|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#337
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
He's really cool
As always I still think he may fair better with Romans over Greeks, though he honestly might be best with some Einar Imperium (having those in your army ought to ensure you're always outnumbered, if you know what I mean $$$). ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#338
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
Leo looks pretty cool. I like the Disciplined restriction. Did you try him at 5 life at any point? I know that 5 attacks could be a little crazy, but he has to survive at 1 life for that to happen. Regardless, Spartan fury has a fun Krug feel to it, where you both want to attack, and yet don't want to attack.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#339
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
I like Leonides.
Few things: 1) you don't need the defense buff, since it won't ever matter since it's activating only on their (the buffed units turn) turn...i.e. their move/attack/defense is only active WHILE they're taking their turn, so the defense buff doesn't actually do anything. 2) I think the ability is a just a bit "too much" going on. it's close, but I think the fat can be trimmed: - I don't like the "has a Range of 1" condition because there's only 1 unit that is Disciplined that has a ranged attack (Harquebus), and I wouldn't be too worried about that.3) I really like Spartan Fury, but like Leaf, 5 life just feels better for the Spartan Hero...but I'm not married to that, I think 4 could probably be fine...especially with the 5 def. That said, he doesn't feel like a 3 Att hero either. I'd probably prefer a 4At/4Def 5 Life here. I feel like that makes more sense for this epic Spartan hero. - maybe to keep it from being OP you say "if at least 2 wounds are on Leonides he may attack one additional time". Then the theme is still that wounding him enrages him, then his attacks aren't becoming too insane for every wound AND you could even increase his attack because he's an epic hero. Honestly with that wording I'd definitely put him at 4 or 5 attack. 2 big attacks of 4 or 5 with this heroic spartan seems way more intimidating and furious then a bunch of little attacks of 3. Just my opinon. Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#340
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
I can think of at least two more; neither the B11 Resistance Fighters nor the 10th Regiment of Foot need any more buffs in my opinion
|
#341
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#342
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
Quote:
Quote:
Quote:
I'd probably prefer something like having the power be active if at least half of the figures in your army have been destroyed. That way, you only have to count your own figures, and once the power starts activating it keeps activating and you don't have to constantly recount how many figures everyone has (barring Sturla shenanigans or something). |
#343
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
The outnumbered clause is definitely shooting for Theme (it being Leonidas after all). Perhaps it should only be done once at the beginning of the game, though that'd make him near-exclusively a counterdraft (or highly risky blind pick) and would probably require a big price hike.
~TAF, who never minds customy powers on customs because they're customs TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#344
|
||||||||||
|
||||||||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
Thanks for the comments, everyone! I greatly appreciate all of them.
Something else that Captain Stupendous expressed to me privately was a potentially overwhelming Monk + Leonidas build at higher point totals, when dropping 90 points on Parmenio to make Master Lao Xin Disciplined becomes feasible. I'm heavily leaning towards limiting For Greater Glory's boosts solely to squad figures to limit this behavior--Shaolin Monks with up to 5A with Whirlwind Assault does not sound fun to go up against, even if it is hard to maintain. Of course, this might not be a problem in practice, but it's definitely more open to possible exploits if it also boosts heroes. Quote:
And the Einar Imperium are a fantastic way to be outnumbered, even in the early game. Another potentially cool example would be Samurai, though the Imperium definitely benefit more since a 4th defense die is critical for Kiova's defense reroll and Double Attack with flying is great. Quote:
Quote:
That said, looking at it again, I do wonder if the defense boost is even necessary. That's perhaps the strongest effect being juggled here, turning him into a pseudo-Raelin when the chips are down and generally being fantastic value for 100 points. Focusing just on the attack + movement bonus a la Ranjit Singh would probably ease a lot of headaches and potential exploits of the power, and there is definitely an appeal to trimming some of the fat, so to speak. The other main option for simplifying/dropping one of the boosts would probably be to just focus on +1A/+1D, though that feels a bit too much like a generic cheerleader for my tastes. Quote:
Quote:
So one of the main goals in properly representing Leonidas to me would be to evoke that feeling of a dramatic last stand, either by literally having fewer figures left on the board or through some other metric. I do agree that it is a little confusing currently--do you think that this comes across more clearly? FOR GREATER GLORY Quote:
Quote:
I do like your variant of double attack, though I must admit that I prefer the simple appeal of a power like "+1 attack per wound." If the sculpts ever appear, then I really like the idea of a Unique Spartan Squad with a variant of Spartan Fury that gets +1 attack per destroyed figure. And I also like how with height, a glyph, or some good ole' Taelord and Spirits, Leonidas can become absolutely terrifying in the right scenario (it reminds me of doing similar silly things with Zetacron back in the day ). Quote:
A previous version of the power actually was focused only on when half of your own figures were destroyed (or when half of a squad is destroyed), rather than being outnumbered in the battle. It's appealing for only needing to be checked once, but this gets much stronger with Romans or any spammable force, especially if playing beyond 500 points. That was before the range limit got added, though, so perhaps it's more feasible than I remember? Another alternative could be to shift the count to some lesser frequency, such as once per round. That is perhaps going to result in more counting, though, since players are less likely to keep a running total of their figures, and it would almost certainly lead to some thematic fails like Leonidas stabbing a Greek on OM3 so that you get the bonus for the next round. Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#345
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
I really like Leo. I also really wish he was a little more expensive, since +1A aura is a really really strong bonus.
Counting figures (or keeping a running total) does sound like a pain, especially in larger points games. Not sure the best way to handle that without completely polarizing him, though. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#346
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#347
|
||||
|
||||
Re: Astro's Custom Units [Update 11/8/20: Leonidas]
Being a fan of everything roman, spartan, and greek including the mythology I like old leo as a character choice. To echo what others have said, some of the ability powers are a bit finicky. Sometimes less is more. To simplify being outnumbered you could go a simpler route that could still hold theme. You could say: If there are more opponents figures than friendly figures within 10 spaces of Leonidas, 'X' figures get an inspiration bonus. I would include Leonidas in this buff as he led his small group. Those are my pennies. Take them for what they are. I love the mini you have there. Ill have to find one similar to 3d print.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#348
|
||||
|
||||
Re: Astro's Custom Units [Update 11/27/20: Leonidas + Kirin]
In the true spirit of Black Friday, I've got a couple of updates to some existing units here. Leonidas has undergone some streamlining to try and hone in the design further, and the Kirin has seen some heavy updates to flesh out the Yokai faction with their own dragon-level unit.
Quote:
Ultimately, I felt like this rework was probably the simplest. I have some serious reservations about it in terms of gameplay, but I figure that it's best to start simple in playtesting and see if additional complexity is required to fix the power. This does lose out on the synergy with Einar Imperium and Samurai, but the first priority for Leonidas was the Greeks anyway: The changes are entirely to For Greater Glory here. The movement bonus was dropped to drastically simplify the wording and reduce the power level a little bit, but now there is a static cutoff for the power once half of the player's units have been destroyed. I'm a little concerned about this still for being much more abusable with Romans, but I've generally been quite hesitant about theoretically strong powers that turn out to be workable in practice like with Masha Shingai or M.A.R.S., so I'm willing to at least test it. I wasn't comfortable with a stat bump yet, though, especially given my reservations about Romans and the more abusable For Greater Glory. 5L/5D would be fun, but I want to be careful to keep him at an affordable price for the Sacred Band. Ditto for letting him boost himself, which is thematic but also much more concerning with Spartan Fury and bonding. Then, we have the new and improved Kirin: This version is a powered up, more expensive character that offers terrifying offense on top of its double-edged defense. The Yokai faction in general are heavily reliant on Ibaraki-doji right now--Nure Onna is map-dependent and squishy enough that once Ibaraki falls, the faction is in serious trouble. The Kirin's divine punishment is another strong offensive tool (much more helpful against squad figures, which the faction struggles against due to its dearth of multi-attacks), which really helps the Yokai get more build diversity and function without Ibaraki. Peace Amidst War Peaceful Protector got a range limit tacked on to make it stronger for the Yokai themselves. With Abe no Seimei's Night of the Yokai, the Yokai can much more easily take advantage of the extra defense, and the revealed Order Marker requirement is a tried-and-true method to keep the Kirin from becoming overpowered in other builds. Overall, this really hones in the Kirin as an anti-squad machine, helping the Yokai both defensively and offensively take out their most difficult opponents. This design is basically the dragon of the Yokai faction now, with some very unique ways of playing off of the other designs. Finally, Flying was swapped out for Levitation. This is partially to conserve space on the card with the wordy Peaceful Protector and Kirin's Judgment Special Attack, but it also has a really fun lore basis in that the Kirin refuses to tread on any living thing, even a single blade of grass. Ibaraki already offers the faction Flying, too, so having Levitation is another fun power to play around with in terms of positioning, especially on lava. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Astroking112's Maps [Update 6-23-18] | Astroking112 | Maps & Scenarios | 9 | June 23rd, 2018 01:41 AM |
My new custom units | leontas2007 | Custom Units & Army Cards | 2 | March 27th, 2017 03:31 PM |
HyperactiveSloth's Custom Units (3 new proposed units!)4/30 | HyperactiveSloth | Custom Units & Army Cards | 19 | April 30th, 2007 10:59 PM |
custom units | GO-UTGAR | Custom Units & Army Cards | 3 | November 9th, 2006 08:06 PM |