The Tome of Hanternos
The Tome of Hanternos
Custom Set Thirteen
Fiends of Folklore
(Card by @ mac122 )
Homeworld: Grymworld
The figure used for this unit is a Monsterapocalypse figure.
Its model name is Ultra Mantacon.
Hanternos is Double-spaced.
Card Text
Spoiler Alert!
Hanternos
Hekatiane
Insect
Unique Hero
Spirit
Vicious
Huge 10
3 Life
Move 6
Range 1
Attack 1
Defence 6
Midnight Hunter
If Hanternos is adjacent to an evergreen tree or jungle piece, or occupies a shadow space, he may not be targeted for normal attacks from non-adjacent figures. If Hanternos begins his turn adjacent to an evergreen tree or jungle piece, or occupying a shadow space, he may ignore elevations, pass over water without stopping, pass over figures without becoming engaged, pass over obstacles such as ruins, and never takes leaving engagement attacks when moving, and, if he also began his turn unengaged, he may attack one additional time.
Soul Slicer
Opponents’ figures that are not Soulborgs may not roll defence dice against Hanternos’s normal attack.
The Ancient Hunt
After revealing an Order Marker on this card and taking a turn with Hanternos, if he inflicted one or more wounds with his normal attack this turn, you may take an immediate turn with any other Spirit or Hunter Army Card you control and you may not take any additional turns with other figures you control.
130 Points
Unit Bio
Spoiler Alert!
Bio - I walked through the shadows of Bleakwoode, my fellow samurai by my side. Our bows were drawn, our arrows strung - the eerie forest around was making our nerves uneasy. Thin, pale shafts of moonlight penetrating the canopy were our only source of vision. I constantly thought I could hear something rustling in the underbrush - nothing happened, so I told myself it was just harmless forest creatures scavenging for food in an attempt to calm my fear. I needn’t have worried about that - what struck us made no sound whatsoever.
It came in an instant, no warning, none at all... it was gigantic, a great, translucent, viridescent insect, more than twice the height of a man, with large, delicate wings and scythe like claws longer than my torso. Within a second, it slashed twice, and my comrades fell - it left no mark on their bodies, its scythes just passed through them and they collapsed, dead, as though it had cut through to their very souls. I was petrified.
The forest echoed with an ethereal cry, whether of triumph or agony, I could not tell - it could just have easily come from the creature or my comrades. Whatever it was, I knew it would act like a beacon to more of this monster’s kind - more would come, following the cry as surely as a shark follows blood in the water. I was not prepared for just how swift they were, though - it was all over in an instant.
Before I could even run, I thought I caught a glimpse of movement, and a flash of red eyes out of the corner of my own. I turned towards it...
The last thing I saw in life was a large, white rabbit with blood red, savage eyes lunging at me, its colossal teeth bared, aiming for my throat...
Rulings, Clarifications and Errata
Combinations and Synergies
Spoiler Alert!
Synergy Benefits Received
Official Classic:
N/A
Valhalla Customs:
N/A
Competitive Unit Congress:
N/A
My Classic Customs:
As a Spirit, Hanternos may activate Ganimorr's Carrion Birds special power.
Other People’s Customs I Use:
N/A
Marvel and C3G:
As an Insect, Hanternos has these Insect Synergies.
Synergy Benefits Offered
Official Classic:
Hanternos can activate Hunters with The Ancient Hunt. Current Hunters include:
Valhalla Customs:
Hanternos can activate Hunters with The Ancient Hunt. Current Hunters include:
Competitive Unit Congress:
N/A
My Classic Customs:
Hanternos can activate Spirits with The Ancient Hunt. Current Spirits include:
Other People’s Customs I Use:
Hanternos can activate Spirits with The Ancient Hunt. Current Spirits include:
Marvel and C3G:
Hanternos can activate Spirits with The Ancient Hunt. Current Spirits include:
Hanternos can activate Hunters with The Ancient Hunt. Current Hunters include:
Immunities, Benefits and Weaknesses
Spoiler Alert!
Disclaimer: Given the sheer number of powers that do not affect Huge figures that go uncompiled, it is highly likely this list is not exhaustive and will not be consistently updated. The Customs I Use section is especially likely to contain gaps - if your custom is in my collection, would qualify but is not listed, I can only offer my apologies.
Immunities
Official Classic:
As a Huge figure, Greater Metal Elemental cannot be affected by aspects of certain special powers. These special powers include: Air Elemental's Swirling Vortex, Arkmer's Engagement Strike 13, Black Wyrmling's Fledgling Acid Breath, Braxas's Poisonous Acid Breath, Deathstalkers' Maul, Deepwyrm Drow's Poison Weapons, Drow Chainfighter's Chain Grab, Fyorlag Spiders' Entangling Web, Gladiatrons' Cyberclaw, Grimnak's Chomp, James Murphy's Whip 12, Jotun's Throw 14, Me-Burq-Sa's Paralysing Stare 16, Nakita Agents' Engagement Strike, Pelloth's Lolth's Wrath Special Attack, Rechets of Bogdan's Lethal Sting, Retiarus's Net Trip 14, Shurrak's Knockback 14, Wolves of Babru's Pounce Special Attack, Wyvern's Talon Grab, Zombies of Morindan's Zombies Rise Again.
Valhalla Customs:
As a Huge figure, Hanternos cannot be affected by aspects of certain special powers. These special powers include: Arashara Goshiri's Shifting Sands, Augamo's Ramming, Hoplitron's Shield Push.
Competitive Unit Congress:
N/A
My Classic Customs:
As a Huge figure, Hanternos cannot be affected by aspects of certain special powers. These special powers include: Myji Coven's No More Than Crows, An Bláth Dúnmharú's Undergrowth Tendrils and Helpless Victim
As a Spirit, An Bláth Dúnmharú is not affected by Brishon's Sea Fret special power. Brishon is a design by my Mum.
Other People’s Customs I Use:
N/A
Marvel and C3G:
As a Huge figure, Hanternos cannot be affected by aspects of certain special powers. Current Special Powers that Interact Differently with Large figures.
Benefits
Official Classic:
As a Huge figure, Hanternos interacts differently with certain special powers. These powers include: Fortress Door's Reinforced Defence, Shiori's Shuriken Special Attack, Torin's Battleaxe.
Valhalla Customs:
As a Huge figure, Hanternos interacts differently with certain special powers. These powers include: Achillean Gladiatrix's Skewer, Nicholas Essenwein's Bloodborn Rising, Siiv's Quick Stab Special Attack,
Competitive Unit Congress:
N/A
My Classic Customs:
N/A
Other People’s Customs I Use:
N/A
Marvel and C3G:
As a Huge figure, Hanternos interacts differently with certain special powers. Current Special Powers that Interact Differently with Huge figures.
Weaknesses
Official Classic:
The Axegrinders of the Burning Forge roll one additional attack and defence die against Hanternos thanks to their Fearless Advantage special power.
Valhalla Customs:
Major J15 adds one automatic skull to whatever is rolled when attacking Hanternos due to Breaching Scythe.
Hanternos may be replaced with a Zombie Hulk when destroyed by an Undead Savage due to Zombie Rises Again.
Competitive Unit Congress:
N/A
My Classic Customs:
N/A
Other People’s Customs I Use:
N/A
Marvel and C3G:
Atom (Al Pratt) rolls one additional attack and defence die against the Hanternos thanks to his Fearless Advantage special power.
Last edited by Lazy Orang; December 13th, 2018 at 06:56 PM.
|