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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#301
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Re: Arch-vile's customs (updated Oct. 2018)
I was picking up some 20th Massachusetts Line figures from amazon and I noticed these Monk/Friar figures from the same company. I thought it'd be fun to see what I could do with them.
Heroscape lacks healing figures for whatever reason: Kelda and Ana Karithon are the only ones! (Edit: thanks to Astroking112 for pointing out Rhogar Dragonspine & Sonlen are also both healers.) I thought it would be neat to see a squad of healing figures. Since these guys are missionaries and not fighters, they have a very low attack value. To make up for that, when they are killed they have a chance at wounding their attacker. I picture the Franciscan Friars being used as a screen for a hero-heavy army, such as the C3V Monks. Saint Medicus uses the last figure in the pack. I originally had Monk Supremacy on his card, but I felt like Teaching of the Healing Arts was more creative and allowed interesting combos with the other healing figures. Both cards have great synergy with C3V's Master Lao Xin as well as Master Woo. As Devout figures, Count Raymond gives them a boost too. Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arch-vile; October 21st, 2018 at 11:22 PM. |
#302
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Re: Arch-vile's customs (updated Oct. 2018)
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That said, I actually really like the theme of these guys. Their cheapness is a major concern (especially if they get to roll for every wounded hero you control, instead of just ones that are adjacent to at least one Franciscan Friar that you control), though, since healing is so valuable in HeroScape. I would personally suggest changing Pray for Healing 17 to only affect wounded heroes that you control adjacent to at least one Franciscan Friar that you control to avoid this problem and encourage these guys to see more play. The only other qualm that I have with this design is that Divine Retribution can trigger on Leaving Engagement Attacks. I don't really like the idea of these guys shuffling back and forth a couple of feet, prompting Major Q9 to whack at them to hopefully smite him. I think that the theme would be stronger if they could not directly prompt the automatic wound. Other than those two things, I really like this design! Quote:
I'm not a huge fan of the current implementation of Teacher of the Healing Arts, in all honesty. Maybe it's because I was just wrecked by Charos in the winning D/FW NHSD army, but I can't see it having much use outside of extremely high-life figures like him. Since the Monks double as a weaker screen for your heroes with Divine Retribution and being a cheap 4-figure squad, I'd expect players to be taking turns with them at least somewhat consistently to keep their heroes topped off and enemies engaged. Monk Supremacy isn't exciting, either, but it does have some synergies with the other C3V monks. I do prefer the current Teacher of the Healing Arts over it just because we've seen Supremacy quite a bit by now and the extra synergy for Ana and Rhogar is neat, though. As a more general suggestion, since the ratio of this figure to his squad is 1:1 in the pack that they come in (and the squad is fairly cheap, so they will likely be purchased in bulk), I would prefer to see either a Common or Uncommon Hero instead of a Unique one, but that's solely because I wouldn't want to end up with 3 extra copies of Saint Medicus. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#303
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Re: Arch-vile's customs (updated Oct. 2018)
Great concepts on these Arch. The only thing I'd be worried about is how cheap the monks are for what they get to do for all your heroes, combined with how they get a chance to wound figures for killing them. I'd keep them at 40pts if you made them Unique. That way the healing doesn't go on all game if the one player drafted 200 pts worth of them. They look like they'd do plenty fine at unique status as they are though.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#304
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Re: Arch-vile's customs (updated Oct. 2018)
Thanks for the comments guys!
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I agree that healing wounds can be very discouraging as the opponent. The Feral Troll can be brutal against some figures. None of them now are very good as healers, except for Kelda. But even she is pretty bad outside of a casual environment. For the Friars, I thought a 17+ (up to a max of 11+) was rare enough to not be too overwhelming for opponents. Quote:
As far as gameplay is concerned, I figured the Monk heroes would get a good amount of use out of the healing since they could take simultaneous turns with Master Lao Xin's ability. Ranged heroes or higher life/higher defense heroes would definitely get more out of it, though. Quote:
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#305
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Re: Arch-vile's customs (updated Oct. 2018)
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As a quick aside, Saint Medicus might actually make Rhogar or Sonlen excellent healers. They both have other uses in an army, and Rhogar in particular suddenly has a 75% chance to remove 2 wounds. It's an interesting thought to see how he would make the other healers a lot more viable. I agree with TREX's evaluation of their cost, although I do personally like the flexibility offered by making these guys common. Perhaps striking a balance at 45 points could be possible, although such slight details would really only come through in playtesting. Quote:
I'm not a huge fan of the monks, but if you ever did decide to pursue a SoV submission for these guys, I may have to start looking more heavily into them. They would definitely be the strongest option for these guys, given Master Lao Xin's Shifu and the usual abundance of heroes in those builds. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#306
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Re: Arch-vile's customs (updated Oct. 2018)
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And I updated both cards with your suggested changes to Pray for Healing and 45 points. The previous version would have been a mess in giant games, when you could grab one squad of Friars and heal 30 heroes. Quote:
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#307
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Re: Arch-vile's customs (updated Oct. 2018)
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#308
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Re: Arch-vile's customs (updated Oct. 2018)
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#309
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Re: Arch-vile's customs (updated Oct. 2018)
That's a fun idea. Moses could have a part the red sea power, and Jesus could have a renamed Slither & Rejected by Death.
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#310
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Re: Arch-vile's customs (updated Oct. 2018)
Lots of interesting custom ideas in the Bible: Cain (give him something for the Mark of Cain), Samson (maybe a power to bring down a whole castle on top of himself), David and/or Goliath (pretty self-explanatory).
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#311
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Re: Arch-vile's customs (updated Oct. 2018)
Here's my next crazy idea, copying any power in the game. There's a lot of powerful combos: Raelin's or Taelord's aura, any of the Dragon specials, Queglix Gun, Trample Stomp, Deadly Shot, Hydra Heads, bonding, etc. Maybe 120 is on the lower end for her, considering her potential. |
#312
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Re: Arch-vile's customs (updated Oct. 2018)
I really like that; fun idea!
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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