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Maps & Scenarios Battlegrounds and scenarios |
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#1909
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Re: Battlefields of Valhalla Discussion Thread
While I appreciate the thanks for the "yeses" (maybe I am an "easy touch"), I really do think that equal, if not higher, thanks should be given for my and other judges' "noes." The BoV does no good if it is merely a rubber-stamp for the nominations we're given. Still, I do think that the quality of the nominations has been excellent and we've not even had to look at a lot of maps that would never make it at this level. So, maybe, the real thanks should be to the map-makers of quality and those who have nominated their maps.
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#1910
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Re: Battlefields of Valhalla Discussion Thread
Quote:
Spread Positivity and the joys of gaming. |
#1911
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Re: Battlefields of Valhalla Discussion Thread
How many BoV approved maps are there?
I count 16. Is there more than that? Brian B |
#1912
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Re: Battlefields of Valhalla Discussion Thread
I count 15, unless another has been added recently that isn't up in the display thread yet.
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#1914
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Re: Battlefields of Valhalla Discussion Thread
I, personally, plan to drop out of the project as soon as we have 600 approved maps. <grin>
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#1915
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Re: Battlefields of Valhalla Discussion Thread
In preparation for GenCon and a local tournament which used the GenCon maps, I've played a lot on Ticalla Sunrise by GameBear over the last month or so.
It's compact, fast, balanced, and just assymetric enough to make it interesting. It makes great use of the limited sets available- I like the use of the Hive as a LoS blocker, the Jungle in spots where they matter, and the water and swamp water in ways that lengthen an otherwise short map. I try to think of something that I don't like about it, and I can't. The same is true for the people who I've overheard talking about it. It plays and looks great, and is in the GenCon map pool for a reason. If you couldn't tell by now, I'm voting YES. |
#1916
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Re: Battlefields of Valhalla Discussion Thread
Acceptance votes:
Melee Mania by Soul Shackle I have some of the same assessments as Kahrma on this map. Every hex of high ground is protected by jungle which sort of offsets what jungle can do for melee units. The map doesn't do much for me aesthetically and the design would appear to make most of the games play out about the same. I am also voting no to review. Myrkr Spring by Kahrma Aesthetically, it looks like Ticalla Sunrise through no fault of its own but its design is far more restrictive. The bunched up jungle sort of dictates movement for non flyers and funnels to one side. I am not much of a fan of having the pathing that predetermined for foot units. With the glyph location on the same side that everything is already being funneled to, it looks like a log jam waiting to happen. Given that, the map appears that it would favor range and play mostly to one side; I am voting no to review. Reviews: I don't normally jump around like this but my preparations for Gencon gave me game time on both of the following maps, enough were I am ready to give my reviews. Ticalla Sunrise by Gamebear I liked the map frorm the first time I saw it. I had been struggling to come up with a single Jungle and a single Swarm build for Gencon. This map immediately fit the need and was selected as soon as I saw it. It is a small map but the LOS blocked from the Hive really helps. The Jungle pieces are also well placed, both strategically and aesthetically to give the map a real solid game play and nice look. I am voting YES to induct this map into the BoV. Stroll Through the Park by UranusPChicago I actually was able to play test this map and give feedback on it prior to its final incarnation. I really like what UPC was trying to do with the small turret areas; they are prime real estate but they are hard to get to and control due to their location and design. The pathing through the middle is wide open allowing melee a chance at getting map control. I love smaller cut throat maps like this and it just narrowly missed the cut off for Gencon due to it's many incarnations. I think this final form is another great example of UPC's work. It is pleasing to the eyes and strategically solid; A very challenging and very diverse map from most I have seen or played. I am voting YES to induct this map into the BoV. Last edited by R˙chean; August 9th, 2008 at 01:04 PM. |
#1917
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Re: Battlefields of Valhalla Discussion Thread
Wow! a full month between updates; my apologies!
My personal life has calmed down a bit but I won't be back into my full BoV swing until after Gencon. - Logged Kahrma's acceptance votes - Logged Kahram's review of Sunken Temple - Sunken Temple removed from review as it has received to NO reviews - Logged Revdyer's review of East Pond - Logged Jexik's review of Ticalla Sunrise - Logged R˙chean's acceptance votes - Logged R˙chean's review of Ticalla Sunrise - Logged R˙chean's review of Stroll Through the Park Updated 8/9/2008 Maps pending acceptance for review: Melee Mania by Soul Shackle YES = 1(Jexik); NO = 2(Kahrma, R˙chean); Pending = 3 (Revdyer, Velenne, Bunjee) Myrkr Spring by Kahrma* YES = 0; NO = 1(R˙chean); Pending = 4 (Revdyer, Velenne, Jexik, Bunjee) *Kahrma removed from review process per map creator Maps currently being reviewed: Badru Valley by Gamebear YES = 4(Revdyer, Kahrma, Jexik, Velenne); NO = 0; Pending = 2 (R˙chean, Bunjee) Marro Marsh by Gomolka YES = 1(Revdyer); NO = 1(Kahrma); Pending = 4 (Velenne, Jexik, R˙chean, Bunjee) East Pond by Soul Shackle YES = 1(Revdyer); NO = 0; Pending = 5 (Kahrma, R˙chean, Velenne, Jexik, Bunjee) Ticalla Sunrise by Gambear YES = 3(Revdyer, Jexik, R˙chean); NO = 0; Pending = 3 (Kahrma, Velenne, Bunjee) Shady Oasis by R˙chean* YES = 1(Revdyer); NO = 0; Pending = 4 (Kahrma, Velenne, Jexik, Bunjee) *R˙chean removed from review process per map creator Stroll Through The Park by UranusPChicago YES = 1(R˙chean); NO = 0; Pending = 5 (Revdyer, Kahrma, Velenne, Jexik, Bunjee) Last edited by R˙chean; August 9th, 2008 at 12:13 PM. |
#1918
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Re: Battlefields of Valhalla Discussion Thread
Why did this thread get de-stickied?
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#1919
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Re: Battlefields of Valhalla Discussion Thread
It was a test to see if anyone would notice. Re-stickied, thanks!
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#1920
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Re: Battlefields of Valhalla Discussion Thread
I've already been playing quite a bit on Myrkr Sping and find it works differently from what I expected. So, I vote YES to review it.
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