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Maps & Scenarios Battlegrounds and scenarios |
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#193
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Re: GameBear's Maps - New Map 05/13/09
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On the other hand, if you're talking about glyphs on a rotationally symmetric map, where there's lots of good spots and you just want to put more of the map in play, lesser glyphs like move or initiative work well. Random glyphs can also work in these spots, although if one comes up Oreld and the other one comes up Gerda, you're going to end up with the entire battle centered around the stronger glyph. On some maps, specific weaker glyphs end up being key. For instance, I eventually landed on Rannveig and Valda for "swamp helix", because these glyphs balanced out the map's natural slant toward fliers and fast figures. |
#194
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Re: GameBear's Maps - New Map 05/13/09
Did you nominate have a map for the GenCon contest Gamebear?
I would say healing waters would be a good choice! Spread Positivity and the joys of gaming. |
#195
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New map: Radiator Springs. 1 MS + 1 VW
Glyphs: 2 random Here is my latest attempt at a lava map; that terrain set continues to confound me, but I had fun constructing another asymmetric map. |
#196
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Re: GameBear's Maps - New Map 05/19/09
Radiator springs looks pretty slick though. It's like Badru Valley meets Hot Heights... with a little asymmetry thrown in.
I'm a huge sucker for lava maps. |
#197
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Re: GameBear's Maps - New Map 05/19/09
Can't wait to give it a try!
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#198
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Re: GameBear's Maps
You are the best map designer ever.
It is just that simple. Never stop making maps! -- James |
#199
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Thank you for the compliment, jameswards16. I will probably try to come up with a couple more maps after the rules for the shadow tiles are revealed.
I have uploaded a new version of Dvalin's Furnace that does not include the wind glyphs. I still like the idea of a map that incorporates wind glyphs, but this map may work better without any glyphs at all. |
#200
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Re: GameBear's Maps
Is the only change between versions the add/remove of the paired Wind glyphs, or did the map change slightly as well?
- Heroscape is a standing game. - |
#202
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New map: Ratcatcher. 1 MS + 1 TJ
Glyphs: none Small maps are certainly popular these days, but I decided to have some fun stretching the terrain again. This map is still pretty narrow and easily fits on half of a standard (30"x72") table. Ratcatcher attempts to slow down figures with 6 move. Single-space figures with 7 move (Gorillinators, Vipers) and double-space figures with 8 move (Templar, Hounds) should fare relatively well. EDIT 12-01-09: The PDF file has been updated - the jungle terrain has been rearranged to relieve congestion. Last edited by GameBear; December 1st, 2009 at 10:04 AM. |
#203
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Re: GameBear's Maps - New Map 09/25/09
Heh, cute title.
It's really hard to make an anti-rat map. Even with what you've done, I think that with water on one side of the starting zone and height on the other, that might help funnel traffic towards the middle. With the jungle occupying more spaces, and the ruins doing the same, there might still be some chokepoints that the rats are adept at clogging... although it will take them time to reinforce those positions. If you toss Raelin on the three-hex high ground on your side, she can overlook the middle and help you have 6- 7 (jungle) defense rats. |
#204
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This may be wishful thinking, but I am hopeful that a more offensive army could establish a fairly dominant position in that much time. |
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