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Maps & Scenarios Battlegrounds and scenarios |
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#1
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GameBear's Maps
Page links to description; map name links to setup instructions.
Green light links to Online Heroscape version. ![]() ![]() ![]() (based on Timber Ridge by Killometer) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() All The Maps
Spoiler Alert!
Last edited by GameBear; August 26th, 2023 at 10:01 AM. |
#2
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That looks interesting. Can you post build instructions?
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#3
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New Map: Cyprien's Cove. 1 MS
Highlights Balanced glyph placement Level 8 plateau overlooking lake 10-hex navigable cove 21-hex starting zones Glyphs Astrid - control Cyprien's cove to earn an attack bonus Gerda - find the secret to enhanced defense within the ruins Dagmar - survey the battlefield from high ground to improve initiative Mitonsoul - beware the cursed lands of the undead Quote:
Oh, and for anyone curious about the map's name: the water slows down most walking figures, and the overhang blocks many flying figures, but the vampire figures can enter the space without difficulty. A few other figures are capable of entering unimpeded (e.g. vipers), but vampires seemed a nice thematic fit for the dark cavernous space. Plus, referencing a wave 7 figure makes my RotV map seem less outdated - right? Last edited by GameBear; April 13th, 2008 at 02:45 PM. |
#4
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Thanks -- I guess I'm a little slow on the uptake.
Really interesting map for only using a single MS. I look forward to trying it some time. |
#5
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New map: Valda's Preserve. 1 MS + 1 FF
Highlights Symmetrical Layout 22-hex starting zones Glyphs Valda - traverse the terrain to earn a movement bonus Gerda - find strength at the base of the cliff Not quite as interesting as my first map, but it does have a couple noteworthy features. Valda's Preserve is a symmetrical map, which seems to be popular with the tournament-playing, balanced-battlefield-seeking crowd. In an attempt to differentiate a bit, I chose reflectional symmetry rather than the more common rotational symmetry. The layout (hopefully) encourages players to use the entire battlefield, from the road along the bottom (which connects and passes through the start zones) all the way to the Glyph of Valda in the back corner (which requires at least 3 turns to reach). Feedback - positive or negative - is always appreciated. Last edited by GameBear; April 13th, 2008 at 02:46 PM. |
#6
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New map: Lure. 1 MS + 1 VW
Highlights Symmetrical Layout Challenging glyph placement 21-hex starting zones Glyphs Gerda - brave the lava field to toughen defenses Dagmar - take a risk to gain initiative Valda - send a scout to quicken movement Astrid - discover the hidden source of power One more map - another example of reflectional symmetry. Start zones are intentionally close; a first-turn attack is possible, but only for those willing to cross the lava field. Two of the four glyphs sit in the lava field as further enticement to enter. The other two glyphs force players to prioritize objectives or risk spreading the army too thin; the Glyph of Astrid is at least 4 turns from the starting zone. Last edited by GameBear; April 13th, 2008 at 02:47 PM. |
#7
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I'm very impressed with what you guys can do with 1 MS.
![]() Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#8
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Nice maps Gamebear.
![]() If chocolate chip cookies are made out of chocolate chips...what are girl scout cookies made of? If vegetabale oil is made out of vegetables...what is baby oil made of? |
#9
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I like your Valda's Preserve more than Lure. I think you must play a scenario type of game with Lure because if not, the battle will not pass the river, if not the two 3-hex rock columns. I lkie the long road in Valda's Preserve. Have you played on those maps?
L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#10
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Thanks for the comments! Playability was my primary objective, so I am quite interested in any thoughts on what may or may not work. Sadly, I have not yet been able to test any of my maps.
My biggest concern with Lure was whether players would utilize the whole map. I planted two glyphs (Valda and Astrid) at the far end of the map in the hope that players would at least consider spreading out, but even that might not be enough of a 'lure'. I'm hoping someone finds my maps interesting enough to try, because it might be a while before I have the opportunity. |
#11
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Quote:
![]() Awesome work there gamebear! |
#12
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I really love your maps there a great example of ingenuity with limited pieces
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