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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#565
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Re: The Book of Molly Hayes
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#566
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Re: The Book of Molly Hayes
So you found those markers and never got any of them?
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#567
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Re: The Book of Molly Hayes
I live to serve.
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#568
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Re: The Book of Molly Hayes
I like that the normal sized one fit perfectly into the official wound markers and perfectly into the Teachers Markers. The Larger ones only fit in the Teacher Markers and they do so in a way that they cannot stack.
Normal Markers for me all the way 500%. |
#569
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Re: The Book of Molly Hayes
Has anyone else had problems opening Molly's Comic pdf? I've tried to open it up on multiple computers and it always says the file is "damaged and cannot be repaired."
I don't need no instructions to know how to rock.
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#570
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Re: The Book of Molly Hayes
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I'd send scapemage a PM and see if he can remake the pdf file. |
#571
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Re: The Book of Molly Hayes
Ok it is a problem with the file on the server. Griff do you have a back-up for this? If not who was did the art on this one?
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#572
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Re: The Book of Molly Hayes
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#573
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Re: The Book of Molly Hayes
Yes. I'm not sure what the problem is, but I can re-make hte PDF tomorrow if it isn't a server problem.
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#575
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Re: The Book of Molly Hayes
Okay guys, I was wrong about Magneto, so let's hear how I'm wrong here.
This power of Fatigue mechanic is interesting. I think I follow it for the most part. Let's say I've got Cyclops in my army (turn order markers 1 on Cyclops and 2 & 3 on Molly Hayes) and for my first turn I use his Mutant Field commander to move Molly Hayes up. Now on my second turn Molly is within striking distance and she packs a wollop on somebody. After that turn I put fatigue marker on her so my third turn is the only risk involved. Therefore her invulnerability will only be compromised for the last round at most. But if I don't roll high enough on the third turn, I wipe that one marker off, and then I do NOT take a turn with her. That means I don't place a fatigue marker on her. So on the next round, I can do the same thing guaranteeing I'll at least get a turn two with her providing no one takes her out. At least she won't get fatigued on round two, right? Okay, now let's say I've got Cyclops and Professor X in my army. Let's say I've got marker #1 on Cyclops and #2 and #3 on Professor X (assuming I don't change them with Cyclops power). I move Molly Hayes up with Cyclops power like before. Then on turn #2 I pack a wollop with Molly Hayes and with some other powerhouse using the Mutant Mind Link. Now it comes to round #3 and here is my question. Let's say I'm using Professor X's power to take a turn with Molly Hayes. She fatigues, so I wipe the one fatigue marker. But then since I do NOT take a turn with Molly Hayes, I am free to take a turn with two other mutants I control using the Mutant Mind Link? Or not? Does the fatigued Molly Hayes take up a turn, or did I NOT take a turn? I can see this both ways. On the one side, figures that were targeted but cannot be attacked due to smoke powder get a retarget. On the other hand, that would seem to just be a liability of Molly Hayes' character and perhaps the loss of a turn cannot be bypassed by a special power like Professor X's power. What say ye? Have fun and stay busy - Luke 19:13 The Orange Mailman |
#576
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Re: The Book of Molly Hayes
She succumbs to Power Fatigue 'after moving and before attacking', so you would lose the turn you've already started with Molly and wouldn't be able to take another in it's place.
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