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#37
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Re: ScapeCon Map Contest: Deadline May 8th
Last edited by superfrog; May 3rd, 2021 at 03:32 PM. |
#38
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Re: ScapeCon Map Contest: Deadline May 8th
Great idea for a map contest!
Here are my entries: Gambit Requires: 1 RotV, 1 TJ, and 1 VW A hint of Fulcrum needlessly blended with a jigger of Fire Isles, the title really says it all as far as how this plays. Cedrus Drift Requires: 1 SotM, 1 RttFF, and 1 TT A tight and bloody no-glypher for split SZ pleasure. Marvel at my Windows95-esque word art skills! Love seeing all these entries cartographers! The Completely Unnecessary Definitive List of Figure Weight My Maps My Sales and Trades List "Blade Gruts are 'heavier' than Heavy Gruts." |
#39
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Re: ScapeCon Map Contest: Deadline May 8th
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; May 7th, 2021 at 09:20 PM. |
#40
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Re: ScapeCon Map Contest: Deadline May 8th
Here are my two submissions!
Honor Requires 1x RotV, 1x TT, 1x FoA Desolation Requires 2x SotM, 1x TJ |
#41
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Re: ScapeCon Map Contest: Deadline May 8th
This map theme just reminded me..... Starzing Zone spaces can be located on Molten Lava hexes without the figures placed there imperiling themselves, since figures only roll for hot lava death when they enter the hex, not if they start already on it.
So I could envision a fun lava map in which the start zone is riven by Molten Lava hexes which are also part of the start zone. I.e., figures could be placed on those Molten Lava hexes at game's start, and those few figures would then have the option of moving off in either direction — but the rest of the (walking) army, which started on the non-Molten-Lava spaces, wouldn't have this option. |
#42
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From What I Recall
Unless there's a map specific rule, you can't do that. Failed Negotiations triggers engagement strike so placing a figure on molten lava at the start of the game would immediately subject it to the rolls.
~Dysole, remembering a discussion about this among the OHS organizers My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#43
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Re: From What I Recall
Quote:
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#44
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Discussion
I'll go find our discussion this evening and report back.
~Dysole, possibly jumping to conclusions My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#45
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Re: ScapeCon Map Contest: Deadline May 8th
Ohs has a standard rule that starting in molten lava is not safe, based on a ruling about Nagaland strike applying during placement. Those are consistent with each other but I don’t believe either is required by the rules. A ruling that initial placement occurs before/outside the game is also reasonable imo, which would mean safe lava and no engagement strike.
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#46
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Re: ScapeCon Map Contest: Deadline May 8th
Quote:
What GenCon taught me was to assume only one skull on three dice! |
#47
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Re: ScapeCon Map Contest: Deadline May 8th
You can draw line of sight over empty space, you just can’t count range over empty space. Adding water wouldn’t really change how range can deal with the glyph. But feel free to play it however you want, adding a bit of edge water shouldn’t make or break the map.
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#48
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I'm Back
Quote:
~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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