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Old April 10th, 2008, 02:25 PM
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The Book of Wolves of Badru

The Book of Wolves of Badru
Defenders of Kinsland - Collection 8 - "Militia and Wolves"




Character Bio: The dual moons glow full. The larger is a great pale face, filling the night sky. The smaller marks the pale face with a bright red spot.

The wolves are out tonight. Their blood boils within them.

The gryphillin Theracus carries the elven princess Kyntela Gwyn and the Dire Stone.
Strands of gleaming spittle fly from the maws of the Badru Wolves. The dual moons drive their power and their bloodlust. They leap with supernatural strength, bounding over the broken land and above the tall trees.

The Darklord Khosumet leads his wolven soldiers on the hunt. The stone has been revealed and they must obtain it at any cost.

Special Powers DARKLORD BONDING
Before taking a turn with Wolves of Badru, you may first take a turn with any Darklord you control.

CLIMB 2X
When moving up or down levels of terrain, Wolves of Badru may double their height.

POUNCE SPECIAL ATTACK
Range 3. Attack 5.
A Wolf of Badru that moved but did not attack normally may use Pounce Special Attack. To pounce, choose a non-adjacent small or medium figure whose base is not higher or lower than 5 levels from the base of the attacking Wolf. If the figure is destroyed, immediately place the attacking Wolf on the space the figure occupied. If the figure is not destroyed, destroy the attacking Wolf.

_________________________________________________________________
-Rulings and Clarifications-
  • Not moving any spaces (moving zero) still counts as having moved when referenced in the Pounce Special Attack.
  • If a wolf successfully pounces a figure adjacent to a Nakita Agent, the wolf must roll for the Engagement Strike.
  • Pounce Special Attack is to be treated as a Ranged attack for all special powers referencing a ranged or non-adjacent attack.
  • When a wolf ends its movement or stops in water, it may then still used its Pounce Special Attack as the attack is not part of the movement phase.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
Synergy Benefits OfferedC3V and SoV Custom Synergies
Spoiler Alert!

_________________________________________________________________
-Strategy, Tactics and Tips-
  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Forum discussions
Teaser post from WotC Paul Barclay
Speculation posts split from the books into a locked, but very fun read thread.



Unit Strategy Review
Unit Strategy Review: Wolves of Badru

Last edited by R˙chean; May 15th, 2015 at 11:53 AM. Reason: VC synergy added
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  #2  
Old April 10th, 2008, 03:09 PM
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Sherman Davies Sherman Davies is offline
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These things'll make excellent counters to samurai armies. Pounce will just tear through those poor katana-wielding humans. Looks like Japanese theme armies just took a serious hit.
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Old April 10th, 2008, 03:16 PM
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The part that caught my eye was the ability to mix and match regular attacks and special attacks. With the fact that very few squads even have special attacks, the ability to come up with different combos could be interesting when dealing with certain units.

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Old April 10th, 2008, 03:16 PM
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Using Sisyphus' Probability tables, it's pretty clear that these guys will hurt squads pretty badly, especially unique ones. I'm not sure they'd really be worth sacrificing against Raelin.

Average Damage:
Code:
Attack/Defense

This table shows the average amount of damage caused in an attack.

        1       2       3       4       5       6       7       8       9       10
0       0.500   1.000   1.500   2.000   2.500   3.000   3.500   4.000   4.500   5.000
1       0.333   0.750   1.208   1.688   2.177   2.672   3.169   3.668   4.167   4.667
2       0.222   0.556   0.958   1.403   1.872   2.354   2.845   3.339   3.837   4.335
3       0.148   0.407   0.750   1.150   1.589   2.052   2.530   3.017   3.510   4.005
4       0.099   0.296   0.580   0.932   1.334   1.770   2.230   2.705   3.189   3.680
5       0.066   0.214   0.444   0.747   1.107   1.511   1.947   2.405   2.878   3.361
6       0.044   0.154   0.337   0.593   0.910   1.278   1.685   2.121   2.579   3.050
7       0.029   0.110   0.254   0.466   0.741   1.071   1.446   1.856   2.294   2.750
8       0.020   0.078   0.190   0.363   0.598   0.889   1.230   1.612   2.026   2.464
9       0.013   0.055   0.141   0.281   0.479   0.733   1.038   1.389   1.776   2.193
10      0.009   0.039   0.105   0.216   0.380   0.599   0.869   1.187   1.546   1.939

Wound Chance:
Code:
Attack/Defense

This table shows the probability of an attack causing at least one wound.  For squad figures and 1 life heroes it also shows the probability of an attack destroying the defending figure.

        1       2       3       4       5       6       7       8       9       10
0       0.500   0.750   0.875   0.938   0.969   0.984   0.992   0.996   0.998   0.999
1       0.333   0.583   0.750   0.854   0.917   0.953   0.974   0.986   0.992   0.996
2       0.222   0.444   0.625   0.757   0.847   0.906   0.944   0.967   0.980   0.989
3       0.148   0.333   0.509   0.655   0.766   0.846   0.901   0.938   0.961   0.976
4       0.099   0.247   0.407   0.556   0.679   0.776   0.848   0.899   0.934   0.958
5       0.066   0.181   0.321   0.463   0.592   0.700   0.786   0.851   0.898   0.932
6       0.044   0.132   0.250   0.380   0.507   0.622   0.718   0.795   0.855   0.899
7       0.029   0.095   0.192   0.308   0.429   0.544   0.647   0.734   0.804   0.859
8       0.020   0.068   0.146   0.246   0.358   0.470   0.576   0.670   0.749   0.813
9       0.013   0.049   0.111   0.195   0.295   0.401   0.506   0.603   0.689   0.762
10      0.009   0.035   0.083   0.153   0.241   0.339   0.440   0.538   0.628   0.707
Quote:
Originally Posted by Sherman Davies
These things'll make excellent counters to samurai armies. Pounce will just tear through those poor katana-wielding humans. Looks like Japanese theme armies just took a serious hit.
Sort of- once engaged, they can't pounce any more unless they leave the engagement, but pouncing first will definitely hurt them. Ninjas too.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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Old April 10th, 2008, 03:23 PM
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Quote:
Originally Posted by AmishBurrito
Pounce is only on Small or Medium, again.
Good call. Fixed.

I still find it interesting that an engaged Wolf won't be able to pounce at all. Since it's still an attack, you have to go for the engaged figures first, but you can't Pounce an adjacent figure. You could still play leap-frog with nearby wolves though, much as people do with Blastatrons currently to get Homing Device working.

Is June still two months away?

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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Old April 10th, 2008, 03:26 PM
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Quote:
Originally Posted by Jexik
Quote:
Originally Posted by AmishBurrito
Pounce is only on Small or Medium, again.
Good call. Fixed.
My post edited as well

Quote:
Originally Posted by Jexik
I still find it interesting that an engaged Wolf won't be able to pounce at all. Since it's still an attack, you have to go for the engaged figures first, but you can't Pounce an adjacent figure. You could still play leap-frog with nearby wolves though, much as people do with Blastatrons currently to get Homing Device working.

Is June still two months away?
haha, yeah, well you could disengage the wolf and then turn back to pounce... You may want to do that against the Samurai, depending on how high the wolf normal attack is.

Edit: Or better yet! Send another wolf to pounce the guy you are engaged with, then use the wolf that was engaged to pounce someone else. Chain reaction of destruction if it works!

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Old April 10th, 2008, 03:27 PM
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Quote:
Originally Posted by Jexik
Quote:
Originally Posted by AmishBurrito
Pounce is only on Small or Medium, again.
Good call. Fixed.

I still find it interesting that an engaged Wolf won't be able to pounce at all. Since it's still an attack, you have to go for the engaged figures first, but you can't Pounce an adjacent figure. You could still play leap-frog with nearby wolves though, much as people do with Blastatrons currently to get Homing Device working.

Is June still two months away?
Looks like we may have to do some disengaging. I find it interesting that if you pounce, and succeed, you have to take a disengagement roll. But if you pounce, and fail, you just die, no disengagement roll. Take that disengagement!
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Old April 10th, 2008, 03:29 PM
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Quote:
Originally Posted by gamjuven

Looks like we may have to do some disengaging. I find it interesting that if you pounce, and succeed, you have to take a disengagement roll. But if you pounce, and fail, you just die, no disengagement roll. Take that disengagement!
Well, you cannot pounce someone if you are currently engaged, since pounce is a special attack, and you must attack those you are engaged with before attacking other figures. Which is one thing that really nerfs Nilf.

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Old April 10th, 2008, 03:30 PM
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The bane of unique squads indeed! The Nakitas could be crushed... The Krav would still dodge, but this gets around Smoke Powder AND Engagement Strike... A 'beast' just neutralized the 'beauties'.....

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Old April 10th, 2008, 03:34 PM
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Quote:
Originally Posted by Fourshadow
The bane of unique squads indeed! The Nakitas could be crushed... The Krav would still dodge, but this gets around Smoke Powder AND Engagement Strike... A 'beast' just neutralized the 'beauties'.....
They'll also eat the gorillinators alive. But... at least Zelrig will show up at the same time to hurt Common Squads a bit too. Poor Gorillas. Zelrig might be the nail in their coffin.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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Old April 10th, 2008, 03:47 PM
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Quote:
Originally Posted by AmishBurrito
Quote:
Originally Posted by gamjuven

Looks like we may have to do some disengaging. I find it interesting that if you pounce, and succeed, you have to take a disengagement roll. But if you pounce, and fail, you just die, no disengagement roll. Take that disengagement!
Well, you cannot pounce someone if you are currently engaged, since pounce is a special attack, and you must attack those you are engaged with before attacking other figures. Which is one thing that really nerfs Nilf.
Very good point. Interesting. We'll have to make sure that goes into the faq section of these guys, cause I think some people (like myself) will have that same question. It just seems different because they move if it works, rather than just a stand-still ranged attack like what Nilf has. Thanks for the clarification!

Unfortunately, I still don't think these guys will see much play. As of right now nobody uses high defense squads in tournament play, at least not ones that can warrant a 5 strength attack. The fact that you lose your wolf if it works makes them iffy to me. You can't win a tournament if you lose everything in the process. What hurts these guys as well is that they only work against small or medium, not the meanies like Q9. Now they should be great for taking out the likes of Raelin, but I doubt that even 1 full squad of wolves would be able to take out raelin without dying. So depending on how expensive the wolves are it may not even be practical to use them to kill her. Yay you killed raelin, but you had to waste 2 squads or a squad and a half of wolves to take her out (considering they will probably cost 40-60 points a squad or so). I guess we'll see later, but unfortunately I doubt these guys will do much in the competive world.

Won't stop me from loving to use them in friendly games tho!
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Old April 10th, 2008, 03:50 PM
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One thing fourshadow got me thinking about now is:

Say 2 nakita's are adjacent to each other, and you pounce one of them, then get placed next to the other, do you get to skip the engagement strike since you didn't "move" there?

Edit: According to The book of the Nakita Agents, summoning, or thrown next to, etc, still triggers it, so I am assuming this will trigger the engagement strike as well.

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