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#1
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ScapeCon II Map Contest: Deadline May 7th
ScapeCon 2. (July 13th-17th) is fast approaching, which means it's time for another map contest!
Every year we have many ladders and battlements leftover from the terrain pool. I think it's time we make use of them, but not in the usual way. Map building parameters:
In depth ladder rules:
Spoiler Alert!
I can only recall a small handful of maps that use ladders or battlements, but don't use road/trees/pillars. These types of maps tend to shake things up in interesting ways, so it's a shame there are so few. The vast majority of the possible terrain combinations for this contest have never seen even a competitive map. So I'm very much looking forward to seeing what everyone comes up with. SUBMISSIONS: Submissions should include a display image (ideally a 3D VirtualScape rendering) and build instructions A maximum of 2 entries per person. DEADLINE: Deadline May 7th at 11:59 central VOTING: Voting will be done by the community. Submissions will randomly be placed into one of several heats. The maps that receive the most votes will advance to the final round of voting. PRIZES: It wouldn't be a contest without prizes. Other scape-related prizes are incoming.
Clarification: The winning map isn't guaranteed to be selected for ScapeCon's map pool. The winning map will be playtested by event organizers to determine its viability. Maps: Contrast Alpaca Trail Thy Kingdom Come Nomanisan Bridge of Shadows Pool of Shadow 2.0 Lava Crag 2.0 Phalanx Slalom Flesh Mines of Marr Broken Top Pass TURRET ROCKS: JUNGLE EDITION King in the North Nightblood Preservation Nemesis Shallow Sump Example 22 Herbert's Swamp Castle: Lava Edition The Way is Wrong Mesa: Sanctuary: Jungle Trench Glacial Hollow Nebo Terrace Odin Wept Last edited by infectedsloth; May 8th, 2022 at 03:01 AM. |
#2
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Re: ScapeCon II Map Contest: Deadline May 7th
Interesting.....
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#3
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Re: ScapeCon II Map Contest: Deadline May 7th
Very interesting...
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#4
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Don't Actually Take My Submissions Seriously
~Dysole, about to have some fun My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#5
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Re: ScapeCon II Map Contest: Deadline May 7th
Just a quick reminder that you do not NEED to use 3 terrain sets (although you're certainly welcome to). I'll test at least the winning map, but I may test more (and probably will). I'll be more likely to test maps that only use 1-2 terrain sets (alongside the ladders and/or battlements; remember, you also don't need to use both ladders and battlements). Of course, quality is ultimately what matters. Just something to think about.
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#6
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Re: ScapeCon II Map Contest: Deadline May 7th
Interesting indeed. Time to start thinking...
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#8
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Re: ScapeCon II Map Contest: Deadline May 7th
Edit: Withdrawing this submission since it violated several rules on how to place ladders.
I'm working to re-design it and plan to re-submit later in the contest. --------------------------- Ok, here's my submission. Map Name: The Forbidden Shadow Pool Build Requirements: BftU x2, VW x1, FotA x1 (Ladders & Battlements only) Any & all feedback is welcome (before or after the competition, I'm still very new to making maps and haven't tested this map at all). Here's some screenshots from Virtualscape: I tried hosting all of the files on Dropbox, I hope they work, but let me know if any of the images or the .HSC file (Virtualscape) don't display/download properly. Virtualscape File (.HSC): https://cdn.discordapp.com/attachmen...hadow_Pool.hsc Direct Image Links: https://cdn.discordapp.com/attachmen...-_End_View.png https://cdn.discordapp.com/attachmen..._Side_View.png https://cdn.discordapp.com/attachmen...-_Top_View.png Oh, and I had forgotten to add the start zone indicators when I took the screenshots (they should be in the .HSC file), but the sand is the SZ on both sides. Last edited by Chris Perkins; April 21st, 2022 at 08:23 PM. Reason: Withdrawing submission (for now) |
#9
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Re: ScapeCon II Map Contest: Deadline May 7th
This is exactly what I was hoping to hear! I already have my popcorn out.
Quote:
Thanks for the submission @Chris Perkins |
#10
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Re: ScapeCon II Map Contest: Deadline May 7th
So myself and a few others have been doing some digging through the castle rules, and there's one ruling in particular that is really weird and has really bad implications.
First, a few reminders: 1. No floating ladders. The ladder must meet the landing space and the top space. 2. The top of the ladder (not the pegs) must be flush with, or 1 level higher than, the top space. It cannot be a level lower. 3. The landing space must have height (IE it cannot be water, swamp water, molten lava, or shadow). 4. Each landing space can only have 1 ladder. Now for the ruling. Page 6 of the FAQ states: "Note, small and medium single-space figures must use the ladder if it is there." I'm ruling for ScapeCon that this only applies when moving up. Small and medium figures can skip the ladder when moving down. Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; April 21st, 2022 at 08:54 PM. |
#11
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Re: ScapeCon II Map Contest: Deadline May 7th
Double-spaced figures can't use ladders AT ALL, and Large/Huge single-spaced figures can choose to use it or not?
Correct? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#12
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Re: ScapeCon II Map Contest: Deadline May 7th
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Other units (ie double-spaced figures and large/huge figures) count the levels like normal and completely ignore the ladder. Casters of Valhalla: THE Competitive HeroScape Podcast!
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