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  #4129  
Old May 9th, 2020, 01:33 AM
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Re: The Pre-SoV Workshop

Thank you for the thoughts. I think my edits above are what I'd like to go for. The theme is simple and effective and the power level more balanced and restrained. I loved the self-wound piece...but as you said, doubling down on that aspect of the faction seemed...meh..and the more I think about it, if he's a ravenous demon devouring his foes then it makes sense that he should gain strength. I'll whip up a card cause I like to do that and see if people have any other comments before I hit the playtesting table with the version. Though, now that I think about it...is the last line of Ravenous Frenzy necessary? That clause really only makes sense if it is using a "May attack again", but because it's a "Must, if possible" then naturally you'd stop attacking if you couldn't destroy a figure because well, you didn't meet the criteria to keep attacking.

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  #4130  
Old May 9th, 2020, 01:36 AM
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Re: The Pre-SoV Workshop

so this:


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  #4131  
Old May 9th, 2020, 01:49 AM
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Re: The Pre-SoV Workshop

I preferred the self-damaging version, fwiw.

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  #4132  
Old May 9th, 2020, 05:31 AM
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Re: The Pre-SoV Workshop

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Originally Posted by BiggaBullfrog View Post
I preferred the self-damaging version, fwiw.
Any version in particular? There’s been quite a few.

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  #4133  
Old May 9th, 2020, 10:58 AM
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Re: The Pre-SoV Workshop

While I like the figure overall, there's a bit of a thematic disconnect for me in naming the power "Ravenous Frenzy." In VC there's already a precedent set for what "Frenzy" powers typically do, and they're all tied to taking extra turns/attacks based on a d20 roll, not destroying figures (Venoc Vipers, Manauvi, Aubrien Archers, and there may be more I'm not thinking of). Especially if you're keeping it as a Special Power I much preferred the name "Bloodthirsty." The way the power works is also reminiscent of Brunak's "Blood Hungry Special Attack," which is an extra thematic touch.
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  #4134  
Old May 9th, 2020, 11:02 AM
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Re: The Pre-SoV Workshop

Blood Frenzy on the Sahuagin Raider sets the precedent for non-extra turn Frenzy powers

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  #4135  
Old May 9th, 2020, 12:01 PM
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Re: The Pre-SoV Workshop

What if he took a wound each time he attacks and healed a wound each time he destroys a figure?

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  #4136  
Old May 9th, 2020, 12:28 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by quozl View Post
What if he took a wound each time he attacks and healed a wound each time he destroys a figure?
That just seems like a weird theme to me. Why would the act of attacking cause him wounds? It makes sense to take a wound if he fails to destroy because it's like his ravenous hunger isn't sated, so he gets weaker...but taking wounds per attack just seems weird.

I also am leaning towards not working with the wound mechanic because 1) it doubles down on faction self-destruction and 2) I think it's just as thematic to have him heal himself from devouring his fallen foes.

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  #4137  
Old May 9th, 2020, 12:29 PM
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Re: The Pre-SoV Workshop

It's the same theme as Overextend.

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  #4138  
Old May 9th, 2020, 12:42 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by quozl View Post
It's the same theme as Overextend.
eh, yeah...but that also has a very clear theme of going past your limits. You're suggesting that every attack he make he hurts himself...I don't see that as the same theme.

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  #4139  
Old May 9th, 2020, 01:19 PM
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Re: The Pre-SoV Workshop

Every attack after the first, yes. It's just another way to do what you've written already.

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  #4140  
Old May 9th, 2020, 07:24 PM
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Re: The Pre-SoV Workshop

Quote:
Originally Posted by quozl View Post
Every attack after the first, yes. It's just another way to do what you've written already.
So, going off the overextend idea...

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RAVENOUS OVEREXTEND
After taking a turn with Agrith-Naar, you may place 2 wound markers on Agrith-Naar and take one additional turn with him. For that additional turn he adds 1 to his Attack and must attack all figures adjacent to him. Roll each attack separately.

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