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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#121
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Re: Seth - CRB Phase
I wiuld feel better about it if he did have disengage.
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#122
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Re: Seth - Design Phase
Borrowing ideas of johnny, what about something like:
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C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#123
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Re: Seth - CRB Phase
Playing off of that idea, and remaining true to what SirG had in the SP, what about?
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#124
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Run Away
FYI I would feel much more comfortable using the power with disengage.
~Dysole, running off My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#125
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Re: Seth - CRB Phase
Hmm, I actually like that better, Karat, though I don't think the "can't attack other figures" part is needed, the auto-wound part pretty much forces them to go after each other; either that or die attacking other figures.
I'm also going to take a stab at rewording to shorten the text: Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#126
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Re: Seth - CRB Phase
Are we ok with the The Mark of Death name here being so close to Marked for Death SA?
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#127
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Re: Seth - CRB Phase
I don't have a problem with it. "Mark of Death" is a concrete noun - a tangible thing - while "Marked for Death" is more a state of being.
Also, I'm not sure we necessarily need to combine Slither and Disengage. Unless there's a space issue. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#128
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Re: Seth - CRB Phase
Quote:
I like combining Slither and Disengage, personally. There's really no reason not to, since both powers have already been combined with others before. Quote:
I like this. ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#129
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Re: Seth - CRB Phase
Some minor edits:
THE MARK OF DEATH Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement unengaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and a figure with your Death Marker on its card the chosen Hero engage each other, they cannot move out of engagement with each other, be moved by any special power on an Army Card or Glyph, and may not target or attack any other figures. After taking a turn with Seth or the chosen figureHero, if they are engaged with each other and the other defending figure did not receive at least one wound this turn, the attacking figure receives one wound. When the chosen Hero or Seth is destroyed, return your Death Marker to this card. SERPENTINE MOVEMENT Seth does not have to stop his movement when entering water spaces and is never attacked when leaving engagements. I really like Serpentine Movement. So if there are no major issues, let's go with this: THE MARK OF DEATH Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement unengaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and the chosen Hero engage each other, they cannot move out of engagement with each other, be moved by any special power on an Army Card or Glyph, and may not target or attack any other figures. After taking a turn with Seth or the chosen Hero, if they are engaged with each other and the defending figure did not receive at least one wound this turn, the attacking figure receives one wound. When the chosen Hero or Seth is destroyed, return your Death Marker to this card. |
#130
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Re: Seth - CRB Phase
Changing the wound to hitting the defending figure allows you to just not attack and skirt it. Do we want a "must attack" clause to prevent that?
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#131
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Re: Seth - CRB Phase
I missed the previous page's comments.
How about we just put them in their own little world while they are engaged in their 1v1 battle? THE MARK OF DEATH Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement unengaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and the chosen Hero engage each other, all special powers on any other Army Cards and Glyphs are negated, they cannot move out of engagement with each other, be moved by any special power on an Army Card or Glyph, and they must attack only each other may not target or attack any other figures. After taking a turn with Seth or the chosen Hero, if they are engaged with each other and the defending figure did not receive at least one wound this turn, the attacking figure receives one wound. When the chosen Hero or Seth is destroyed, return your Death Marker to this card. THE MARK OF DEATH Start the game with a black Death Marker on this card. Before taking a turn with Seth, if your Death Marker is on this card, you may choose an opponent’s adjacent Unique or Event Hero. If Seth ends his movement unengaged with the chosen Hero and does not attack this turn, place your Death Marker on the chosen Hero's card. When Seth and the chosen Hero engage each other, all special powers on any other Army Cards and Glyphs are negated, they cannot move out of engagement with each other, and they must attack only each other. After taking a turn with Seth or the chosen Hero, if they are engaged with each other and the defending figure did not receive at least one wound this turn, the attacking figure receives one wound. When the chosen Hero or Seth is destroyed, return your Death Marker to this card. |
#132
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Re: Seth - CRB Phase
Quote:
If it's only on their turns, I would do this: Quote:
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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