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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: The HelmAverse New Custom Expansion
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#14
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Re: The HelmAverse New Custom Expansion
Also, HaloClix figures should work.
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#15
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Re: The HelmAverse New Custom Expansion
Matt Helm, I like your versions of the units so far...we have some similar ideas, though I never shared more then the Darkest Suns and the Nexus Brotherhood.
Overall this is cool stuff. I have some new goodies on the way, and I'll be sending you a PM soon (about a week). The stuff in this thread has me really excited. For me the personal discovery of the Havok miniatures were the revamp that my Heroscape collection needed. Everyone is entitled to be stupid, but some abuse the privilege. Hymar's_Temple 1moreheroscaper's_Customs War_of_the_Great_Wellspring |
#16
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Re: The HelmAverse New Custom Expansion
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#17
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Re: The HelmAverse New Custom Expansion
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Can't wait to see some more of your Havok Customs and if they compare to any of your other stuff, then we are all in for a treat. Quote:
I know most custom card fans are looking for the traditional general factions so these cards may not appeal to those folks. But I'm really trying to create nice workable mechanics, maintain some SciFi theme, and show off A3n's magic in a new creative forum. Look, who are we all kidding, most of the generals have a plethora of choices already and don't need Mr. Helm dabbling in each faction family. New "mercenary" factions seemed like the way to go for me and my style. Last edited by Matt Helm; November 23rd, 2010 at 01:16 AM. |
#18
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Re: The HelmAverse New Custom Expansion
It is a violent universe. One full of blood spilled through the generations. But even amid the chaos, the central planets with imperial stability have developed gladiator type games for entertaining the Klan leaders and warlords. Games of extreme violence used to escape the real world blood bath that encircles them all.
From these games true warriors have risen. When the championship winning Iron Wolves used their interplanetary tour to escape from the system, the Karn leaders were furious. But when key “ballers” were witnessed fighting for the Nexus Rebellion, the Karn Empire drafted the loyal and merciless members of the Black Harts and sent them on a suicide mission to collide with their rebelling rivals. Welcome to the beginning of another expansion pack based on Stephen Baker created characters: ---------------------------------------- STALWART THE FORGE NEXUS REBELLION EXOBORG UNIQUE HERO BALLER IMPULSIVE LARGE 7 LIFE: 6 MOVE: 6 RANGE: 1 ATTACK: 4 DEFENSE: 5 Points: 140 MALFUNCTION Before rolling attack dice for a normal attack or a leaving engagement attack, roll the 20-sided die. If you roll a 1 or 2, Stalwart the Forge cannot attack any figures this turn. MECH DEFENSE SYSTEM When Stalwart the Forge defends, he may reroll one defense die that did not show a shield for each wound marker he has. Mech Defense System can be used only once for each attack roll. ENGAGEMENT CLAW Any figure that receives a wound when leaving an engagement with Stalwart the Forge, must end its movement immediately and cannot leave the engagement. ---------------------------------- COLOSSOR THE DIM KARN EMPIRE CYBORG UNIQUE HERO BALLER MALICIOUS LARGE 7 LIFE: 6 MOVE: 5 RANGE: 1 ATTACK: 5 DEFENSE: 4 Points: 140 MALFUNCTION Before rolling attack dice for a normal attack or a leaving engagement attack, roll the 20-sided die. If you roll a 1 or 2, Colossor the Dim cannot attack any figures this turn. CYBEROID INJECTION RAGE When Colossor the Dim attacks with a normal attack, he may reroll one attack die that did not show a skull for each wound marker he has. Cyberoid Injection Rage can be used only once for each attack roll. ENGAGEMENT SWAT When rolling for a leaving engagement attack, all skulls count as one additional hit. ------------------------------------- *** Better photos have already been sent to A3n More customs comoing soon for the BattlBall miniatures. Learn more about the game here: Boardgame Geek Last edited by Matt Helm; December 1st, 2010 at 12:39 AM. |
#19
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Re: The HelmAverse New Custom Expansion
I promised my Art Department (the great A3n) that I would take it slow on the squads and make it easier on him with my hero ideas (more Battleball figures soon) first. But he's a very busy man with numerous obligations and rather than have these guys collect dust on my computer, I thought I'd share them with the community. I'll put them on the bottom of the list for an actual card though, and I'll eventually toss up a few unique heroes in line in front of them. Besides, I don't have them photographed yet.
---------------------------------------- BROTHERHOOD NEXUS REBELLION HUMAN COMMON SQUAD MONKS DISCIPLINED MEDIUM 4 LIFE: 1 MOVE: 5 RANGE: 1 ATTACK: 2 DEFENSE: 3 Points: 90 PSYKE CAMOUFLAGE If there are no revealed order markers on this card, opponents' figures must be adjacent to a Brotherhood to attack him with a normal attack. NATA BLADE SPECIAL ATTACK Range 1. Attack 2, 4 or 6. Up to 3 Brotherhood you control adjacent to the same enemy figure may roll their attack dice as one combined attack. The defending figure compares height to the lowest Brotherhood to determine any height advantage. LEAP Instead of their normal move, any or all Brotherhood may Leap. Leap has a move of 3. When counting spaces for a Brotherhood's leaping movement, ignore elevations. A Brotherhood may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. A Brotherhood may not leap more than 12 levels up or down in a single leap. If a Brotherhood is engaged when he starts to leap, he does take any leaving engagement attacks. |
#20
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Re: The HelmAverse New Custom Expansion- Brotherhood (draft)
Yeah sorry mate, life is getting in the way at the moment & I am trying to do some tutorials for our expanded C3G Art Department. So I haven't had any time for you, but I haven't forgotten you.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#22
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Re: The HelmAverse New Custom Expansion- Brotherhood (draft)
No worries, A3n good buddy. I feel your pain and know how busy you are. Believe me, I barely get here myself lately.
Besides... good things come to those who wait. I have no problems waiting.... and you always deliver the goods. ----- Thanks again Ticondaroga, it's nice to see you still peeking over here. As promised, I'll have a few more Battleball customs added into this mix. Those figures are WAAAAYYYYY easier to come by than the Havok pieces. In fact, the game itself can be snagged off ebay for 10 - 15 bucks I think. |
#24
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Re: The HelmAverse New Custom Expansion- Brotherhood (draft)
Sorry about that. The monks (known as BROTHERHOOD) are Havok Skirmish official expansion pack figures. I was planning on grouping the cards on the first page by set with an explanation as to where each came from but I haven't gotten around to the ultimate polishing yet. I'll try and be more specific as I post new entries.
Right now: 1. Col Shabnek, Heingist, Darkest Suns, 47th Line, Hundred and Form Warrior all come in the Havok Skirmish Battel Game basic set. Check out ebay every once in a while and you may get lucky. 2. Brotherhood are an expansion squad for Havok and were sold separately. 3. Stalwart and Colossor are from the Battleball game. |
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