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-   -   GameBear's Maps (https://www.heroscapers.com/community/showthread.php?t=11542)

GameBear August 27th, 2007 02:04 AM

GameBear's Maps
 
Page links to description; map name links to setup instructions.
Green light links to Online Heroscape version.

http://www.heroscapers.com/community.../multipage.gif Hodrveil https://www.heroscapers.com/communit...ser_online.gif (1 DD + 1 FA + 1 TT) - 26.3" x 29.3"
http://www.heroscapers.com/community...3/hodrveil.jpg

http://www.heroscapers.com/community.../multipage.gif Dalmatian https://www.heroscapers.com/communit...ser_online.gif (1 DD + 1 MH + 1 TT) - 24.5" x 29.3"
http://www.heroscapers.com/community.../dalmatian.jpg

http://www.heroscapers.com/community.../multipage.gif Receding Waters https://www.heroscapers.com/communit...ser_online.gif (1 SM + 1 DD + 1 FA) - 26.3" x 26.3"
http://www.heroscapers.com/community...dingwaters.jpg

http://www.heroscapers.com/community.../multipage.gif Cold Relief https://www.heroscapers.com/communit...ser_online.gif (1 SM + 1 TT) - 24.8" x 25.4"
http://www.heroscapers.com/community...coldrelief.jpg

http://www.heroscapers.com/community.../multipage.gif Marrden Shrine https://www.heroscapers.com/communit...ser_online.gif (1 SM + 1 FA) - 24.8" x 28.0"
http://www.heroscapers.com/community...rdenshrine.jpg

http://www.heroscapers.com/community.../multipage.gif Shoots and Leaves https://www.heroscapers.com/communit...ser_online.gif (1 DD + 1 FF + 1 TJ) - 23.3" x 26.3"
http://www.heroscapers.com/community...sandleaves.jpg

http://www.heroscapers.com/community.../multipage.gif Turf War https://www.heroscapers.com/communit...ser_online.gif (2 MH + 1 FA + 1 VW) - 21.7" x 28.9"
http://www.heroscapers.com/community.../3/turfwar.jpg

http://www.heroscapers.com/community.../multipage.gif Alpaca Trail https://www.heroscapers.com/communit...ser_online.gif (1 MS + 1 FA + 1 TT) - 26.3" x 26.3"
http://www.heroscapers.com/community...lpacatrail.jpg

All The Maps
Spoiler Alert!

SgtHulka August 27th, 2007 03:47 AM

That looks interesting. Can you post build instructions?

GameBear August 27th, 2007 08:44 AM

New Map: Cyprien's Cove. 1 MS
Highlights
Balanced glyph placement
Level 8 plateau overlooking lake
10-hex navigable cove
21-hex starting zones
Glyphs
Astrid - control Cyprien's cove to earn an attack bonus
Gerda - find the secret to enhanced defense within the ruins
Dagmar - survey the battlefield from high ground to improve initiative
Mitonsoul - beware the cursed lands of the undead

Quote:

Originally Posted by SgtHulka
That looks interesting. Can you post build instructions?

Sorry, I should have made it more clear - the map name links to build instructions (pdf).

Oh, and for anyone curious about the map's name: the water slows down most walking figures, and the overhang blocks many flying figures, but the vampire figures can enter the space without difficulty. A few other figures are capable of entering unimpeded (e.g. vipers), but vampires seemed a nice thematic fit for the dark cavernous space. Plus, referencing a wave 7 figure makes my RotV map seem less outdated - right?

SgtHulka August 27th, 2007 09:41 AM

Thanks -- I guess I'm a little slow on the uptake.

Really interesting map for only using a single MS. I look forward to trying it some time.

GameBear August 29th, 2007 05:31 PM

New map: Valda's Preserve. 1 MS + 1 FF
Highlights
Symmetrical Layout
22-hex starting zones
Glyphs
Valda - traverse the terrain to earn a movement bonus
Gerda - find strength at the base of the cliff

Not quite as interesting as my first map, but it does have a couple noteworthy features. Valda's Preserve is a symmetrical map, which seems to be popular with the tournament-playing, balanced-battlefield-seeking crowd. In an attempt to differentiate a bit, I chose reflectional symmetry rather than the more common rotational symmetry. The layout (hopefully) encourages players to use the entire battlefield, from the road along the bottom (which connects and passes through the start zones) all the way to the Glyph of Valda in the back corner (which requires at least 3 turns to reach).

Feedback - positive or negative - is always appreciated.

GameBear August 31st, 2007 02:58 PM

New map: Lure. 1 MS + 1 VW
Highlights
Symmetrical Layout
Challenging glyph placement
21-hex starting zones
Glyphs
Gerda - brave the lava field to toughen defenses
Dagmar - take a risk to gain initiative
Valda - send a scout to quicken movement
Astrid - discover the hidden source of power

One more map - another example of reflectional symmetry. Start zones are intentionally close; a first-turn attack is possible, but only for those willing to cross the lava field. Two of the four glyphs sit in the lava field as further enticement to enter. The other two glyphs force players to prioritize objectives or risk spreading the army too thin; the Glyph of Astrid is at least 4 turns from the starting zone.

NecroBlade August 31st, 2007 03:19 PM

I'm very impressed with what you guys can do with 1 MS. :up:

miniandmee7 September 3rd, 2007 11:19 AM

Nice maps Gamebear. :D

LongHeroscaper September 8th, 2007 10:22 PM

I like your Valda's Preserve more than Lure. I think you must play a scenario type of game with Lure because if not, the battle will not pass the river, if not the two 3-hex rock columns. I lkie the long road in Valda's Preserve. Have you played on those maps?

GameBear September 9th, 2007 05:20 AM

Thanks for the comments! Playability was my primary objective, so I am quite interested in any thoughts on what may or may not work. Sadly, I have not yet been able to test any of my maps.

My biggest concern with Lure was whether players would utilize the whole map. I planted two glyphs (Valda and Astrid) at the far end of the map in the hope that players would at least consider spreading out, but even that might not be enough of a 'lure'. I'm hoping someone finds my maps interesting enough to try, because it might be a while before I have the opportunity.

heroscaper2.0 September 9th, 2007 12:11 PM

Quote:

Originally Posted by NecroBlade
I'm very impressed with what you guys can do with 1 MS. :up:

Kinda' shows why you don't need 42 mastersets, huh? :D

Awesome work there gamebear!

nerdyninja September 9th, 2007 12:27 PM

I really love your maps there a great example of ingenuity with limited pieces


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