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C3V and SoV Customs A place for C3V and SoV customs |
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#109
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Re: How will C3V units affect the Metagame?
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Edit: to be clear to anyone who doesn't know, we have no beef with DS; we're all friends here, despite differing opinions on certain things. I'm sorry I didn't make it clear that I was joking on the previous page. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#110
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Re: How will C3V units affect the Metagame?
This is a true fact. These are my friends, and I want everyone to stop sending me PMs about how OEAO is not as tall as they thought he would be, when they met him in person. He's regular height, and I don't care what you say.
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#111
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Re: How will C3V units affect the Metagame?
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Casters of Valhalla: THE Competitive HeroScape Podcast!
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#112
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Re: How will C3V units affect the Metagame?
That explains your attachment to the Heavies. . .
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#113
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Re: How will C3V units affect the Metagame?
Some thoughts:
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#114
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Re: How will C3V units affect the Metagame?
@dok
love hearing your insight. I've already updated my Spearmen to 90 points for home games, I'll eventually update Quahon to 210. Haven't picked up the incendiborgs because of their strength but I may pick them up if 5 range makes them more manageable.
For me, my local meta is basically "avoid fielding units that will **** off my wife" so anything that feels too strong I ban real quick less I lose my gaming partner |
#115
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Re: How will C3V units affect the Metagame?
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There's one guy who keeps bringing Q9. Eventually, somebody might say something to him about it. He still hasn't managed to win a tournament, so maybe it's not a big deal. But FTMP we are not trying to min/max our builds. |
#116
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Re: How will C3V units affect the Metagame?
What I find interesting in Heroscape is the fairly stable meta units that exist and have always been strong. As mentioned some were just OP from the get go and there was little or ever will be any way to mitigate those aside from restriction or banning ala Magic. However others are just solid units that have never waned from the list.
D&D Miniatures through it's run found many ways to modify the metagame with very strong figures and combos that often took older ones out of the box and made them one of the stables of an army build. IMO this doesn't happen as much in Heroscape because of how the game plays differently and less overall units being released over time. There was more forced meta changes in D&D Minis because they were selling a randomized booster product so had to keep players buying. Heroscape you only bought because you wanted those units. Some were better than others, some sadly very overpriced (I'm looking at you Einar Imperium). I can say that explaining to my buddy Dave who is still very new to Heroscape how much units like Raelin, Q9 and Rats are cheese that can honestly ruin the game is interesting. I've made him play things aside from that because it's better for him for learning the game. Some people like that one guy DS sounds like he hasn't learned that yet. It does remind me of the tourney back in Cali where only kids 10 and under were allowed to use Q9. |
#117
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Re: How will C3V units affect the Metagame?
In 2016 the Louisville tournaments had Revisit the Past tournaments where January you could only bring ROTV then each month they added a wave or two as if it was back in Heroscape heydey of constant releases.
@NecroBlade
brought nothing but the cheesiest army possible each time (including Raelin & Krav Maga in most armies) but he practically announced his army ahead of time, so his idea was for opponents to counter the best army - training us to being a master at "Meta" armies. Unfortunately most of us were stuck in our (I'll try to beat great armies with crap) and he won most of the tournaments. For being some of the best players in the country IMHO, we do have a culture of experimentation in armies rather than bringing the absolute best possible. I feel bad we did not all join him in his experiment, but it is the opposite of
@Dad_Scaper
and
@SuperSamyon
said their "meta is".
When going to C3V enabled tournament I fluctuate on bringing what I feel is the strongest army vs what I feel is a good but not great army that I'll have fun with even if I might not win all the way. I think the "meta" is more how much people join in the culture of the events either bringing strong builds or fun builds or more newer C3V, or hodge-podge, etc. I think you will get all types of people/armies at events but there is defiantly different "cultures" at different tournaments and I think the culture more sets armies versus meta at least at tournaments I have been at in Louisville, Cincinnati, Dayton, C2P, Pittsburgh, and oldschool NEO/Cleveland. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#118
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Re: How will C3V units affect the Metagame?
You bring up a great point
@lefton4ya
. If I was playing against some of you guys, I would work to bring a competitive army so we could have a spirited game. However, since my opponents are barely even at the level of casual player, my goal for each game is to have a great experience. Culturally speaking, we are more about playing scenarios and adventures rather then playing competitive games which is why I would never even introduce Q9 to the table. All my armies have themes and I'm happy to introduce a weak army even if it has a low level of success for the sake of memorable moments. Just ask me how my all Samurai army did against my wife's KOW, Gilbert, and Raelin combo.
The ROTV units are great for scenarios or for situations where the odds are stacked against you which matches what the original intention for Heroscape was which was Scenario play. The community that remained once Heroscape "died" were mostly competitive players which is why the C3V units are better suited for tourney play versus the ROTV set. |
#119
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Re: How will C3V units affect the Metagame?
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#120
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Re: How will C3V units affect the Metagame?
I'd say my neck of the woods (on Scapers, not in real life) is much less about competitive armies and more about fun builds, scenarios, and the like. But I guess that's part of the superhero experience. We're much less tourney-driven.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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