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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#49
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Re: The HelmAverse Custom Expansion Sets
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I'll ask A3n to update the Move to 4 for both the Hundred and the Imperial Battle Form. Quote:
I'm going to reach out to you soon about some of those other figures we discussed (if/when things work out for me one way or the other at work), and then hopefully continue with some Havok cards. In the meantime, I have a few Battleball guys itching to hit the scene. I know those figures are easier to come by for folks like David and Tickle so I want to get them up and available first. Last edited by Matt Helm; January 22nd, 2011 at 12:25 AM. |
#50
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Re: The HelmAverse Custom Expansion Sets
Done
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#51
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Re: The HelmAverse Custom Expansion Sets
Thanks, A3n buddy. Hopefully Photobucket will show me the changes. I'm still stumped on She-Hulk from the other thread (darn thing still shows as 240 points instead of 230).
Anyway, adding two Unique Heroes from the Black Harts to join the Karn Empire. I have 2 photo choices of each to e-mail to A3n when he finds the time. But meanwhile, I'd love some experienced editing eyes to take a look at these two for playability, --------------------------------------------- GLOOM BRINGER KARN EMPIRE CYBORG UNIQUE HERO BALLER TERRIFYING MEDIUM 5 LIFE: 5 MOVE: 5 RANGE: 1 ATTACK: 3 DEFENSE: 4 Points: 90 JOULES-OF-DEATH After moving and before attacking, roll the 20-sided die once for each figure adjacent to Gloom Bringer. If you roll a 19 or higher, that figure is destroyed. LIFE DRAIN Each time Gloom Bringer destroys a figure, you may remove a wound marker from this Army Card. Gloom Bringer cannot Life Drain destructible objects. ---------------------------------------- BRUTUS KARN EMPIRE CYBORG UNIQUE HERO BALLER RUTHLESS MEDIUM 6 LIFE: 6 MOVE: 5 RANGE: 1 ATTACK: 4 DEFENSE: 4 Points: 100 RUNNING THROW 12 Before moving Brutus, choose a small or medium non-flying figure adjacent to Brutus. After you move Brutus, place the chosen figure adjacent to Brutus and roll the 20-sided die. If you roll a 12 or higher, you may throw the figure by placing it on any empty space within 4 spaces of Brutus. The figure must land within clear sight of Brutus. After the figure is placed, if the figure is not a baller, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Brutus or onto water, do not roll for throwing damage. Figures moved or thrown by Brutus’ Running Throw do not take any leaving engagement attacks. BEAR HUG If Brutus did not use his Running Throw special power this turn, add 1 die to his attack. |
#52
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Re: The HelmAverse Custom Expansion Sets
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Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#53
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
I finally created another thread with some of my Havok play-testing cards:
http://www.heroscapers.com/community...ad.php?t=34456 Everyone is entitled to be stupid, but some abuse the privilege. Hymar's_Temple 1moreheroscaper's_Customs War_of_the_Great_Wellspring |
#54
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
Ok, version 2.0 of proxy cutouts are now in place. Hopefully this is better than what I've done (though the sizing isn't quite precise). This also contains the full set of what has been produced so far.
Link at same location Fan of the C3G Project Fan of the Heroes of Star Wars Scape Project My guide to Superhero Customs Battle Stories |
#55
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
Ready to finish off the Karn Battleball unique heroes:
------------------------------- FORTIATE KARN EMPIRE CYBORG UNIQUE HERO BALLER WILD MEDIUM 5 LIFE: 5 MOVE: 6 RANGE: 1 ATTACK: 3 DEFENSE: 3 Points: 85 CYBER ASSAULT SPECIAL ATTACK Range 1. Attack 3. Fortiate may attack any or all figures adjacent to him. Roll each attack separately. Fortiate cannot attack using his Cyber Assault Special Attack on the same turn he uses Stealth Leap. STEALTH LEAP Instead of his normal move, Fortiate may Stealth Leap. Stealth Leap has a move of 3. When counting spaces for Fortiate's leaping movement, ignore elevations. Fortiate may leap over water without stopping, pass over figures without becoming engaged, and leap over obstacles such as ruins. Fortiate may not leap more than 12 levels up or down in a single leap. If Fortiate is engaged when he starts to leap, he does not take any leaving engagement attacks. -------------------------- DARK ISIS KARN EMPIRE CYBORG UNIQUE HERO BALLER TRICKY MEDIUM 5 LIFE: 3 MOVE: 9 RANGE: 1 ATTACK: 1 DEFENSE: 3 Points: 80 SNEAK ATTACK 2 If Dark Isis is attacking an opponent's figure that is adjacent to at least one other figure you control, add 2 dice to Dark Isis’ attack. ONE SHIELD DEFENSE When rolling defense dice, if Dark Isis rolls at least one shield, the most wounds Dark Isis may take for this attack is one. DISENGAGE Dark Isis is never attacked when leaving an engagement. |
#56
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
And some Nexus Battleball unique heroes:
------------------------- PHESTEN KABER NEXUS RELLION CYBORG UNIQUE HERO BALLER VALIANT MEDIUM 6 LIFE: 6 MOVE: 5 RANGE: 1 ATTACK: 3 DEFENSE: 5 Points: 100 ENAGEMENT THROW 12 If an opponent’s small or medium non-flying figure moves adjacent to Phesten Kaber, roll the 20-sided die. If you roll a 12 or higher, you may throw the figure by placing it on any empty space within 4 spaces of Phesten Kaber. The figure must land within clear sight of Phesten Kaber. Figures may only be targeted as they move into engagement with Phesten Kaber. After the figure is placed, if the figure is not a baller, roll the 20-sided die for throwing damage. If you roll an 11 or higher, the thrown figure receives 2 wounds. If the figure is thrown onto a level higher than the height of Phesten Kaber or onto water, do not roll for throwing damage. Figures thrown by Phesten Kabers’ Engagement Throw do not take any leaving engagement attacks. DOUBLE ATTACK When Phesten Kaber attacks, he may attack one additional time. -------------------------- IRON JUDGE NEXUS RELLION CYBORG UNIQUE HERO BALLER DISCIPLINED MEDIUM 5 LIFE: 4 MOVE: 6 RANGE: 1 ATTACK: 3 DEFENSE: 4 Points: 90 FIELD CAPTAIN All friendly squad figures within 2 clear sight spaces of Iron Judge add 1 extra die to their attack and 1 extra die to their defense. STRIKE BACK 13 When Iron Judge is attacked by an adjacent figure with a normal attack or a leaving engagement attack and does not receive any wounds, roll the 20-sided die. If you roll a 13 or higher, the attacking figure receives 1 wound. Last edited by Matt Helm; February 3rd, 2011 at 09:41 PM. |
#57
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
Shouldn't Fortiate have Stealth Leap 12. Since Master Woo, I think it's worth having that clarification there.
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#58
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
The final two Nexus Battleball unique heroes:
--------------------------- STEEL ULTIMATUS NEXUS RELLION CYBORG UNIQUE HERO BALLER PRECISE MEDIUM 5 LIFE: 4 MOVE: 6 RANGE: 1 ATTACK: 4 DEFENSE: 2 Points: 75 GRAVITY ADAPTORS When moving up levels of terrain, Steel Ultimatus may double his Height and count each 2 levels of terrain as 1 space. TECHNO-MORDIFICATION Steel Ultimatus may roll 2 defense dice if attacked when leaving an engagement. DEFENSIVE ARMOR When Steel Ultimatus rolls defense dice against any attack, one shield will block all damage. --------------------------- VANESSA KRAYG NEXUS RELLION CYBORG UNIQUE HERO BALLER FEARLESS MEDIUM 4 LIFE: 4 MOVE: 7 RANGE: 1 ATTACK: 2 DEFENSE: 3 Points: 75 CHARGING TACKLE If Vanessa Krayg attacks a figure she was not engaged with to start her turn, she may add 1 to her attack dice. PHANTOM WALK Vanessa Krayg can move through all figures and is never attacked when leaving an enagagement. BUMP AND RUN When Vanessa Krayg moves through an opponent’s figure, you may move that figure 1 space to a same level or lower empty space. Figures moved by Vanessa Krayg’s Bump and Run do not take any leaving engagement attacks and cannot be moved by Bump and Run more than once this turn. Last edited by Matt Helm; February 3rd, 2011 at 09:45 PM. |
#59
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
Although I would normally agree, this time I went with the official power on the Monks which is simply "STEALTH LEAP".
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#60
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Re: The HelmAverse Custom Expansion Sets- 1/22 New Drafts
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