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C3V and SoV Customs A place for C3V and SoV customs |
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#61
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Re: SOV/C3V Feedback Thread
Maybe we didn't do a good enough job marketing it, but for those involved in the Playtesting Tournament there are being prizes awarded at the end of it. Those prizes consist of some of the unreleased C3V figures. That, to my knowledge, has never been done before and is an incredible incentive for playtesters to get involved. I imagine if we have the means to do so in the future, we will, if that's what it takes to get people involved in the projects.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#62
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Re: SOV/C3V Feedback Thread
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#63
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Re: SOV/C3V Feedback Thread
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I own all official units, and C3V/SoV, in quantities large enough to take to a tournament, no matter how low/high the tier. I even buy the unused announced figures shortly after announcement. A small chunk of the online playtest images that have been added recently were taken by me. Something I've noticed since I completed my Heroscape Collection, prizes don't incentivize me much anymore. I have anything I could want, and anything that I might want in the future, I will probably buy before the opportunity to win it will arrive. I'm explaining this so that you understand, I don't care about the prizes when I go to tournaments. I certainly used to, but even back then, the main reason I enter tournaments, is because playing with other people is way more fun than playing by yourself. I don't playtest C3V designs very often, mostly because to me, playtesting means playing by myself. I would rather playtest my own designs, if I'm going to playtest by myself. I decided to enter the playtest tournament because I would be playing with other people. I want to clarify that I'm not against playtesting for the C3V, I just have no motivation to do so. I would probably be way more willing to do so if I could playtest with other people. For me personally, my work schedule has me busy during the times of day (~3pm to ~1am depending on the day, and what is needed) that most people are free, so even online heroscape doesn't tend to workout for me. Sir Heroscape can testify to the number of times he has sent me a message to play online, and gotten a response an hour or more later, that I'm at work, and won't be off until he's asleep. This will be changing in a few weeks. I'm moving up into a new position, and I'll be working mornings mostly. 5 and half years of late night, or over night, shifts finally comes to an end. I'll probably run a playtest or two for the C3V each week once that starts, just because I'll be able to do so online with a real person. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#64
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Re: SOV/C3V Feedback Thread
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#65
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Re: SOV/C3V Feedback Thread
Neat, I'll keep you in mind.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#66
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Re: SOV/C3V Feedback Thread
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I agree with all of this, 100%. The glacial pace of C3V releases does not help to make it feel vibrant. C3G manages a fairly astounding pace and maintains strong balance... I don't think a pace of one full Wave (released together for a bigger impact) should be impossible, particularly if you lay down greater and more obvious incentives for playtesting. I'll also say that VC feels far too beholden to what's come before, to a frankly staggering degree. Take the 3 Range argument - there were people arguing that, because the designers hadn't given anyone 3 Range, there was clearly a reason, so we shouldn't either. I'm sorry, but what? There is no issue that would open up, and the reason the official designers didn't design anyone with 3 Range is because there hadn't been anyone for whom 3 Range would be fitting. It's not this important gap - it's something they understandably never got round to, because, granted, it is a tad niche. This is just one example of an attitude that I feel is directly hostile to creativity. I remember reading that 'being different is a weakness, not a strength', to paraphrase. You do seem to be actively hostile to new ideas. Quote:
Personal designers neither ask for outside testing nor do they singlehandedly dominate the landscape. It's not really comparable, in any way. There may be little give, but there's virtually zero take. Also, while I'm certainly not against collaboration, I feel as though the veneration of it over everything else is concerning. Personal creativity can be just as valuable as the collaboration of a larger group - I feel as though an attitude that's almost critical of someone persuing their own ideas and interests is deeply harmful, and has resulted in the place we're in now. |
#67
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Re: SOV/C3V Feedback Thread
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I'm not saying personal customs are objectively worse than collaborative projects (I believe that they are the majority of the time, but that's an argument for another time, irrelevant to this discussion). I'm saying I'm not interested in participating in personal customs. Personal customs are a way of saying: I want to do this my way, this is my vision, and I'm not really interested in working together. OK, so other than saying "hey, that's cool, man" what do I have to contribute to that compared to a collaborative effort? At their best, personal customs might evolve into spontaneous collaboration, based on feedback and the openness of the person who will claim sole credit for the end product. That's personal customizing at its best. Why would I invest any significant time seeking out that interaction in personal custom threads, hoping to shift the winds that don't naturally blow that way, when I could just collaborate easily and naturally in a playground that's set up for that express purpose? Personal creativity and collaboration are both worthwhile and should both coexist (and have and do just fine). But if you expect to get just as much attention working alone as you do working together, then you're not being honest to yourself about how the world does (or should) work. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#68
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Re: SOV/C3V Feedback Thread
In regards to commenting on custom projects
To everyone's defense, I think in 2019 forums are just old fashioned and most people would rather provide feedback on social media or a discord channel. Also, our forum has many different sections and sub sections which separates us even more (a whole other topic for discussion) so it's very easy to get lost or miss important threads. Thankfully, we have a Facebook group for Heroscapers that has actually been picking up lately. People sometimes share their personal work as well and others offer feedback. To me, it is more conducent for discussion especially since sometimes I feel bad providing feedback in custom threads when it's not asked. At least on Facebook and discord when you post you are clearly asking for feedback. Our Discord channel has also seen a lot of action with people providing feedback... Many of which comes from the C3V community. In regards to recognizing playtesters What a great idea to add their names to books! Especially since if you really think about it, the real reason why so many people want their customs in the SOV is not just to have their work recognized but to have their name as a contributor to the Heroscape Canon. Adding playtestors names to the books will help with that desire and most likely increase participation. It may also help people to start designing for designing sake since their name is recognized elsewhere. By the way, kudos to our playtestors today. Their detailed reports are amazing and I'm so impressed whenever I see someone take the time to write a book on their thoughts. |
#69
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Re: SOV/C3V Feedback Thread
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#70
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Re: SOV/C3V Feedback Thread
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The 12th Caucus Rifles also got changed quite a bit, their Gas Grenade was a d20 power. Right now it’s a Special Attack that works as a third attack per turn. I’ve no idea how many other versions the C3V have tried so far. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#71
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Re: SOV/C3V Feedback Thread
I actually believe that announcing a figure two years in advance before you can release it (although obviously not the intention) really damages the C3V project. I only play Heroscape so owning a figure that doesn't have a card is just going to take up space and collect dust. Like all other Heroscape players will attest to, space is always a factor for Heroscape. Also, when it finally does launch, the figure is sometimes completely unavailable for purchase. I would love it if once a figure is announced, the C3V team commits to have it launch within 6 months or sooner. That so be a great customer service gesture.
Something to consider is to simply bolster the ranks of the C3V to take on the backlog. The community is smaller, yes, but if people are posting on a forum in 2019 for a niche game, they are pretty engaged and committed. I see the playtestors as prime candidates for induction. As flame alluded above me, bringing more testers at the ground level helps speed the process along since designs are not sent back quite as often. I think the silent majority lives in the Facebook groups and the passionate minority lives on these forums. It is for that reason that I believe ever single person who posts regularly on these forums should have a job if they want one. Barring of course individuals who do not work well with others. |
#72
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Re: SOV/C3V Feedback Thread
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What I do know, is we move as quickly as we can on a unit, but each unit moves at it's own speed depending on numerous things. Each can have it's own set of criteria. Is the unit super complex? How does it interact with X, Y, Z? Is it fun? Back to the drawing board due to playtesting results(12th, Marutuk as examples). It took a long time for those figures to get the right feel, the right suggestion from someone to move them along. There is no cookie cutter approach, a secret formula. Original designers could say we want Goblins. Start designing Goblin unit and wait for the Sculpt to be done. We do not have the resources to do that. What I can say, is we try to get a unit out to the public as fast as we can, and we want that unit to be complete. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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