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Old April 21st, 2007, 12:54 AM
dnutt99 dnutt99 is offline
 
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The Book of Dzu-Teh

The Book of Dzu-Teh
Thaelenk Tundra -
Glacier Mountains, Ice and Snow Pack with Snow Hunters



If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: In the vast wasteland of the northern tundra Thaelenk, lays a great Jandarian stronghold. Few have ever tried to oppose it. None have even succeeded in making it to the fortress doors; for in that frozen, desolate land dwell the wild Dzu-Teh. The ivory fur that covers these beasts not only serves to shield them from the harsh cold, but also hides them from the sight of their enemies in that immense snow-driven terrain. The Dzu-Teh have become masters at using the glacial peaks jutting from the landscape to ambush any that trespass on their land. But for reasons unknown even to Jandar himself, the Dzu-Teh are fiercely loyal to him and have never challenged any troops bearing his colors. (Hasbro)

_________________________________________________________________


-Rulings and Clarifications-
- GLACIER TRAVERSE : Proper Movement
Can a Dzu-Teh Glacier Traverse across several Glacier Mountains in one turn if they are all connected?
No, the wording of the power states “any unoccupied space adjacent to that Glacier Mountain”. You can only Glacier Traverse across one mountain per move. (Hasbro FAQ)

- GLACIER TRAVERSE : Engagement Rules
If a Dzu-Teh is engaged to an opponent’s figure, and uses Glacier Traverse to leave the engagement, is it subject to a passing swipe?
Yes, the Dzu-Teh would still take a passing swipe from the figure it was engaged with. (Hasbro FAQ)
_________________________________________________________________
-Combinations and Synergies-


Synergy Benefits Received
- SIR GILBERT : Jandar’s Dispatch
As a Squad that follows Jandar, Dzu-Teh figures may benefit from Sir Gilbert's JANDAR'S DISPATCH movement bonus.
Synergy Benefits Offered
- N/A
_________________________________________________________________
-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Ranking and Master Index
Quote:
Originally Posted by MKSentinel
Dzu-Teh- Efficient for their points, the Dzu-Teh can deal decent damage, though their uses outside an
ice map are limited. C+

Dzu-Teh
On non-ice?
http://heroscapers.com/community/showthread.php?t=7473
Glacial Traverse and Disengagement?
http://heroscapers.com/community/showthread.php?t=1067
Traverse How Many Glaciers Per Turn?
http://www.heroscapers.com/community...ead.php?t=7508


Unit Strategy Review
Unit Strategy Review: Dzu-Teh

Last edited by Revdyer; February 24th, 2009 at 11:35 AM.
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  #2  
Old May 9th, 2007, 07:09 PM
jcb231 jcb231 is offline
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Quote:
Originally Posted by MKSentinel
Power Ranking
Dzu-Teh- Efficient for their points, the Dzu-Teh can deal decent damage, though their uses outside an ice map are limited. C+


Other Threads
Dzu-Teh
http://heroscapers.com/community/showthread.php?t=7473
I really think their power ranking is too low. On an ice map (the only map they should be played on, in my opinion) they deserve a B+ at least. These are not figures for pre-made armies or tournaments unless you have seen the map and it is mostly snow/ice. They are draft figures for ice maps, period.
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Old May 9th, 2007, 07:13 PM
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Quote:
Originally Posted by jcb231
Quote:
Originally Posted by MKSentinel
Power Ranking
Dzu-Teh- Efficient for their points, the Dzu-Teh can deal decent damage, though their uses outside an ice map are limited. C+


Other Threads
Dzu-Teh
http://heroscapers.com/community/showthread.php?t=7473
I really think their power ranking is too low. On an ice map (the only map they should be played on, in my opinion) they deserve a B+ at least. These are not figures for pre-made armies or tournaments unless you have seen the map and it is mostly snow/ice. They are draft figures for ice maps, period.
I think taking that into account is a good idea for the rankings. If you're only playing figures on maps that benefit them, then you should give everyone a grade boost. C+ is fine for the Dzu-Teh.

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Old May 9th, 2007, 07:31 PM
MKSentinel MKSentinel is offline
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Again, as I said on the Obsidian Guards thread, Spider Poison designated the rankings, and I believe did so with versatility in mind. A squad that is only useful on one terrain type is not all that great. Look at figures like NERAK and BRUNAK that are better on specialized terrain, but are still viable choices on standard boards.

The ranking I think reflects the OVERALL effectiveness of the piece.

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Old May 9th, 2007, 07:50 PM
jcb231 jcb231 is offline
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Quote:
Originally Posted by NecroBlade
Quote:
Originally Posted by jcb231
Quote:
Originally Posted by MKSentinel
Power Ranking
Dzu-Teh- Efficient for their points, the Dzu-Teh can deal decent damage, though their uses outside an ice map are limited. C+


Other Threads
Dzu-Teh
http://heroscapers.com/community/showthread.php?t=7473
I really think their power ranking is too low. On an ice map (the only map they should be played on, in my opinion) they deserve a B+ at least. These are not figures for pre-made armies or tournaments unless you have seen the map and it is mostly snow/ice. They are draft figures for ice maps, period.
I think taking that into account is a good idea for the rankings. If you're only playing figures on maps that benefit them, then you should give everyone a grade boost. C+ is fine for the Dzu-Teh.
I still disagree. Dzu-tehs and Obsidians are terrain-specific figures, and should not be graded off of their terrain. Sure other figures have situations in which they are more effective than others, but there are no figures in the game other than Dzu-tehs and Obsidians that are truly tied to one terrain type or map layout to the same extent. Grading them off of that terrain seems silly to me.

I guess, bottom line, it bothers me that people bash specialists. Dzu-tehs are good at what they do (fight on snow and ice), and good at nothing else. That doesn't make them average or poor.
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Old May 9th, 2007, 08:25 PM
MKSentinel MKSentinel is offline
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MKSentinel knows what's in an order marker MKSentinel knows what's in an order marker
But being TERRAIN specific is a disadvantage...

How many armies can you build with Dzu Teh? Would you ever play it without snow on the ground? I would say NO. Therefor the DISADVANTAGE of being terrain specific earns it a lesser rating.

If I am going to grade Dzu Teh for snow only then we should grade all the other figures with a separate snow ranking...or how about lava...or boards that favor melee. Heck a lot of units would be MUCH better on melee favoring boards.

I agree with you that the figures are better in specific scenarios, but most of the time they gather dust...so as a WHOLE they are not that great...

Adam

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And FOR EVERYONE'S SAKE, BEFORE YOU POST YOUR BRILLIANT QUESTION,

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  #7  
Old May 10th, 2007, 01:48 AM
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That might be interesting to make terrain specific (lava, snow and ice, castle, road) rankings - though mostly maps are not an abundance of one terrain and the number of figures that wouldn't be largely changed in their rankings based on terrain would probably make it a lot of work for little pay off.
As it is, I believe Spider's rankings are meant to be for competitive armies (i.e. tournament armies). If you're looking for casual play (can still be competitive, but not exactly tourney worthy), then the ratings of terrain specific units like these guys and the Obsidians would go up.
But if you're going for tourney worthy, like Spider is, I believe, the lower ratings make sense.
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Old July 15th, 2007, 02:46 AM
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So tonight I played two squads of Dzu-Teh. I had this question:
If I have all my Dzu-Teh adjacent to glaciers, can all of them glacial traverse during a squad's activation?
I know there are only three to a squad, but the cards says "any or all Dzu-Teh you control".

Whattaya think? Have I had one too many Mojitos?
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Old July 15th, 2007, 03:07 AM
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Quote:
Originally Posted by Hex_Enduction_Hour
So tonight I played two squads of Dzu-Teh. I had this question:
If I have all my Dzu-Teh adjacent to glaciers, can all of them glacial traverse during a squad's activation?
I know there are only three to a squad, but the cards says "any or all Dzu-Teh you control".

Whattaya think? Have I had one too many Mojitos?
The card says "any or all you control each turn", and since you can only control 3 a turn, it would mean only 3. But that was a good question, had me intrigued
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Old July 15th, 2007, 12:58 PM
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Quote:
Originally Posted by jcb231
Quote:
Originally Posted by MKSentinel
Power Ranking
Dzu-Teh- Efficient for their points, the Dzu-Teh can deal decent damage, though their uses outside an ice map are limited. C+


Other Threads
Dzu-Teh
http://heroscapers.com/community/showthread.php?t=7473
I really think their power ranking is too low. On an ice map (the only map they should be played on, in my opinion) they deserve a B+ at least. These are not figures for pre-made armies or tournaments unless you have seen the map and it is mostly snow/ice. They are draft figures for ice maps, period.
They do have a nice attack, though. If you want the opposite of Tarns/Knights with 4/3 attack/defense, they aren't bad.

"Well, either it allows a magic-user to cast the various Bigby's Hand spells, or it's a +2 backscratcher. So far we're not sure which."
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Old July 15th, 2007, 01:02 PM
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Quote:
Originally Posted by gamjuven
Quote:
Originally Posted by Hex_Enduction_Hour
So tonight I played two squads of Dzu-Teh. I had this question:
If I have all my Dzu-Teh adjacent to glaciers, can all of them glacial traverse during a squad's activation?
I know there are only three to a squad, but the cards says "any or all Dzu-Teh you control".

Whattaya think? Have I had one too many Mojitos?
The card says "any or all you control each turn", and since you can only control 3 a turn, it would mean only 3. But that was a good question, had me intrigued
The official answer to a similar Shades of Bleakewood question confirmed that you may roll for Possession for all Shades you control, even if you have 30 of them! That seems to set a precedent here. Also, the card could have said, "for any or all Dzu-Teh you activate" but it didn't.

Still, the spirit of the game suggests you are limited to those three you activate. I believe the official ruling will be "all of them" but that people will probably play allowing just the three (which is what I've always done before reading this post).

"Well, either it allows a magic-user to cast the various Bigby's Hand spells, or it's a +2 backscratcher. So far we're not sure which."
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Old July 15th, 2007, 01:15 PM
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Quote:
Originally Posted by gamjuven
Quote:
Originally Posted by Hex_Enduction_Hour
So tonight I played two squads of Dzu-Teh. I had this question:
If I have all my Dzu-Teh adjacent to glaciers, can all of them glacial traverse during a squad's activation?
I know there are only three to a squad, but the cards says "any or all Dzu-Teh you control".

Whattaya think? Have I had one too many Mojitos?
The card says "any or all you control each turn", and since you can only control 3 a turn, it would mean only 3. But that was a good question, had me intrigued
Ah, I should have continued my quote a little further. Would help me see the light. Thanks, Gamjuven.

Quote:
Originally Posted by Taeblewalker
Still, the spirit of the game suggests you are limited to those three you activate. I believe the official ruling will be "all of them" but that people will probably play allowing just the three (which is what I've always done before reading this post).
I think it would be sheer awesome to Glacier Traverse with ALL Dzu-Teh adjacent to glaciers and in the spirit of having a substantial-sized army of one common unit, but I think it'll just be three Dzu-Teh.
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