* Marcu Esenwein, Theracus, Frost Giant of Morh
* Kozuke Samurai, Sir Denrick
* Major X17, Ne-Gok-Sa
* Iron Golem, Mind Flayer Mastermind
* Deathreavers, Red Mantis Blade Dancersx2
* Suskra, Black Wyrmlingx2, Red Wyrmlingx2
* Tarn Viking Warriors, Frost Giant of Morh
* Brave Arrow, Mohican River Tribex2
chris perkins chooses to pick first or second. After armies are picked, biggabullfrog chooses who places first.
* Raelin the Kyrie Warrior [RotV], Tomb Skeleton Archersx4
* Marcu Esenwein, Black Wyrmling, Blue Wyrmling, Red Wyrmlingx2, White Wyrmlingx2
* Otonashi, Honor Guard of the Blasted Landsx3
* Ashi-Dhulu, Bol, Deathreaversx2
* Laglor, Rygarn
* 53rd North Carolina Sharpshootersx3, Deathreavers
* Ana Karithon, Gorillitroopers
* Agent Skahen, Raelin the Kyrie Warrior [RotV]
dok chooses to pick first or second. After armies are picked, boromir96 chooses who places first.
* Otonashi, Wo-Sa-Ga, Marrden Nagrubsx2
* Morgoloth, Mezzodemon Warmongers
* Kira Jax, Maltis Tez, Teeth of the Makwax2
* Arktos, Varkaanan Greyspears
* Isamu, Zettian Infantryx3
* Deathcommander Mark 3, Zettian Guards
* Bol, Executioner 616, Deathreaversx2
* Zettian Deathwingsx4
vegies dad chooses to pick first or second. After armies are picked, xthorsavagex chooses who places first. Send PMs to vegietarian18 to schedule games with his dad
* Marcu Esenwein, Theracus, Frost Giant of Morh
* Kozuke Samurai, Sir Denrick
* Major X17, Ne-Gok-Sa
* Iron Golem, Mind Flayer Mastermind
* Augamo, Marro Warriors
* Marcu Esenwein, Vulcanmech Incendiborgs
* Heracles
* Black Wyrmlingx3, Drow Chainfighter, Red Wyrmlingx3
heroscaper guy chooses to pick first or second. After armies are picked, chris perkins chooses who places first.
* Raelin the Kyrie Warrior [RotV], Sonya Esenwein, Deathreaversx2
* Cyprien Esenwein, Rechets of Bogdan
* Eldgrim the Viking Champion, Iskra Esenwein, Marro Stingersx2
* Mezzodemon Warmongers, Phantom Knightsx2
* Otonashi, Wo-Sa-Ga, Marrden Nagrubsx2
* Morgoloth, Mezzodemon Warmongers
* Kira Jax, Maltis Tez, Teeth of the Makwax2
* Arktos, Varkaanan Greyspears
vegies dad chooses to pick first or second. After armies are picked, heroscaper2010 chooses who places first. Send PMs to vegietarian18 to schedule games with his dad
* Raelin the Kyrie Warrior [RotV], Tomb Skeleton Archersx4
* Marcu Esenwein, Black Wyrmling, Blue Wyrmling, Red Wyrmlingx2, White Wyrmlingx2
* Otonashi, Honor Guard of the Blasted Landsx3
* Ashi-Dhulu, Bol, Deathreaversx2
* Nilfheim
* Quahon
* Marutuk
* Heracles
knight of scape chooses to pick first or second. After armies are picked, dok chooses who places first.
* Darrak Ambershard, Axegrinders of Burning Forgex2
* Bol, Mezzodemon Warmongersx3
* Zetacron, Phantom Knightsx2
* Krav Maga Agents, Van Nessing
* Marcu Esenwein, Theracus, Frost Giant of Morh
* Kozuke Samurai, Sir Denrick
* Major X17, Ne-Gok-Sa
* Iron Golem, Mind Flayer Mastermind
flash_19 chooses to pick first or second. After armies are picked, chris perkins chooses who places first.
kevindola chooses to pick first or second. After armies are picked, vegies dad chooses who places first. Send PMs to vegietarian18 to schedule games with his dad
* Raelin the Kyrie Warrior [RotV], Tomb Skeleton Archersx4
* Marcu Esenwein, Black Wyrmling, Blue Wyrmling, Red Wyrmlingx2, White Wyrmlingx2
* Otonashi, Honor Guard of the Blasted Landsx3
* Ashi-Dhulu, Bol, Deathreaversx2
* Deathreavers, Red Mantis Blade Dancersx2
* Suskra, Black Wyrmlingx2, Red Wyrmlingx2
* Tarn Viking Warriors, Frost Giant of Morh
* Brave Arrow, Mohican River Tribex2
biggabullfrog chooses to pick first or second. After armies are picked, dok chooses who places first.
* Bol, Crypt Guardianx2, Drow Chainfighterx3
* Ana Karithon, Haduc
* Arkmer, Warriors of Ashrax3
* Darrak Ambershard, Nottingham Brigandx4
* Otonashi, Wo-Sa-Ga, Marrden Nagrubsx2
* Morgoloth, Mezzodemon Warmongers
* Kira Jax, Maltis Tez, Teeth of the Makwax2
* Arktos, Varkaanan Greyspears
vegietarian18 chooses to pick first or second. After armies are picked, vegies dad chooses who places first. Send PMs to vegietarian18 to schedule games with his dad
Using an online voice chat utility, such as Skype or Google Hangouts, improves the playing experience considerably.
Quad Pod
For this event, each player will bring four 205-point pods with no more than 10 figures*. There is no hex limit for this event. The four pods cannot share any figures. (C3V/SoV eligible, no Marvel.)
Before each game, there will be a dice-off, done by the tournament organizers. The dice-off winner will decide whether to choose armies first or second.
Whoever has first army choice drafts one of the eight total pods (theirs or their opponent's).
The next player drafts two of the remaining seven pods.
The first player drafts one of the remaining five pods.
The dice-off loser will decide whether to place armies first or second. If an army contains more than 24 hexes, excess figures may be placed off of the back of the start zone**. *A pod may contain more than 10 figures, but no more than 10 figures from each pod may be placed at the beginning of the game. Airborne Elite, Rechets of Bogdan, and Bound Heroes of the Acolytes of Vorganund count towards this limit.
**"The back of the start zone" is left to the interpretation of both players. If you cannot reach an agreement, contact an organizer.
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers.
Pool:
Heroic Rune (Attack +1)
Ring of Protection (+3 defense, temporary)
Brooch of Shielding (Disengage) OR Gem of Lava Resistance (Lava Resistant)
Belt of Giant Strength (+2 melee attack, temporary)
Glyph of Searing Amulet (unblockable wounds against adjacent)
Trap: Roll one unblockable attack die against every figure standing on a glyph.
Event Details and Rules:
Spoiler Alert!
Power glyphs will be placed, power side up, on maps before the game begins.
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please fill out the missing opponent report to notify the organizers of the situation.
If you cannot come to an agreement with your opponent on a time to schedule the game during that week, then please fill out the scheduling conflict report.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players will be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (adok, Dysole, Kinseth, kevindola, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are dok, Dysole, Kinseth, kevindola, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
Alright I submitted my pods. Couldn't figure anything out that I liked with both Raelins, Sgt. Drakes, or Hrognak (came closest with Hrognak) so I went with the Utgar-was-drunk-when-he-built-these Pods:
Spoiler Alert!
Pod 1: Rats x2, Raelin, Sonya Pod 2: Cyprien, Rechets Pod 3: Iskra, Eldgrim, Stingers x2 Pod 4: PKs x2, Mezzodemons
Just submitted my pods. This should be fun. I went with a lot more fun builds than competitive, but I see I align with HS2010 more than anticipated with one of my pods containing Sonya!
Just submitted! Making pods for this one was interesting with the only have 205 points per pod. I ended up scrapping around 15 different pod ideas. I decided to go with figures that I've been wanting to play for a bit but haven't found the right tourney for.