Quote:
Originally Posted by lefton4ya
Time for some new Approved Terrain made me want to kick-start custom rules for this. some ideas: - Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]
- Small and medium figures next to a Hedron may use Hedron Teleport instead of moving normally. To Hedron Teleport, move to any empty space adjacent to any Hedron within clear sight. When using Hedron Teleport, do not take any leaving engagement attacks. [Similar to Dzu-Teh's Glacier Traverse]
- All figures next to a Hedron may add 1 to a 20 sided die roll for any special power. [Less powerful version of glyph of Lodin]
Which of these do people like best, or have any additional ideas?
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I personally like the bottom one the most (+1 d20 for adjacency) for competive maps, but both other powers seem interesting. I'm just imagining the 10th Reg camped around the Hedron sniping away while other ranged figures have to rush and engage using the Thorian themed one - yikes!
@leftonya, I'd like to create a "Blueprint of Valhalla - Hedron (Design)" thread to start working on this as a test case for the Engineers of Valhalla workshop and ERB processes (which are still a work in process!). The design looks awesome, and I feel like it fits the HeroScape aesthetic pretty well. I checked out that link you sent, and got a estimate of ~$32/hedron + fixed order charge to print, so am looking at some other options for my 3-D printer less self to print and test out.