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  #1  
Old August 27th, 2007, 02:04 AM
GameBear GameBear is offline
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GameBear's Maps - New Maps 09/07/22

Page links to description; map name links to setup instructions.
Green light links to Online Heroscape version.

Water Treatment Facility (1 SM + 1 MH + 1 TJ) - 23.3" x 28.0"


Turf War (2 MH + 1 FA + 1 VW) - 21.7" x 28.9"


Stoker (2 MH + 1 FA + 1 VW) - 23.3" x 28.0"


Alpaca Trail (1 MS + 1 FA + 1 TT) - 26.3" x 26.3"


Contrast (1 DD + 1 FA + 1 TT + 1 VW) - 21.9" x 27.8"


Barrendome (1 MS + 1 DD + 1 TT) - 22.7" x 29.3"


Sunnywood (1 MS + 1 DD + 1 FF) - 22.7" x 29.3"


Grendel (1 SM + 1 DD + 2 TJ) - 23.3" x 28.0"

(original Grendel by mad_wookiee)

JotA 3 (1 MS + 1 FA + 1 TJ) - 26.3" x 26.3"

(original Jungle of the Ancients by Angear)

Dark Fulcrum (2 DD + 1 TJ) - 21.9" x 24.7"

(based on Fulcrum by Dignan)

All The Maps
Spoiler Alert!

Last edited by GameBear; September 7th, 2022 at 09:07 PM.
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  #2  
Old August 27th, 2007, 03:47 AM
SgtHulka SgtHulka is offline
 
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That looks interesting. Can you post build instructions?
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  #3  
Old August 27th, 2007, 08:44 AM
GameBear GameBear is offline
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New Map: Cyprien's Cove. 1 MS
Highlights
Balanced glyph placement
Level 8 plateau overlooking lake
10-hex navigable cove
21-hex starting zones
Glyphs
Astrid - control Cyprien's cove to earn an attack bonus
Gerda - find the secret to enhanced defense within the ruins
Dagmar - survey the battlefield from high ground to improve initiative
Mitonsoul - beware the cursed lands of the undead

Quote:
Originally Posted by SgtHulka
That looks interesting. Can you post build instructions?
Sorry, I should have made it more clear - the map name links to build instructions (pdf).

Oh, and for anyone curious about the map's name: the water slows down most walking figures, and the overhang blocks many flying figures, but the vampire figures can enter the space without difficulty. A few other figures are capable of entering unimpeded (e.g. vipers), but vampires seemed a nice thematic fit for the dark cavernous space. Plus, referencing a wave 7 figure makes my RotV map seem less outdated - right?

Last edited by GameBear; April 13th, 2008 at 02:45 PM.
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  #4  
Old August 27th, 2007, 09:41 AM
SgtHulka SgtHulka is offline
 
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Thanks -- I guess I'm a little slow on the uptake.

Really interesting map for only using a single MS. I look forward to trying it some time.
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  #5  
Old August 29th, 2007, 05:31 PM
GameBear GameBear is offline
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New map: Valda's Preserve. 1 MS + 1 FF
Highlights
Symmetrical Layout
22-hex starting zones
Glyphs
Valda - traverse the terrain to earn a movement bonus
Gerda - find strength at the base of the cliff

Not quite as interesting as my first map, but it does have a couple noteworthy features. Valda's Preserve is a symmetrical map, which seems to be popular with the tournament-playing, balanced-battlefield-seeking crowd. In an attempt to differentiate a bit, I chose reflectional symmetry rather than the more common rotational symmetry. The layout (hopefully) encourages players to use the entire battlefield, from the road along the bottom (which connects and passes through the start zones) all the way to the Glyph of Valda in the back corner (which requires at least 3 turns to reach).

Feedback - positive or negative - is always appreciated.

Last edited by GameBear; April 13th, 2008 at 02:46 PM.
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  #6  
Old August 31st, 2007, 02:58 PM
GameBear GameBear is offline
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New map: Lure. 1 MS + 1 VW
Highlights
Symmetrical Layout
Challenging glyph placement
21-hex starting zones
Glyphs
Gerda - brave the lava field to toughen defenses
Dagmar - take a risk to gain initiative
Valda - send a scout to quicken movement
Astrid - discover the hidden source of power

One more map - another example of reflectional symmetry. Start zones are intentionally close; a first-turn attack is possible, but only for those willing to cross the lava field. Two of the four glyphs sit in the lava field as further enticement to enter. The other two glyphs force players to prioritize objectives or risk spreading the army too thin; the Glyph of Astrid is at least 4 turns from the starting zone.

Last edited by GameBear; April 13th, 2008 at 02:47 PM.
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  #7  
Old August 31st, 2007, 03:19 PM
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NecroBlade NecroBlade is offline
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I'm very impressed with what you guys can do with 1 MS.


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  #8  
Old September 3rd, 2007, 11:19 AM
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Nice maps Gamebear.

If chocolate chip cookies are made out of chocolate chips...what are girl scout cookies made of?

If vegetabale oil is made out of vegetables...what is baby oil made of?
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  #9  
Old September 8th, 2007, 10:22 PM
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LongHeroscaper LongHeroscaper is offline
 
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I like your Valda's Preserve more than Lure. I think you must play a scenario type of game with Lure because if not, the battle will not pass the river, if not the two 3-hex rock columns. I lkie the long road in Valda's Preserve. Have you played on those maps?

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  #10  
Old September 9th, 2007, 05:20 AM
GameBear GameBear is offline
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Thanks for the comments! Playability was my primary objective, so I am quite interested in any thoughts on what may or may not work. Sadly, I have not yet been able to test any of my maps.

My biggest concern with Lure was whether players would utilize the whole map. I planted two glyphs (Valda and Astrid) at the far end of the map in the hope that players would at least consider spreading out, but even that might not be enough of a 'lure'. I'm hoping someone finds my maps interesting enough to try, because it might be a while before I have the opportunity.
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  #11  
Old September 9th, 2007, 12:11 PM
heroscaper2.0 heroscaper2.0 is offline
 
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Quote:
Originally Posted by NecroBlade
I'm very impressed with what you guys can do with 1 MS.
Kinda' shows why you don't need 42 mastersets, huh?

Awesome work there gamebear!
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  #12  
Old September 9th, 2007, 12:27 PM
nerdyninja nerdyninja is offline
 
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I really love your maps there a great example of ingenuity with limited pieces

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