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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#625
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Re: The Pre-SoV Workshop
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The major issue I see right now, is that the current ability as written for Jandar's Favor, works against ranged too. For these guys to be viable, they would need a way to survive vs range. Re-doing the Jandar's Favor ability would need to address that I think. Perhaps a combination or re-rolling + combat prowess including each enemy they are engaged with gives them +1/+1 attack/defensive dice. Or a Bonus defensive dice for each Skull that is rolled against them(a cap would likely be needed.) I will have to think about this, I don't have a solution as if this moment if many of you feel Jandar's Favor just doesn't fit the card. I am certainly open to suggestions. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#626
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Re: The Pre-SoV Workshop
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It's okay for them to not be quite as good against range. They don't have to do and be everything. 4 Defense is pretty tough. Also, they're the same against melee as they are against screened range. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#627
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Re: The Pre-SoV Workshop
Caps part of the point of these guys is they have been imbued with a defensive ability by Jandar, does that notion in itself feel arbitrary to you ?
I'd have to revisit their cost if they are weakened vs range. Part of their cost was based on their toughness vs range also. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#628
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Re: The Pre-SoV Workshop
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2. I'm sure you meant once per turn, not round. 3. He's based on the Sandworms from Dune, and his name is an anagram for their Fremen name Shai-Hulud. Though the Fremen called them the "Old Man of the Desert," most non-natives referred to them as Demons. 4. Yeah, he's really meant to be am end-game unit. I cannot wait to do some testing and see how he performs. Others are welcome too! Last edited by MegaSilver; January 29th, 2014 at 10:37 PM. |
#629
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Re: The Pre-SoV Workshop
Yes, I think it does. It feels more like you wanted them to have a special defensive power and decided that a blessing from Jandar was a good thematic defense for one. I just don't see it there.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#630
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Re: The Pre-SoV Workshop
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Is that how others also feel? Or that most are just against using the jandar dice for these figures ? And if the defensive ability was redone it could be justified? Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#631
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Re: The Pre-SoV Workshop
I don't have a problem with Jandar's Favor theme-wise personally. Plenty of units have powers that come from items their general gave them. If their supposed to be his 'elite guard' type guys it makes sense he would give them a little boost.
Having said that, dropping Jandar's Favor and adding a defense boost into Combat Prowess does seem more interesting to me. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#632
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Re: The Pre-SoV Workshop
Like I said, the package as a whole doesn't feel especially focused, but I'm not too bothered by it. Sometimes a unit just needs a bit of a boost.
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#633
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Re: The Pre-SoV Workshop
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1. I missed the part about glyphs. Oops. I was looking at the Devour ability and not looking at underground movement close enough to realize it specified empty spaces. Your wording is absolutely correct, but I just wonder if others will be prone to make the same mistake. Not sure if there is a great way to fix that without loading more text into Devour. 2. I absolutely meant once per turn. Didn't really have the chance to proof read it. 3. That sounds like a reasonable way to go for me. I'm not as familiar with Dune, so when I look at it I see Purple Worm from D&D which is very much not a demon. Then again, Mezzoloths are Yugoloths which are Neutral Evil outsiders and very much not Tanar'ri (by far the most abundant form of demons and demons typically refers exclusively to them), which are Chaotic Evil outsiders. Thus, I feel that there is some precedence for assigning races as demons that may not be explicitly demons. 4. Glad to hear my hunch was right on his intended role. I think he will prove to be a very strong choice for that spot. I'm cranking away on playtesting for my SoV application right now, but I'd be glad to run it in a game or two after I've worked through that. |
#634
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Re: The Pre-SoV Workshop
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JANDAR'S FAVORThere's no condition on it, so it has nothing to make it interesting and it comes across as a really bland power. Giving them 5 defense would have more-or-less the same effect without cluttering the card with a 3rd power. Alternatively, if you want the players' choices to affect the value, roll it in with COMBAT PROWESS. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#635
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Re: The Pre-SoV Workshop
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I have to agree; I'd rather this worm wasn't a Demon. Just make up a race for it and let it be a monster. |
#636
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Re: The Pre-SoV Workshop
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Me and AU have already done a playtest, and other than the new wording I'm going to update his defense to 5 for further playtesting. |
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