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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles


 
 
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Old May 23rd, 2021, 10:45 PM
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Welcome to the Engineers of Valhalla. Our goal for this project is to bring new Terrain Creations to the world of Heroscape. In this, we will be bringing in new features, to expand map creation opportunities, and create fun new interactions for our beloved heroes.
We will be making depositories of a variety of different types of terrain. As layed out by @Grishnakh , with a big thanks to him for all his work. here is a quick overview of the different categories we hope to expand.



• 4 types of terrain on the battlefield:

1. Terrain Tiles (or just Tiles)
These are the actual tiles that you build the battlefield out of (grass, rock, sand, water, ice, snow, road, lava, lava field, etc.). At the moment I do not have any specific rules regarding these types of tiles other than the normal Heroscape rules associated with those tiles.

2. Objects
These are basically Non-Destructible Objects. They are placed onto the battlefield, but you cannot interact with them, nor destroy them.Some examples would be buildings, trees, large rocks, castle walls, bridges, etc.

3. Interactive Terrain Features (ITFs)
ITFs are terrain that is placed on the battlefield that you can use, or interact with. You can pick up these items and carry them, or use them as weapons. These items are such things as cars, street signs, computer consoles, train cars, equipment "glyphs", etc. (In my system of Interactive Terrain Features they all fit neatly into 1 of 5 categories, or Classes. If you're interested I posted some abbreviated rules recently on my Custom Terrain Thread).

4. Destructible Objects (DOs)
There are only two Destructible Objects (or DOs) associated with the official game, the castle door and the wall section of the ruined warehouse. However, the framework surrounding both of these “destructible parts” (the door and the wall section) are just static “Objects”. I currently do not have any specific rules regarding this type of terrain other than the normal Heroscape rules for them. My group always felt that DOs were way too limiting in what you can actually "do" with them, which is to just destroy them and remove them from play. Why they're called Destructible Objects honestly. Unless they are part of a very specific scenario objective (like destroy mole man's underground earthquake beam before it destroys New York) I do not use Destructible Objects.

Current Members: @Muskie , Trex, @Just_a_Bill , @lefton4ya , @S1R_ART0R1US , @Tornado @Shiftrex , @Flash_19
Current Contributors:
Grishnakh

Last edited by IAmBatman; June 22nd, 2021 at 11:59 AM.
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