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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Boot Camp of Valhalla Design Thread
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Wow! My glasses really do need replacing. That was my entire thought behind the Scout vs Warlord idea...back to the drawing board. Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; January 13th, 2019 at 09:18 AM. Reason: I'll take the next glass without the Scotch... |
#38
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Re: Boot Camp of Valhalla Design Thread
Well met!
If we settle on Theya being a Warlord, the rest of the design can be standalone - meaning no other Leadership Power is necessary. We can then proceed to making her formidable in her own right. Passing Slash Special Attack Range 1, Attack 4 Theya may attack with Passing Slash Special Attack before, during or after she moves. She will take no leaving engagement attacks when using Passing Slash Special Attack. [Disengage included within this Power.] Nice with Enraged Strike 13 or some other riposte power. Rending Riposte If Theya is attacked with a normal attack and no skulls are rolled by the attacker, the attacker receives a wound. I suggest again Defense 5 to represent her armor. Life 6, Move 8, Range 1, Attack 4. Last edited by kolakoski; January 13th, 2019 at 02:15 PM. |
#39
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Re: Boot Camp of Valhalla Design Thread
Would it be accurate to say that our current decision is between making this figure a Warlord or by coming up with a synergistic power but making her class someone else? We could run a poll to decide which direction to go with, but I want to make sure there aren't any other options people still want to discuss or pursue.
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#40
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Re: Boot Camp of Valhalla Design Thread
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In the case presented, I feel Warlord is the best fit. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#41
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Re: Boot Camp of Valhalla Design Thread
I think that looks about right. Now that we've pretty much all settled on an Ullar Elf Rider with some level of synergy, we need to decide whether we should go for a bonding class like Warlord or to use a power on her own card.
Personally, I like the class of Warlord over the other options. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#42
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Re: Boot Camp of Valhalla Design Thread
Well met!
Warlord is an easier compromise over selecting from among the myriad powers we have/could come up with. |
#43
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Re: Boot Camp of Valhalla Design Thread
I personally don’t see the figure as a warlord of some big army, but I don’t think it’s the end of the world.
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#44
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Re: Boot Camp of Valhalla Design Thread
Something I’ve been toying with for an Ullar Warlord, and thought I’d drop it off here.
ULLAR’S BATTLE DANCE After a figure you control that follows Ullar rolls defense dice against a normal attack, you may move a figure you control that is within 8 clear sight spaces of [elf hero] up to 4 spaces. |
#46
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Re: Boot Camp of Valhalla Design Thread
Well met!
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With Battle Dance, I'd draft Tetriades. Spiked Gauntlet could give me multiple attacks during my opponent's turn. |
#47
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Re: Boot Camp of Valhalla Design Thread
The Romans are strong already, and it’s not too difficult to create a Warlord that isn’t relevant enough to make it worth drafting them with this elf. Mittens, Parmenio, and Zogross are all pretty much worthless in a Romans build because their powers (in relationship to their costs) aren’t relevant to the Romans themselves or general combat capabilities.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#48
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Re: Boot Camp of Valhalla Design Thread
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