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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4093
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Re: The Pre-SoV Workshop
Looks much better!
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#4094
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Re: The Pre-SoV Workshop
Spoiler Alert!
Thanks to everyone for the feedback on a species for Masha. There's a lot of good stuff there, and I think that I've finally got something that I can live with. I'll get another submission ready sometime tonight. Also, I'm really liking the changes to Clayton. I was never fond of how clunky the powers were before, so if this version maintains a unique playstyle, then that'd be fantastic. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4095
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Re: The Pre-SoV Workshop
Oh yeah, that version of Clayton looks sharp. I hope it works out as intended in playtesting.
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#4096
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Re: The Pre-SoV Workshop
FWIW, I actually liked the aura better at 3 spaces. For some unknown reason most auras in Heroscape seem to gravitate toward even numbers, but here a slightly smaller aura helps sell the theme of a closely coordinated Shootout, IMO.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4097
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Re: The Pre-SoV Workshop
I didn't notice the change, and I also liked the tighter restriction. I think opening that up more will also work to weaken the theme of Posse a bit, as the range restriction on Shootout will be what keeps the Posse together. I'm curious as to what prompted this change.
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#4098
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Re: The Pre-SoV Workshop
Both dok and I suggested it. Thematically, in both real life and movies, they spread out. Bunching them all together seems like a parody to me.
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#4099
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Re: The Pre-SoV Workshop
I know there's a team of people working on Clayton, and I imagine the members of that team were quite frustrated at the outcome of our most recent vote.
I didn't have strong feelings one way or the other about the last design. It was fine, I guess. I was sympathetic with the criticism that it suffered from needless complexity, and it had the potential to be more awesome than it was. I really like the version I'm seeing here. I think the extra layer of refinement and polish has led to a design that shines. Here is something that looks different, thematic, and fun, but is also restrained and clear in the execution of the theme. Good job. |
#4100
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Re: The Pre-SoV Workshop
Been mulling it over a fair bit these last couple days on this design and landed on what you see here. From my last version there are only 4 subtle changes: 1) Dropped Normal attack to 4. This was to make the SA more appealing and to lean the player into taking attacks primarily with the SA in order to deal damage, but also at the risk of wounding self 2) Increase points by 5. This may go up or down in testing (probably up if anything),but based off of feedback, I gave him a price bump 3) Rather than the 'may' in the SA ability I changed it to 'must' in order to be more thematic as well as to create tension with the players positioning of their other units and/or the potential to engage too many foes and run the higher risk of failing and taking a wound as well as being surrounded. 4) Changed the title of the SA. I like both Bloodthirsty...but I felt like the ravenous 'frenzy' of attacks would come upon destroying figures...so I changed the title to a more frenzied, ravenous theme. Due to the subtle changes, there aren't drastic gameplay changes that will occur because of it and so I plan to resubmit after some more testing to "sure up" my position and how I feel about it. I think this "tune up" is for the better (based off of feedback received) and am still interested in hearing any thoughts. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4101
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Re: The Pre-SoV Workshop
The normal attack will never be used.
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#4102
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Re: The Pre-SoV Workshop
I also think that lowering the normal attack decreases the decision-making. Having the normal attack being at least as strong as the special was, before, pretty much the only thing that made it seem like a choice to me. Now, I'd probably just suffer the wound against even a single hero if didn't have height.
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#4103
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Re: The Pre-SoV Workshop
Quote:
I don’t think every unit designed has to create tough decision making. As it is, A-N DOES creat that through how you position him for the SA and just how many enemies you want to engage should he rampage. I just decided that I do t want the decision making to reside between the SA or the Normal attack as much. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4104
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Re: The Pre-SoV Workshop
Should "up to" 3 other lawmen you control also be on the shootout power on Clayton's card as well? Could be read as not being able to use the power if you only have two other lawmen, unless that's intended.
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