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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#122
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Re: wriggz's Customs: Hero Pack 2 - 2017/02/12
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Also thanks for the compliment, It is cool to think that someone other than my playgroup might get some use out of these customs. |
#123
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Re: wriggz's Customs: Hero Pack 2 - 2017/02/12
Your stuff sounds great. Post when you are able to show pictures.
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#124
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Re: wriggz's Customs: Hero Pack - 2016/10/16
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Can people see these images? If so I will update everything else, but I wanted to check first. |
#125
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Re: wriggz's Customs: Hero Pack 2 - 2017/02/12
I can!
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#126
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Re: wriggz's Customs: Hero Pack 2 - 2017/02/12
Not on mobile but I haven't checked my comp yet.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#127
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Re: wriggz's Customs: Hero Pack 2 - 2017/02/12
Okay - they've disappeared now.
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#128
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Re: wriggz's Customs: Hero Pack 2 - 2017/02/12
Week 26 – Ullar’s Insects
Bio: Within the forests of Ullar it is not uncommon to hear the eerie clicks of the Acridin, an ancient race whose origins are only known to Ullar himself. Their odd appearance and unique language distances them from the Elves and other Kyrie who make up Ullar’s army, but it does not make them any less useful. Dispatched as scouts and skirmishers, the Acridins appear suddenly and when attacked disappear just as quickly. Death is certain for those who get caught in their stunners, as paralysis sets in before being swarmed by the rush attackers. Those who survive an attack from the Acridins swear both that they are impossible to hit, as if they sense the attack coming, and that they will never set foot in Ullar’s forest again. Designer Notes: All thought people familiar with Star Wars Episode II will recognize the Genosians pretty quickly, they looked like generic insect aliens enough that I thought they would make a nice common squad and hero. As much as it would have made sense to have the Insects follow Aquilla, I already have a number of additional factions following Aquilla, so this was an opportunity to flush out Ullar. Having the species of the Acridin and Caelif be insects, instead of Insectoids allowed for bonding with Sujoah, who could use some dusting off. Those familiar with entomology will recognize when the names came from. Acridin Chasers Figures – Geonosian Overseer #42 Clone Strike Star Wars Miniatures, Geonosian Drone #41 Clone Strike Star Wars Miniatures When I was designing the Acridin Chasers, I wanted them to act like the grasshoppers I see every summer. The two things that stood out is they “Leap” but don’t fly and they are incredibly skittish. The logical solution was to steal Steal Leap without the leap from the Monks and the Spider Sense from Spiderman allowing for multiple figures to move. I really liked the result as they leap around the map, but still get tied down with engagement. Their hyper senses still protect them from attacks while engaged, but also allows for repositioning, which can be very powerful. I like the bonding with Sujoah since she can use some company, and the Chasers have the speed to keep up. I’m not a huge fan of the name “Chasers” but it is the best I could think of to describe their playstyle. Caelif Figure - Geonosian Soldier #44 Clone Strike Star Wars Miniatures Caelif’s “stunner” is a simple OM removal power, but works great with the bonding squad, and creates some neat in game choices and deeper consideration of OM management for both sides. A 25% chance of removing an order marker is not too high, especially when the “X” marker is in play. Even with 2 attack; flying and range can still do damage, so Caelif and the Acridins should not be underestimated. |
#129
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Re: wriggz's Customs: Ullar's Insects - 2017/08/25
Updated the OP with corrections on a handful of cards to match cards that showed prior to the Photobucket snafu.
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#130
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Re: wriggz's Customs: Ullar's Insects - 2017/08/25
Great to see your cards back, Wriggz! I also really like the insect faction - I hope this means this thread is still receiving updates from time to time?
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#131
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Re: wriggz's Customs: Ullar's Insects - 2017/08/25
I have a few new cards in the works which I will post in the coming weeks.
In the mean time, I have some updates for balance and corrections: 44th Precinct - Add 4th member, changed from Double Shields to a Re-roll. Astrid – Clarified the Words on her Aura and shrank its aura. Bear Spirit and Raven Spirit – Realized the power only worked on Brave Arrow instead of the Mohicans and Teeth of Makwa. Changed from effecting Tribesman to Fearsome Human. Bzoren – Dropped points from 160 => 150 Harpies – Clarified that Talons doesn’t stack with the attacking Harpy Prince Husain – Clarified wording on Sandstorm, increased Life 5 => 6, and Points 105 => 115 Laidir – Reduced defense 4 => 3, increased Life 4 => 5 and Camouflage 1 => 2 Squadron Red 31 – Extended the range on Protect the Leader from 2 to 5 sight spaces of enemy figure SS Herrenvolk – Removed defense boost, and replaced it with a Range Boost. Reduce range 6 => 5 Grey Faction: Alpha Tribe – Reduced points 125 => 100, increased Range and Aura Range 4 => 5 Delta Tribe – Reduced Points 125 => 120, increased Defense 3 => 4 Gamma Tribe – Increased points 125 => 130 Pi One – Removed Order Marker limitation of Telepathic Tactics |
#132
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Re: wriggz's Customs: Ullar's Insects - 2017/08/25
Week 27: Ninjas and Archers
*note these will be found in the Martial Artists and Nhah Sections on the main page. Twilight Clan Figure: Hand Ninja #015 Avengers/Defenders War, Hand Ninja #004 Xplosion, Hand Ninja #009 Xplosion Marvel Heroclix Designer Notes: Designing a three man melee squad can be very challenging to make them relevant. With the Twilight clan I wanted them to work well with the ninja heroes, but no bonding. The idea I had was to allow them to be Disguised, and then when attacked suddenly reveal themselves to be a hero. In the case of the Good Ninjas (Kumiko, Moriko and Shiori) they all have slightly higher defense, and benefit from getting to move up the board without taking fire. On the evil ninjas suddenly the attacker might have to deal with Counter strike or Vanish. Within my own customs there is Kunoichi who has disappearing ninja. This power also works with the Ninjas of the north wind, so all the ninjas play nice together. Finally Otonashi ends up being fodder keeping a Twilight clan member alive for another day. Nhah Scirh Archers Figure: Confrontation Scorpions Crossbowmen Designer Notes: Another 3 man squad, the Archers are about as suicidal as they come. With only 1 base attack, even with height advantage and against large/huge figures they are only throwing 3 dice. Are 2 auto skulls worth 20 points? Consider they have a good shot of throwing 3 skulls 3 times in a single turn, which can crack the defense of some heavy armor. Additionally, with Arachnu (in my Nhah heroes) they get a +1 move, allowing them to get into position even faster and secure that first strike. Last edited by wriggz; September 4th, 2017 at 12:36 PM. |
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