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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old July 7th, 2011, 01:34 PM
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Re: Map in progress: Sewer Labyrinth

Thanks for the objective feedback david. The middle seems like a good placeto put a glyph if needed, being that you have to stick your neck out a little to pick it up. I'm going to put together this map again this afternoon with the modifications you made to the middle. If it looks sound (which I'm sure it will) I'll fix up the vs file and propose to move it play testing.

One question regarding the start zone... Is there a way to allow a start zone space and a battlement on the same space? When building it in Virtualscape it doesn't allow you to. It seems like it should be allowable/legal as a figure can definitely occupy the same space as a battlement that hangs over on to that space.
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Old July 7th, 2011, 01:37 PM
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Re: Map in progress: Sewer Labyrinth

To put two things on the same space in VS, you have to put the 2nd thing elsewhere and then move it into the space. It's annoying but that's the only way I know of to do it.

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Old July 7th, 2011, 02:19 PM
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Re: Map in progress: Sewer Labyrinth

What quozl said.

1- Put the start zone space down.

2- Put the battlement on another space.

3- Drag the battlement onto the start zone.
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  #4  
Old July 7th, 2011, 02:34 PM
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Re: Map in progress: Sewer Labyrinth

Yeah, VS isn't always the most user friendly.

Then again, it is a ton more work than I would have put into a program I was going to give away, so I can't really complain!

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Old July 7th, 2011, 02:35 PM
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Re: Map in progress: Sewer Labyrinth

Cool. Thanks guys!
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  #6  
Old July 8th, 2011, 12:26 AM
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Re: Map in progress: Sewer Labyrinth

Got this put together with david's mods. I also tweaked the starting zone to get it to 24 hexes. Looks great.

One thing I just realized is that if I'm using water tiles it then has a 4 set requirement instead of 3. I definitely like the look of the water tiles, but I could pretty easily swap them out with swamp water if I had to to get it to a 3 set requirement.

Any opinions on this?
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Old July 8th, 2011, 02:24 AM
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Re: Map in progress: Sewer Labyrinth

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Originally Posted by Good Pig View Post
Got this put together with david's mods. I also tweaked the starting zone to get it to 24 hexes. Looks great.

One thing I just realized is that if I'm using water tiles it then has a 4 set requirement instead of 3. I definitely like the look of the water tiles, but I could pretty easily swap them out with swamp water if I had to to get it to a 3 set requirement.

Any opinions on this?
If it's only the water tiles that takes it to the 4th set then I think swapping them for swamp water is the way to go. Unless you want to make use of the rest of that 4th set .
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Old July 8th, 2011, 12:37 AM
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Re: Map in progress: Sewer Labyrinth

Where is the file for the updated version?

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Old July 8th, 2011, 10:26 AM
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Re: Map in progress: Sewer Labyrinth

Huh. I cliked the link thinking this was Sewer Entrance...

Nice map. Killer Croc style . IMO, keep it between not enough sets (so the map isn't bad) and too many sets (so more people can build it) please.

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Old July 8th, 2011, 11:11 PM
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Re: Map in progress: Sewer Labyrinth

OK, made quite a few updates here based on the feedback so far and a few tweaks that I thought helped the overall aesthetics. PDF and jpg in the OP have been updated.

- Removed water tiles (only 3 set requirements then) and replaced with swamp water tiles
- Made the start zones 24 hexes
- Reworked the columns so they are all on the same level (made sense logically) and in groupings of two to give it more of a corridor or tunnel feel to it
- Added in several more battlements toward the center of the map

I'm very pleased with the finished result. David's ideas for restructuring the middle and adding more battlements really helped give the map some aesthetic flair and I played off of it to add more tunnel structures.
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  #11  
Old July 9th, 2011, 07:07 AM
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Re: Map in progress: Sewer Labyrinth

Quote:
Originally Posted by Good Pig View Post
- Removed water tiles (only 3 set requirements then) and replaced with swamp water tiles
Hey, I just checked the material list in my Swarm of the Marro rulebook when I saw your update this morning, and that set does come with 8 water tiles! If VS told you that you needed 4 sets to bring in the water, then that's a glitch. So if you want to keep the water (and I really think it adds to the aesthetic), then go fer it, dude!

If I use VS to check materials, I'll go into Available Materials, click reset, then click the sets based on the posted requirements. Then I'll manually go through the material tabs on the left of the screen and look for those flagged in red.

Your revised column layout looks great.
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Old July 9th, 2011, 04:06 PM
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Re: Map in progress: Sewer Labyrinth

Quote:
Originally Posted by davidlhsl View Post
Quote:
Originally Posted by Good Pig View Post
- Removed water tiles (only 3 set requirements then) and replaced with swamp water tiles
Hey, I just checked the material list in my Swarm of the Marro rulebook when I saw your update this morning, and that set does come with 8 water tiles! If VS told you that you needed 4 sets to bring in the water, then that's a glitch. So if you want to keep the water (and I really think it adds to the aesthetic), then go fer it, dude!

If I use VS to check materials, I'll go into Available Materials, click reset, then click the sets based on the posted requirements. Then I'll manually go through the material tabs on the left of the screen and look for those flagged in red.

Your revised column layout looks great.
I knew I had those water tiles in there for a reason. Got confused because of how VS categorizes available materials. They show under Base which I usually think of as the ROTV master set.

I'll add back in the ones that won't impair movement, so like 6 of them. Mainly for aesthetics purposes anyone. I'm play a few matches on it with a friend of mine this afternoon and I'll update the files tonight or tomorrow.
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