furious Charge Special Attack (Asterios), Wave of Flame (Avernus). Note that instead of "per" turn a few of these use a variation (this turn or on a single turn), and a few others omit the timing phrase altogether. I think it's wise to include it for clarity's sake, and "per turn" is the most concise version as well as the one that's been used the most (twice as often as any of the other variations). Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; August 13th, 2021 at 09:04 PM. Reason: spelling; organization |
#108
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Re: Shiftrex Customs (7/2/21... FO-TO-KI-RO Updates)
That is an amazing post from
@Just_a_Bill
. Scaping up a powers lingo can be tough.
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