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Re: [Pod 2] Vlad III (Sorin) (Public Feedback)
Hopping in here to see lots of movement towards an attack aura, but I have some notable issues with it. Hitting a lot similar notes as Taelord (and Andask, let's not forget about C3V), this build does have distinctions. But I don't really like it as much I did at first.
For starters, we do already have an offensively oriented aura in the set (Velkhor) and having two in the same set just doesn't seem quite right. Also, I kinda struggle with the aura affecting enemy figures too. There's a few cards in the official game that didn't clarify ownership of figures, and muddling the waters for new players looking to get into the game certainly isn't going to help that. I'd much rather the aura only affect your own minis, but if it is geared to affect anyone with a range of 1, it should mention that it does affect opponents as well. Basically, the powers play well together. But should we do it? I also wanted to at least give my responses to a lot of power ideas that were spitballed around. Quote:
I like the power, but I don't think like it for Vlad. I imagine he is meant to be more of of leader type fellow (who also happens to like wetting his sword), but not really a berserker style dude. I could see this power working on other stuff in the box though. Quote:
This is actually close to my idea from the discord banter. My version didn't require Vlad to actually kill the minis, just that there were dead minis. So something like this: Quote:
This would remove the bookkeeping for a very weak power that @Alexandros was concerned about. There's no bookkeeping other than looking to see if there are dead minis or not. It would also give the box a little bit of initiative manipulation, as we don't have a Dagmar proxy in the box to play with. And weak cheerleaders with some battlefield utility are a staple in HS. Quote:
Attack reduction is neat, and the power will be relevant within the set. I'm not sold on the aura from markers part, but it can work. Quote:
I prefer this over the Forest of Corpses power above, it makes him unapproachable in general, although the fear dissipates when you realize its just a man with a sword. Quote:
This power plays more into Vlad being such a legendary douche that him being on the battlefield could cause them to route immediately. Like Mitonsoul, its swingy and probably won't do anything. But hey, Runa is a thing. As long as we charge a little bit for him, let him impale people and use good stats to convey the theme. Quote:
This steps on some figure's toes (Retiarius especially). It can work as long as he's more expensive. Quote:
This isn't bad at all. It goes with my earlier idea of a weak cheerleading power but some decent battlefield utility. But in general we have plenty of good options. I respect Sir Arctorius's opinion on the power combo, but I'm not sold that it should go in a Master Set (and certainly not when we already have Velkhor who offers something similar). I'd rather have more units doing different things than clusters of units filling similar army roles. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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