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  #229  
Old March 1st, 2010, 04:01 PM
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Re: GameBear's Maps

Note on "Jack of Spades" that may be only interesting to me:

If you do a good job arranging it, you can justbarely get all the material for "Jack of Spades" in an otherwise empty D&D Master Set box. Nice and snug, no bulges.

(All packed up and ready to go for tournament day! )
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  #230  
Old May 4th, 2010, 11:04 AM
GameBear GameBear is offline
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New map: Forgery. 1 DD + 1 FA + 1 VW
Glyphs: none

A follow-up to Dvalin's Furnace, using a lot less terrain.
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  #231  
Old May 4th, 2010, 11:14 AM
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Re: GameBear's Maps - New Map 05/04/10

I much enjoy the look of Forgery. As always, good stuff!

Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
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  #232  
Old May 4th, 2010, 02:31 PM
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Re: GameBear's Maps - New Map 05/04/10

I look forward to trying Forgery out. I love a good lava map and this one looks really tempting. (I definitely have to create a moment to play a non-BOV map.)
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  #233  
Old May 4th, 2010, 02:46 PM
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Re: GameBear's Maps - New Map 05/04/10

Awesome maps! Can't wait to try some of these out.

Just wanted to let you know that the picture link on Trespass is currently pointing to Overseer.

Keep up the good work!
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  #234  
Old May 4th, 2010, 08:39 PM
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Re: GameBear's Maps - New Map 05/04/10

Foegery looks good. I was looking for a good map to introduce my new game group to lava. I think I will set this one up tonight for our next round of games.

Guess I'm getting back into Scape
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  #235  
Old May 4th, 2010, 08:41 PM
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Re: GameBear's Maps - New Map 05/04/10

Forgery reminds me of Kill Switch.

Must be the Lava Towers.

Spoiler Alert!
...In the Dream Cave...
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  #236  
Old May 14th, 2010, 11:21 PM
Knight of Scape Knight of Scape is offline
 
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Re: GameBear's Maps - New Map 05/04/10

I wanted to tell you that I love your maps. Of all the maps from this site that I've played on, Embattled fen is my favorite. You do a great job of making quality maps that use little terrain. (Which is good, since I don't have a lot)
Keep up the good work!
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  #237  
Old May 25th, 2010, 11:32 AM
GameBear GameBear is offline
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New map: Cloak and Dagger. 2 DD + 1 TT
Glyphs: Valda, 2 Heroic Runes (power side up), 4 Pit Traps

I have been wanting to use Pit Traps for awhile; DrLivingston provided the motivation to finally follow through on the idea. The central start zone spaces all rest on Pit Traps.

I tried to maximize the use of shadow tiles in each of my previous two D&D maps. This time I decided to focus on utilizing the abundant LOS-blockers provided by the combination of two D&D sets and one Tundra set.

This map is designed for Light Snow and Slippery Ice.
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  #238  
Old May 25th, 2010, 12:00 PM
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Re: GameBear's Maps - New Map 05/25/10

Looks fantastic GameBear.

Is there a new version of V-Scape out that has the T-Glyphs?

-insert signature here-
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  #239  
Old May 25th, 2010, 01:18 PM
GameBear GameBear is offline
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Re: GameBear's Maps - New Map 05/25/10

Quote:
Originally Posted by nyys View Post
Is there a new version of V-Scape out that has the T-Glyphs?
No. The inclusion of Treasure Glyphs requires some combination of image editing, file swapping, and the use of Personal Tiles in VS. I started with AliasQTip's VS Glyph Images, and made a couple modifications to fit my needs. Panopticon and mad_wookiee have also had success displaying Treasure Glyphs in their map images.
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  #240  
Old May 25th, 2010, 01:34 PM
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Re: GameBear's Maps - New Map 05/25/10

Quote:
Originally Posted by GameBear View Post
New map: Cloak and Dagger. 2 DD + 1 TT
Glyphs: Valda, 2 Heroic Runes (power side up), 4 Pit Traps

I have been wanting to use Pit Traps for awhile; DrLivingston provided the motivation to finally follow through on the idea. The central start zone spaces all rest on Pit Traps.
That's a great idea! The option to start a figure midmap, but be stuck there until a friendly unit reaches it offers some challenging stategic considerations.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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