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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4753
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Re: The Pre-SoV Workshop
I'll look into that if I do anymore testing but... from a glance it makes the figure boring in terms of theme, weak in terms of gameplay, and not appealing as a choice over any other monk, nor representative of Valkrill as a theme aside from maybe the self wounding.
I can examine the power being problematic but it would definitely need compensation in terms of another power or better stats. |
#4754
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Re: The Pre-SoV Workshop
I don't think that the miniature fits as a HeroScape Hybrid. She does have goat horns, but other than Van Nessing, all of the other Hybrids are more animalistic. If Demon or Tiefling don't fit, then another species could always be created.
It feels thematically weird for a humanoid figure to have the same unrestricted dreadful presence as a huge demon like Corvor. Balance aside, I think that it'd feel a bit better if she evoked that kind of a Valkrill mechanic without outright reusing it. The previous incarnation of it only triggering when she was half-dead worked well for me, for instance, though I know that others had some issues with it. I unfortunately don't have a good alternative mechanic to propose right now. Dropping Infernal Spirit outright is of course an option, though I don't feel like a Whirlwind Assault figure with Lethal Sting is bringing anything particularly new or exciting to the table. That's fine (not every unit needs three powers or to be flashy, and most designs are improved by simplification rather than addition), but it's worth noting nonetheless. I think that it'd be more interesting to focus on a revised Infernal Spirit and Forbidden Death Touch rather than Whirlwind Assault, though I'm admittedly not a huge fan of the power and the monks in general, so it's somewhat expected that it'd feel a little flat to me. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#4755
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Re: The Pre-SoV Workshop
I'm neutral to Hybrid. Unlike others here, I don't have a specific vision for what a Hybrid is. Human-demon hybrid? Why not?
I agree with others that Infernal Spirit feels unnecessary. Are you trying to create a weakness to special attacks? Otherwise, it's essentially the same as a couple extra Defense for a theme that doesn't really work in comparison to other units with Attack reduction powers. I would like it a lot more if the power didn't activate until Xue has some damage--that's interesting and kind of cool, though I think it would be better with a Defense boost than an Attack reduction. Or the reverse, a defensive power that makes Xue hard to crack but goes away after she has a couple wounds. Both versions play off of her auto-wound in interesting ways. Forbidden Death Touch feels monk-ish. I don't particularly like the auto-destruction where "cannot roll defense dice" is good enough, which allows for high-Life figures to suffer the hit. Makes it a little less swingy. Though allowing for essentially an auto-wound on Large figures is kind of troublesome; the ODs always avoided to prevent insta-killing Deathwalkers. |
#4756
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Re: The Pre-SoV Workshop
@Leaf_It
and I are super excited with the work we've done on this potential submission. This has been a long time coming and we've been pretty meticulous with the powers, pricing and stats. That's not to say it's perfect...hence why we're dropping it here before we submit...but we're finishing up playtesting hopefully soon and plan to submit this. Looking for final sanity checks before we do.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4757
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Re: The Pre-SoV Workshop
Why doesn't their venom work like every other poison in the game?
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#4758
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Re: The Pre-SoV Workshop
Rename it Paralyzing Venom? That would imply the defense reduction.
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#4760
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Re: The Pre-SoV Workshop
I like the Scorpions. Simple, straightforward, and looks decent in a swarm.
A couple suggestions. Carapace feels a little strange since it's a bonus against most figures and essentially just a weakness against Huge (and destructible objects). The theme is good and the power is important, but it feels a tad odd to be such a far-ranging boost. Despite my dislike of adding more complexity, consider it being +2 against Small and +1 against Medium/Large. Still thematic, doesn't change the balance significantly, and it makes the power feel like it has more value. Second, quozl has a good point about Stinger Venom not acting like other Poison abilities. That's not exactly true, though, this version is similar to Lethal Sting and Venomous Sting. I suggest renaming it to follow that convention. Scorpion Sting, perhaps. |
#4761
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Re: The Pre-SoV Workshop
I mean, do you really want a 4-figure common squad that can do auto-wounds if all skulls are rolled, when they roll only 2 attack? The reason is, because they would be insanely strong.
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Scorpion Sting as a name could work...though the Paralyzing Sting mentioned by Utah Scott actually makes a lot of sense based on the mechanic...though IRL I don't think Scorpions venom/sting actually paralyzes...though maybe these Valhallan Scorpions have a different type of venom?...anyway...good thoughts Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4762
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Re: The Pre-SoV Workshop
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#4763
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Re: The Pre-SoV Workshop
Would be a great time for something to mark the difference between poison and venom, as they are not exactly the same thing...
https://www.science.org.au/curious/p...e%20or%20sting. Venom being a particularly evolved type of poison with a specific purpose seems to make sense as a debilitation rather than the outright wounds caused by poison. I think the effects of scorpion venom, while not outright fatal, make a lot of sense in the context of lowering defense. https://www.mayoclinic.org/diseases-...s/syc-20353859 The distinction would seem to be fine given the historical use of "poison" as opposed to venom on weapons. Not to say that you can't use both on weapons but they are different terms, and I think the scorpions are showing a more "deteriorating" effect associated with venom. |
#4764
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Re: The Pre-SoV Workshop
Went through quite a few changes on what began as a "Desert Lich" type design turned into a Synergy for Crypt Guardians, bringing a new negative type of "Spirit" Ability.
Here is the most recent design. The first ability was last named "Soul Drain" which required a higher roll but was able to heal a wound if successful. I wavered between it being 'before attacking', or 'after having normal attacked'. Here it is 'Before Moving" similar to Corvors Corruption Aura. Perhaps not necessary to assimilate. The heal with tough was incompatible but now both have been removed. |
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